view src/audio/dart/SDL_dart.c @ 3796:b19680c84cdf SDL-ryan-multiple-audio-device

Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of the core and into the drivers where it belongs, and push generic responsibilities out of the drivers and into the core where they belong.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 04 Oct 2006 19:54:23 +0000
parents adf732f1f016
children c8b3d3d13ed1
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Allow access to a raw mixing buffer */

#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_dart.h"

// Buffer states:
#define BUFFER_EMPTY       0
#define BUFFER_USED        1

typedef struct _tMixBufferDesc
{
    int iBufferUsage;           // BUFFER_EMPTY or BUFFER_USED
    SDL_AudioDevice *pSDLAudioDevice;
} tMixBufferDesc, *pMixBufferDesc;


//---------------------------------------------------------------------
// DARTEventFunc
//
// This function is called by DART, when an event occures, like end of 
// playback of a buffer, etc...
//---------------------------------------------------------------------
LONG APIENTRY
DARTEventFunc(ULONG ulStatus, PMCI_MIX_BUFFER pBuffer, ULONG ulFlags)
{
    if (ulFlags && MIX_WRITE_COMPLETE) {        // Playback of buffer completed!

        // Get pointer to buffer description
        pMixBufferDesc pBufDesc;

        if (pBuffer) {
            pBufDesc = (pMixBufferDesc) (*pBuffer).ulUserParm;

            if (pBufDesc) {
                SDL_AudioDevice *pSDLAudioDevice = pBufDesc->pSDLAudioDevice;
                // Set the buffer to be empty
                pBufDesc->iBufferUsage = BUFFER_EMPTY;
                // And notify DART feeder thread that it will have to work a bit.
                if (pSDLAudioDevice)
                    DosPostEventSem(pSDLAudioDevice->hidden->
                                    hevAudioBufferPlayed);
            }
        }
    }
    return TRUE;
}


int
DART_OpenAudio(_THIS, SDL_AudioSpec * spec)
{
    SDL_AudioFormat test_format = SDL_FirstAudioFormat(spec->format);
    int valid_datatype = 0;
    MCI_AMP_OPEN_PARMS AmpOpenParms;
    MCI_GENERIC_PARMS GenericParms;
    int iDeviceOrd = 0;         // Default device to be used
    int bOpenShared = 1;        // Try opening it shared
    int iBits = 16;             // Default is 16 bits signed
    int iFreq = 44100;          // Default is 44KHz
    int iChannels = 2;          // Default is 2 channels (Stereo)
    int iNumBufs = 2;           // Number of audio buffers: 2
    int iBufSize;
    int iOpenMode;
    int iSilence;
    int rc;

    // First thing is to try to open a given DART device!
    SDL_memset(&AmpOpenParms, 0, sizeof(MCI_AMP_OPEN_PARMS));
    // pszDeviceType should contain the device type in low word, and device ordinal in high word!
    AmpOpenParms.pszDeviceType =
        (PSZ) (MCI_DEVTYPE_AUDIO_AMPMIX | (iDeviceOrd << 16));

    iOpenMode = MCI_WAIT | MCI_OPEN_TYPE_ID;
    if (bOpenShared)
        iOpenMode |= MCI_OPEN_SHAREABLE;

    rc = mciSendCommand(0, MCI_OPEN, iOpenMode, (PVOID) & AmpOpenParms, 0);
    if (rc != MCIERR_SUCCESS)   // No audio available??
        return (-1);
    // Save the device ID we got from DART!
    // We will use this in the next calls!
    iDeviceOrd = AmpOpenParms.usDeviceID;

    // Determine the audio parameters from the AudioSpec
    if (spec->channels > 2)
        spec->channels = 2;     // !!! FIXME: more than stereo support in OS/2?

    while ((!valid_datatype) && (test_format)) {
        spec->format = test_format;
        valid_datatype = 1;
        switch (test_format) {
        case AUDIO_U8:
            // Unsigned 8 bit audio data
            iSilence = 0x80;
            iBits = 8;
            break;

        case AUDIO_S16LSB:
            // Signed 16 bit audio data
            iSilence = 0x00;
            iBits = 16;
            break;

            // !!! FIXME: int32?

        default:
            valid_datatype = 0;
            test_format = SDL_NextAudioFormat();
            break;
        }
    }

    if (!valid_datatype) {      // shouldn't happen, but just in case...
        // Close DART, and exit with error code!
        mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0);
        SDL_SetError("Unsupported audio format");
        return (-1);
    }

    iFreq = spec->freq;
    iChannels = spec->channels;
    /* Update the fragment size as size in bytes */
    SDL_CalculateAudioSpec(spec);
    iBufSize = spec->size;

    // Now query this device if it supports the given freq/bits/channels!
    SDL_memset(&(_this->hidden->MixSetupParms), 0,
               sizeof(MCI_MIXSETUP_PARMS));
    _this->hidden->MixSetupParms.ulBitsPerSample = iBits;
    _this->hidden->MixSetupParms.ulFormatTag = MCI_WAVE_FORMAT_PCM;
    _this->hidden->MixSetupParms.ulSamplesPerSec = iFreq;
    _this->hidden->MixSetupParms.ulChannels = iChannels;
    _this->hidden->MixSetupParms.ulFormatMode = MCI_PLAY;
    _this->hidden->MixSetupParms.ulDeviceType = MCI_DEVTYPE_WAVEFORM_AUDIO;
    _this->hidden->MixSetupParms.pmixEvent = DARTEventFunc;
    rc = mciSendCommand(iDeviceOrd, MCI_MIXSETUP,
                        MCI_WAIT | MCI_MIXSETUP_QUERYMODE,
                        &(_this->hidden->MixSetupParms), 0);
    if (rc != MCIERR_SUCCESS) { // The device cannot handle this format!
        // Close DART, and exit with error code!
        mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0);
        SDL_SetError("Audio device doesn't support requested audio format");
        return (-1);
    }
    // The device can handle this format, so initialize!
    rc = mciSendCommand(iDeviceOrd, MCI_MIXSETUP,
                        MCI_WAIT | MCI_MIXSETUP_INIT,
                        &(_this->hidden->MixSetupParms), 0);
    if (rc != MCIERR_SUCCESS) { // The device could not be opened!
        // Close DART, and exit with error code!
        mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0);
        SDL_SetError("Audio device could not be set up");
        return (-1);
    }
    // Ok, the device is initialized.
    // Now we should allocate buffers. For this, we need a place where
    // the buffer descriptors will be:
    _this->hidden->pMixBuffers =
        (MCI_MIX_BUFFER *) SDL_malloc(sizeof(MCI_MIX_BUFFER) * iNumBufs);
    if (!(_this->hidden->pMixBuffers)) {        // Not enough memory!
        // Close DART, and exit with error code!
        mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0);
        SDL_SetError("Not enough memory for audio buffer descriptors");
        return (-1);
    }
    // Now that we have the place for buffer list, we can ask DART for the
    // buffers!
    _this->hidden->BufferParms.ulNumBuffers = iNumBufs; // Number of buffers
    _this->hidden->BufferParms.ulBufferSize = iBufSize; // each with this size
    _this->hidden->BufferParms.pBufList = _this->hidden->pMixBuffers;   // getting descriptorts into this list
    // Allocate buffers!
    rc = mciSendCommand(iDeviceOrd, MCI_BUFFER,
                        MCI_WAIT | MCI_ALLOCATE_MEMORY,
                        &(_this->hidden->BufferParms), 0);
    if ((rc != MCIERR_SUCCESS)
        || (iNumBufs != _this->hidden->BufferParms.ulNumBuffers)
        || (_this->hidden->BufferParms.ulBufferSize == 0)) {    // Could not allocate memory!
        // Close DART, and exit with error code!
        SDL_free(_this->hidden->pMixBuffers);
        _this->hidden->pMixBuffers = NULL;
        mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0);
        SDL_SetError("DART could not allocate buffers");
        return (-1);
    }
    // Ok, we have all the buffers allocated, let's mark them!
    {
        int i;
        for (i = 0; i < iNumBufs; i++) {
            pMixBufferDesc pBufferDesc =
                (pMixBufferDesc) SDL_malloc(sizeof(tMixBufferDesc));;
            // Check if this buffer was really allocated by DART
            if ((!(_this->hidden->pMixBuffers[i].pBuffer))
                || (!pBufferDesc)) {    // Wrong buffer!
                // Close DART, and exit with error code!
                // Free buffer descriptions
                {
                    int j;
                    for (j = 0; j < i; j++)
                        SDL_free((void *) (_this->hidden->pMixBuffers[j].
                                           ulUserParm));
                }
                // and cleanup
                mciSendCommand(iDeviceOrd, MCI_BUFFER,
                               MCI_WAIT | MCI_DEALLOCATE_MEMORY,
                               &(_this->hidden->BufferParms), 0);
                SDL_free(_this->hidden->pMixBuffers);
                _this->hidden->pMixBuffers = NULL;
                mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT,
                               &GenericParms, 0);
                SDL_SetError("Error at internal buffer check");
                return (-1);
            }
            pBufferDesc->iBufferUsage = BUFFER_EMPTY;
            pBufferDesc->pSDLAudioDevice = _this;

            _this->hidden->pMixBuffers[i].ulBufferLength =
                _this->hidden->BufferParms.ulBufferSize;
            _this->hidden->pMixBuffers[i].ulUserParm = (ULONG) pBufferDesc;     // User parameter: Description of buffer
            _this->hidden->pMixBuffers[i].ulFlags = 0;  // Some stuff should be flagged here for DART, like end of
            // audio data, but as we will continously send
            // audio data, there will be no end.:)
            SDL_memset(_this->hidden->pMixBuffers[i].pBuffer, iSilence,
                       iBufSize);
        }
    }
    _this->hidden->iNextFreeBuffer = 0;
    _this->hidden->iLastPlayedBuf = -1;
    // Create event semaphore
    if (DosCreateEventSem
        (NULL, &(_this->hidden->hevAudioBufferPlayed), 0, FALSE) != NO_ERROR)
    {
        // Could not create event semaphore!
        {
            int i;
            for (i = 0; i < iNumBufs; i++)
                SDL_free((void *) (_this->hidden->pMixBuffers[i].ulUserParm));
        }
        mciSendCommand(iDeviceOrd, MCI_BUFFER,
                       MCI_WAIT | MCI_DEALLOCATE_MEMORY,
                       &(_this->hidden->BufferParms), 0);
        SDL_free(_this->hidden->pMixBuffers);
        _this->hidden->pMixBuffers = NULL;
        mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0);
        SDL_SetError("Could not create event semaphore");
        return (-1);
    }
    // Store the new settings in global variables
    _this->hidden->iCurrDeviceOrd = iDeviceOrd;
    _this->hidden->iCurrFreq = iFreq;
    _this->hidden->iCurrBits = iBits;
    _this->hidden->iCurrChannels = iChannels;
    _this->hidden->iCurrNumBufs = iNumBufs;
    _this->hidden->iCurrBufSize = iBufSize;

    return (0);
}



void
DART_ThreadInit(_THIS)
{
    /* Increase the priority of this thread to make sure that
       the audio will be continuous all the time! */
#ifdef USE_DOSSETPRIORITY
    if (SDL_getenv("SDL_USE_TIMECRITICAL_AUDIO")) {
#ifdef DEBUG_BUILD
        printf
            ("[SDL_RunAudio] : Setting priority to TimeCritical+0! (TID%d)\n",
             SDL_ThreadID());
#endif
        DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, 0);
    } else {
#ifdef DEBUG_BUILD
        printf
            ("[SDL_RunAudio] : Setting priority to ForegroundServer+0! (TID%d)\n",
             SDL_ThreadID());
#endif
        DosSetPriority(PRTYS_THREAD, PRTYC_FOREGROUNDSERVER, 0, 0);
    }
#endif
}

/* This function waits until it is possible to write a full sound buffer */
void
DART_WaitAudio(_THIS)
{
    int i;
    pMixBufferDesc pBufDesc;
    ULONG ulPostCount;

    DosResetEventSem(_this->hidden->hevAudioBufferPlayed, &ulPostCount);
    // If there is already an empty buffer, then return now!
    for (i = 0; i < _this->hidden->iCurrNumBufs; i++) {
        pBufDesc = (pMixBufferDesc) _this->hidden->pMixBuffers[i].ulUserParm;
        if (pBufDesc->iBufferUsage == BUFFER_EMPTY)
            return;
    }
    // If there is no empty buffer, wait for one to be empty!
    DosWaitEventSem(_this->hidden->hevAudioBufferPlayed, 1000); // Wait max 1 sec!!! Important!
    return;
}

void
DART_PlayAudio(_THIS)
{
    int iFreeBuf = _this->hidden->iNextFreeBuffer;
    pMixBufferDesc pBufDesc;

    pBufDesc =
        (pMixBufferDesc) _this->hidden->pMixBuffers[iFreeBuf].ulUserParm;
    pBufDesc->iBufferUsage = BUFFER_USED;
    // Send it to DART to be queued
    _this->hidden->MixSetupParms.pmixWrite(_this->hidden->MixSetupParms.
                                           ulMixHandle,
                                           &(_this->hidden->
                                             pMixBuffers[iFreeBuf]), 1);

    _this->hidden->iLastPlayedBuf = iFreeBuf;
    iFreeBuf = (iFreeBuf + 1) % _this->hidden->iCurrNumBufs;
    _this->hidden->iNextFreeBuffer = iFreeBuf;
}

Uint8 *
DART_GetAudioBuf(_THIS)
{
    int iFreeBuf;
    Uint8 *pResult;
    pMixBufferDesc pBufDesc;

    if (_this) {
        if (_this->hidden) {
            iFreeBuf = _this->hidden->iNextFreeBuffer;
            pBufDesc =
                (pMixBufferDesc) _this->hidden->pMixBuffers[iFreeBuf].
                ulUserParm;

            if (pBufDesc) {
                if (pBufDesc->iBufferUsage == BUFFER_EMPTY) {
                    pResult = _this->hidden->pMixBuffers[iFreeBuf].pBuffer;
                    return pResult;
                }
            } else
                printf("[DART_GetAudioBuf] : ERROR! pBufDesc = %p\n",
                       pBufDesc);
        } else
            printf("[DART_GetAudioBuf] : ERROR! _this->hidden = %p\n",
                   _this->hidden);
    } else
        printf("[DART_GetAudioBuf] : ERROR! _this = %p\n", _this);
    return NULL;
}

void
DART_WaitDone(_THIS)
{
    pMixBufferDesc pBufDesc;
    ULONG ulPostCount;
    APIRET rc;

    pBufDesc =
        (pMixBufferDesc) _this->hidden->pMixBuffers[_this->hidden->
                                                    iLastPlayedBuf].
        ulUserParm;
    rc = NO_ERROR;
    while ((pBufDesc->iBufferUsage != BUFFER_EMPTY) && (rc == NO_ERROR)) {
        DosResetEventSem(_this->hidden->hevAudioBufferPlayed, &ulPostCount);
        rc = DosWaitEventSem(_this->hidden->hevAudioBufferPlayed, 1000);        // 1 sec timeout! Important!
    }
}

void
DART_CloseAudio(_THIS)
{
    MCI_GENERIC_PARMS GenericParms;
    int rc;

    // Stop DART playback
    rc = mciSendCommand(_this->hidden->iCurrDeviceOrd, MCI_STOP, MCI_WAIT,
                        &GenericParms, 0);
    if (rc != MCIERR_SUCCESS) {
#ifdef SFX_DEBUG_BUILD
        printf("Could not stop DART playback!\n");
        fflush(stdout);
#endif
    }
    // Close event semaphore
    DosCloseEventSem(_this->hidden->hevAudioBufferPlayed);

    // Free memory of buffer descriptions
    {
        int i;
        for (i = 0; i < _this->hidden->iCurrNumBufs; i++)
            SDL_free((void *) (_this->hidden->pMixBuffers[i].ulUserParm));
    }

    // Deallocate buffers
    rc = mciSendCommand(_this->hidden->iCurrDeviceOrd, MCI_BUFFER,
                        MCI_WAIT | MCI_DEALLOCATE_MEMORY,
                        &(_this->hidden->BufferParms), 0);

    // Free bufferlist
    SDL_free(_this->hidden->pMixBuffers);
    _this->hidden->pMixBuffers = NULL;

    // Close dart
    rc = mciSendCommand(_this->hidden->iCurrDeviceOrd, MCI_CLOSE, MCI_WAIT,
                        &(GenericParms), 0);
}

/* Audio driver bootstrap functions */

int
Audio_Available(void)
{
    return (1);
}

void
Audio_DeleteDevice(SDL_AudioDevice * device)
{
    SDL_free(device->hidden);
    SDL_free(device);
}

SDL_AudioDevice *
Audio_CreateDevice(int devindex)
{
    SDL_AudioDevice *this;

    /* Initialize all variables that we clean on shutdown */
    this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice));
    if (this) {
        SDL_memset(this, 0, (sizeof *this));
        this->hidden = (struct SDL_PrivateAudioData *)
            SDL_malloc((sizeof *this->hidden));
    }
    if ((this == NULL) || (this->hidden == NULL)) {
        SDL_OutOfMemory();
        if (this)
            SDL_free(this);
        return (0);
    }
    SDL_memset(this->hidden, 0, (sizeof *this->hidden));

    /* Set the function pointers */
    this->OpenAudio = DART_OpenAudio;
    this->ThreadInit = DART_ThreadInit;
    this->WaitAudio = DART_WaitAudio;
    this->PlayAudio = DART_PlayAudio;
    this->GetAudioBuf = DART_GetAudioBuf;
    this->WaitDone = DART_WaitDone;
    this->CloseAudio = DART_CloseAudio;

    this->free = Audio_DeleteDevice;

    return this;
}

AudioBootStrap DART_bootstrap = {
    "dart", "OS/2 Direct Audio RouTines (DART)",
    Audio_Available, Audio_CreateDevice
};

/* vi: set ts=4 sw=4 expandtab: */