view docs/man3/SDL_GetRelativeMouseState.3 @ 755:b1595db396a7

Date: Fri, 12 Dec 2003 11:51:21 +0900 From: Hayashi Naoyuki Subject: Tru64 audio(mme) fix ./src/audio/mme/SDL_mmeaudio.c Fix the sound skip problem which is caused even if it recover from high load.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 14 Dec 2003 06:28:07 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_GetRelativeMouseState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GetRelativeMouseState\- Retrieve the current state of the mouse
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBUint8 \fBSDL_GetRelativeMouseState\fP\fR(\fBint *x, int *y\fR);
.SH "DESCRIPTION"
.PP
The current button state is returned as a button bitmask, which can be tested using the \fBSDL_BUTTON(X)\fP macros, and \fBx\fR and \fBy\fR are set to the change in the mouse position since the last call to \fBSDL_GetRelativeMouseState\fP or since event initialization\&. You can pass \fBNULL\fP for either \fBx\fR or \fBy\fR\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_GetMouseState\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59