view include/SDL_keyboard.h @ 3796:b19680c84cdf SDL-ryan-multiple-audio-device

Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of the core and into the drivers where it belongs, and push generic responsibilities out of the drivers and into the core where they belong.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 04 Oct 2006 19:54:23 +0000
parents c121d94672cb
children 047245361002
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/**
 * \file SDL_keyboard.h
 *
 * Include file for SDL keyboard event handling
 */

#ifndef _SDL_keyboard_h
#define _SDL_keyboard_h

#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_keysym.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif

/**
 * \struct SDL_keysym
 *
 * \brief The SDL keysym structure, used in key events.
 */
typedef struct SDL_keysym
{
    Uint8 scancode;             /**< keyboard specific scancode */
    Uint8 padding[3];           /**< alignment padding */
    Uint16 sym;                 /**< SDL virtual keysym */
    Uint16 mod;                 /**< current key modifiers */
    Uint32 unicode;             /**< OBSOLETE, use SDL_TextInputEvent instead */
} SDL_keysym;

/* Function prototypes */

/**
 * \fn int SDL_GetNumKeyboards(void)
 *
 * \brief Get the number of keyboard input devices available.
 *
 * \sa SDL_SelectKeyboard()
 */
extern DECLSPEC int SDLCALL SDL_GetNumKeyboards(void);

/**
 * \fn int SDL_SelectKeyboard(int index)
 *
 * \brief Set the index of the currently selected keyboard.
 *
 * \return The index of the previously selected keyboard.
 *
 * \note You can query the currently selected keyboard by passing an index of -1.
 *
 * \sa SDL_GetNumKeyboards()
 */
extern DECLSPEC int SDLCALL SDL_SelectKeyboard(int index);

/**
 * \fn int SDL_EnableUNICODE(int enable)
 *
 * \brief Enable/Disable UNICODE translation of keyboard input.
 *
 * \param enable 1 to enable translation, 0 to disable translation, -1 to query translation
 *
 * \return The previous state of keyboard translation
 *
 * \note This translation has some overhead, so translation defaults off.
 */
extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);

/**
 * \fn int SDL_EnableKeyRepeat(int delay, int interval)
 * 
 * \brief Enable keyboard repeat for the selected keyboard.
 *
 * \param delay The initial delay in milliseconds between the time when a
 *              key is pressed and keyboard repeat begins.  Setting a delay
 *              of 0 will disable keyboard repeat.
 * \param interval The time in milliseconds between keyboard repeat events.
 *
 * \return 0 on success, or -1 if there was an error.
 *
 * \note Keyboard repeat defaults to off.
 */
#define SDL_DEFAULT_REPEAT_DELAY	500
#define SDL_DEFAULT_REPEAT_INTERVAL	30
 /**/
    extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);

/**
 * \fn void SDL_GetKeyRepeat(int *delay, int *interval)
 *
 * \brief Get the current keyboard repeat setting for the selected keyboard.
 */
extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval);

/**
 * \fn Uint8 *SDL_GetKeyState(int *numkeys)
 *
 * \brief Get a snapshot of the current state of the selected keyboard.
 *
 * \return An array of keystates, indexed by the SDLK_* syms.
 *
 * Example:
 * 	Uint8 *keystate = SDL_GetKeyState(NULL);
 *	if ( keystate[SDLK_RETURN] ) ... <RETURN> is pressed.
 */
extern DECLSPEC Uint8 *SDLCALL SDL_GetKeyState(int *numkeys);

/**
 * \fn SDLMod SDL_GetModState(void)
 *
 * \brief Get the current key modifier state for the selected keyboard.
 */
extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);

/**
 * \fn void SDL_SetModState(SDLMod modstate)
 *
 * \brief Set the current key modifier state for the selected keyboard.
 *
 * \note This does not change the keyboard state, only the key modifier flags.
 */
extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);

/**
 * \fn const char *SDL_GetKeyName(SDLKey key)
 * 
 * \brief Get the name of an SDL virtual keysym
 */
extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDLKey key);


/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

#endif /* _SDL_keyboard_h */

/* vi: set ts=4 sw=4 expandtab: */