Mercurial > sdl-ios-xcode
view src/audio/windib/SDL_dibaudio.h @ 5218:b1b0811a1ccc
merged
author | Eric Wing <ewing . public |-at-| gmail . com> |
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date | Sun, 06 Feb 2011 21:23:32 -0800 |
parents | f7b03b6838cb |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_dibaudio_h #define _SDL_dibaudio_h #include "../SDL_sysaudio.h" /* Hidden "this" pointer for the audio functions */ #define _THIS SDL_AudioDevice *this #define NUM_BUFFERS 2 /* -- Don't lower this! */ struct SDL_PrivateAudioData { HWAVEOUT sound; HANDLE audio_sem; Uint8 *mixbuf; /* The raw allocated mixing buffer */ WAVEHDR wavebuf[NUM_BUFFERS]; /* Wave audio fragments */ int next_buffer; }; #endif /* _SDL_dibaudio_h */ /* vi: set ts=4 sw=4 expandtab: */