Mercurial > sdl-ios-xcode
view src/video/qtopia/SDL_QPEApp.h @ 755:b1595db396a7
Date: Fri, 12 Dec 2003 11:51:21 +0900
From: Hayashi Naoyuki
Subject: Tru64 audio(mme) fix
./src/audio/mme/SDL_mmeaudio.c
Fix the sound skip problem which is caused
even if it recover from high load.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 14 Dec 2003 06:28:07 +0000 |
parents | db0cc6034336 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Handle the QPE application loop */ /* Initialize the QPE Application, if it's not already started */ extern int SDL_InitQPEApp(void); /* Quit the QPE Application, if there's nothing left to do */ extern void SDL_QuitQPEApp(void); /* Flag to tell whether the app is active or not */ extern int SDL_QPEAppActive;