Mercurial > sdl-ios-xcode
view src/video/SDL_yuv_sw_c.h @ 3796:b19680c84cdf SDL-ryan-multiple-audio-device
Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
the core and into the drivers where it belongs, and push generic
responsibilities out of the drivers and into the core where they belong.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 04 Oct 2006 19:54:23 +0000 |
parents | c121d94672cb |
children | 5651642f4a78 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "SDL_sysvideo.h" /* This is the software implementation of the YUV texture support */ typedef struct SDL_SW_YUVTexture SDL_SW_YUVTexture; SDL_SW_YUVTexture *SDL_SW_CreateYUVTexture(SDL_Texture * texture); int SDL_SW_QueryYUVTexturePixels(SDL_SW_YUVTexture * swdata, void **pixels, int *pitch); int SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect, const void *pixels, int pitch); int SDL_SW_LockYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch); void SDL_SW_UnlockYUVTexture(SDL_SW_YUVTexture * swdata); int SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture * swdata, const SDL_Rect * srcrect, Uint32 target_format, int w, int h, void *pixels, int pitch); void SDL_SW_DestroyYUVTexture(SDL_SW_YUVTexture * swdata); /* vi: set ts=4 sw=4 expandtab: */