view src/video/x11/SDL_x11modes.c @ 3796:b19680c84cdf SDL-ryan-multiple-audio-device

Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of the core and into the drivers where it belongs, and push generic responsibilities out of the drivers and into the core where they belong.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 04 Oct 2006 19:54:23 +0000
parents 7177581dc9fa
children 99210400e8b9
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_x11video.h"


static int
get_visualinfo(Display * display, int screen, XVisualInfo * vinfo)
{
    const char *visual_id = SDL_getenv("SDL_VIDEO_X11_VISUALID");
    int use_directcolor = 1;
    int depth;

    /* Look for an exact visual, if requested */
    if (visual_id) {
        XVisualInfo *vi, template;
        int nvis;

        SDL_zero(template);
        template.visualid = SDL_strtol(visual_id, NULL, 0);
        vi = XGetVisualInfo(display, VisualIDMask, &template, &nvis);
        if (vi) {
            *vinfo = *vi;
            XFree(vi);
            return 0;
        }
    }

    depth = DefaultDepth(display, screen);
    if ((use_directcolor &&
         XMatchVisualInfo(display, screen, depth, DirectColor, vinfo)) ||
        XMatchVisualInfo(display, screen, depth, TrueColor, vinfo) ||
        XMatchVisualInfo(display, screen, depth, PseudoColor, vinfo) ||
        XMatchVisualInfo(display, screen, depth, StaticColor, vinfo)) {
        return 0;
    }
    return -1;
}

void
X11_InitModes(_THIS)
{
    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
    int screen;
    int n;
    XPixmapFormatValues *p;

    p = XListPixmapFormats(data->display, &n);
    for (screen = 0; screen < ScreenCount(data->display); ++screen) {
        XVisualInfo vinfo;
        int i, bpp;
        Uint32 Rmask, Gmask, Bmask, Amask;
        SDL_VideoDisplay display;
        SDL_DisplayData *displaydata;
        SDL_DisplayMode mode;

        if (get_visualinfo(data->display, screen, &vinfo) < 0) {
            continue;
        }

        bpp = vinfo.depth;
        for (i = 0; i < n; ++i) {
            if (p[i].depth == vinfo.depth) {
                bpp = p[i].bits_per_pixel;
                break;
            }
        }
        Rmask = vinfo.visual->red_mask;
        Gmask = vinfo.visual->green_mask;
        Bmask = vinfo.visual->blue_mask;
        if (vinfo.depth == 32) {
            Amask = (0xFFFFFFFF & ~(Rmask | Gmask | Bmask));
        } else {
            Amask = 0;
        }
        mode.format =
            SDL_MasksToPixelFormatEnum(bpp, Rmask, Gmask, Bmask, Amask);
        mode.w = DisplayWidth(data->display, screen);
        mode.h = DisplayHeight(data->display, screen);
        mode.refresh_rate = 0;
        mode.driverdata = NULL;

        displaydata = (SDL_DisplayData *) SDL_malloc(sizeof(*displaydata));
        if (!displaydata) {
            continue;
        }
        displaydata->screen = screen;
        displaydata->visual = vinfo.visual;
        displaydata->depth = vinfo.depth;

        SDL_zero(display);
        display.desktop_mode = mode;
        display.current_mode = mode;
        display.driverdata = displaydata;
        SDL_AddVideoDisplay(&display);
    }
    XFree(p);
}

void
X11_GetDisplayModes(_THIS)
{
    SDL_DisplayData *data = (SDL_DisplayData *) SDL_CurrentDisplay.driverdata;
    SDL_DisplayMode mode;
    //SDL_AddDisplayMode(_this->current_display, &mode);
}

int
X11_SetDisplayMode(_THIS, SDL_DisplayMode * mode)
{
    //SDL_DisplayModeData *data = (SDL_DisplayModeData *) mode->driverdata;
    return -1;
}

void
X11_QuitModes(_THIS)
{
}

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