view src/video/x11/SDL_x11gl.c @ 753:b14fdadd8311

Date: Thu, 4 Dec 2003 07:48:40 +0200 From: "Mike Gorchak" Subject: SDL/QNX6 new patch Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes: 1. Fixed window centering at other than the first consoles. 2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution. 3. Fixed window positioning on other than the first consoles. 4. Fixed occasional input focus lost when switching to fullscreen. 5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink). 6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches). 7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games). 8. Fixed window restore/maximize function. It works, finally.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Dec 2003 12:35:56 +0000
parents adbed8d7a991
children b8d311d90021
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#include <stdlib.h>	/* For getenv() prototype */
#include <string.h>

#include "SDL_events_c.h"
#include "SDL_error.h"
#include "SDL_x11video.h"
#include "SDL_x11dga_c.h"
#include "SDL_x11gl_c.h"

#define DEFAULT_OPENGL	"libGL.so.1"

#ifndef GLX_ARB_multisample
#define GLX_ARB_multisample
#define GLX_SAMPLE_BUFFERS_ARB             100000
#define GLX_SAMPLES_ARB                    100001
#endif

/* return the preferred visual to use for openGL graphics */
XVisualInfo *X11_GL_GetVisual(_THIS)
{
#ifdef HAVE_OPENGL
	/* 64 seems nice. */
	int attribs[64];
	int i;

	/* load the gl driver from a default path */
	if ( ! this->gl_config.driver_loaded ) {
	        /* no driver has been loaded, use default (ourselves) */
	        if ( X11_GL_LoadLibrary(this, NULL) < 0 ) {
		        return NULL;
		}
	}

	/* See if we already have a window which we must use */
	if ( SDL_windowid ) {
		XWindowAttributes a;
		XVisualInfo vi_in;
		int out_count;

		XGetWindowAttributes(SDL_Display, SDL_Window, &a);
		vi_in.screen = SDL_Screen;
		vi_in.visualid = XVisualIDFromVisual(a.visual);
		glx_visualinfo = XGetVisualInfo(SDL_Display,
	                     VisualScreenMask|VisualIDMask, &vi_in, &out_count);
		return glx_visualinfo;
	}

        /* Setup our GLX attributes according to the gl_config. */
	i = 0;
	attribs[i++] = GLX_RGBA;
	attribs[i++] = GLX_RED_SIZE;
	attribs[i++] = this->gl_config.red_size;
	attribs[i++] = GLX_GREEN_SIZE;
	attribs[i++] = this->gl_config.green_size;
	attribs[i++] = GLX_BLUE_SIZE;
	attribs[i++] = this->gl_config.blue_size;

	if( this->gl_config.alpha_size ) {
		attribs[i++] = GLX_ALPHA_SIZE;
		attribs[i++] = this->gl_config.alpha_size;
	}

	if( this->gl_config.buffer_size ) {
		attribs[i++] = GLX_BUFFER_SIZE;
		attribs[i++] = this->gl_config.buffer_size;
	}

	if( this->gl_config.double_buffer ) {
		attribs[i++] = GLX_DOUBLEBUFFER;
	}

	attribs[i++] = GLX_DEPTH_SIZE;
	attribs[i++] = this->gl_config.depth_size;

	if( this->gl_config.stencil_size ) {
		attribs[i++] = GLX_STENCIL_SIZE;
		attribs[i++] = this->gl_config.stencil_size;
	}

	if( this->gl_config.accum_red_size ) {
		attribs[i++] = GLX_ACCUM_RED_SIZE;
		attribs[i++] = this->gl_config.accum_red_size;
	}

	if( this->gl_config.accum_green_size ) {
		attribs[i++] = GLX_ACCUM_GREEN_SIZE;
		attribs[i++] = this->gl_config.accum_green_size;
	}

	if( this->gl_config.accum_blue_size ) {
		attribs[i++] = GLX_ACCUM_BLUE_SIZE;
		attribs[i++] = this->gl_config.accum_blue_size;
	}

	if( this->gl_config.accum_alpha_size ) {
		attribs[i++] = GLX_ACCUM_ALPHA_SIZE;
		attribs[i++] = this->gl_config.accum_alpha_size;
	}

	if( this->gl_config.stereo ) {
		attribs[i++] = GLX_STEREO;
		attribs[i++] = this->gl_config.stereo;
	}
	
	if( this->gl_config.multisamplebuffers ) {
		attribs[i++] = GLX_SAMPLE_BUFFERS_ARB;
		attribs[i++] = this->gl_config.multisamplebuffers;
	}
	
	if( this->gl_config.multisamplesamples ) {
		attribs[i++] = GLX_SAMPLES_ARB;
		attribs[i++] = this->gl_config.multisamplesamples;
	}

#ifdef GLX_DIRECT_COLOR /* Try for a DirectColor visual for gamma support */
	attribs[i++] = GLX_X_VISUAL_TYPE;
	attribs[i++] = GLX_DIRECT_COLOR;
#endif
	attribs[i++] = None;

 	glx_visualinfo = this->gl_data->glXChooseVisual(GFX_Display, 
						  SDL_Screen, attribs);
#ifdef GLX_DIRECT_COLOR
	if( !glx_visualinfo ) { /* No DirectColor visual?  Try again.. */
		attribs[i-3] = None;
 		glx_visualinfo = this->gl_data->glXChooseVisual(GFX_Display, 
						  SDL_Screen, attribs);
	}
#endif
	if( !glx_visualinfo ) {
		SDL_SetError( "Couldn't find matching GLX visual");
		return NULL;
	}
	return glx_visualinfo;
#else
	SDL_SetError("X11 driver not configured with OpenGL");
	return NULL;
#endif
}

int X11_GL_CreateWindow(_THIS, int w, int h)
{
	int retval;
#ifdef HAVE_OPENGL
	XSetWindowAttributes attributes;
	unsigned long mask;
	unsigned long black;

	black = (glx_visualinfo->visual == DefaultVisual(SDL_Display,
						 	SDL_Screen))
	       	? BlackPixel(SDL_Display, SDL_Screen) : 0;
	attributes.background_pixel = black;
	attributes.border_pixel = black;
	attributes.colormap = SDL_XColorMap;
	mask = CWBackPixel | CWBorderPixel | CWColormap;

	SDL_Window = XCreateWindow(SDL_Display, WMwindow,
			0, 0, w, h, 0, glx_visualinfo->depth,
			InputOutput, glx_visualinfo->visual,
			mask, &attributes);
	if ( !SDL_Window ) {
		SDL_SetError("Could not create window");
		return -1;
	}
	retval = 0;
#else
	SDL_SetError("X11 driver not configured with OpenGL");
	retval = -1;
#endif
	return(retval);
}

int X11_GL_CreateContext(_THIS)
{
	int retval;
#ifdef HAVE_OPENGL
	/* We do this to create a clean separation between X and GLX errors. */
	XSync( SDL_Display, False );
	glx_context = this->gl_data->glXCreateContext(GFX_Display, 
				     glx_visualinfo, NULL, True);
	XSync( GFX_Display, False );

	if (glx_context == NULL) {
		SDL_SetError("Could not create GL context");
		return -1;
	}

	gl_active = 1;
#else
	SDL_SetError("X11 driver not configured with OpenGL");
#endif
	if ( gl_active ) {
		retval = 0;
	} else {
		retval = -1;
	}
	return(retval);
}

void X11_GL_Shutdown(_THIS)
{
#ifdef HAVE_OPENGL
	/* Clean up OpenGL */
	if( glx_context ) {
		this->gl_data->glXMakeCurrent(GFX_Display, None, NULL);

		if (glx_context != NULL)
			this->gl_data->glXDestroyContext(GFX_Display, glx_context);

		if( this->gl_data->glXReleaseBuffersMESA ) {
		    this->gl_data->glXReleaseBuffersMESA(GFX_Display,SDL_Window);
		}
		glx_context = NULL;
	}
	gl_active = 0;
#endif /* HAVE_OPENGL */
}

#ifdef HAVE_OPENGL

static int ExtensionSupported(const char *extension)
{
	const GLubyte *extensions = NULL;
	const GLubyte *start;
	GLubyte *where, *terminator;

	/* Extension names should not have spaces. */
	where = (GLubyte *) strchr(extension, ' ');
	if (where || *extension == '\0')
	      return 0;
	
	extensions = current_video->glGetString(GL_EXTENSIONS);
	/* It takes a bit of care to be fool-proof about parsing the
	 *      OpenGL extensions string. Don't be fooled by sub-strings,
	 *           etc. */
	
	start = extensions;
	
	for (;;)
	{
		where = (GLubyte *) strstr((const char *) start, extension);
		if (!where) break;
		
		terminator = where + strlen(extension);
		if (where == start || *(where - 1) == ' ')
	        if (*terminator == ' ' || *terminator == '\0') return 1;
						  
		start = terminator;
	}
	
	return 0;
}

/* Make the current context active */
int X11_GL_MakeCurrent(_THIS)
{
	int retval;
	
	retval = 0;
	if ( ! this->gl_data->glXMakeCurrent(GFX_Display,
	                                     SDL_Window, glx_context) ) {
		SDL_SetError("Unable to make GL context current");
		retval = -1;
	}
	XSync( GFX_Display, False );

	/* 
	 * The context is now current, check for glXReleaseBuffersMESA() 
	 * extension. If extension is _not_ supported, destroy the pointer 
	 * (to make sure it will not be called in X11_GL_Shutdown() ).
	 * 
	 * DRI/Mesa drivers include glXReleaseBuffersMESA() in the libGL.so, 
	 * but there's no need to call it (is is only needed for some old 
	 * non-DRI drivers).
	 * 
	 * When using for example glew (http://glew.sf.net), dlsym() for
	 * glXReleaseBuffersMESA() returns the pointer from the glew library
	 * (namespace conflict).
	 *
	 * The glXReleaseBuffersMESA() pointer in the glew is NULL, if the 
	 * driver doesn't support this extension. So blindly calling it will
	 * cause segfault with DRI/Mesa drivers!
	 * 
	 */
	
	if ( ! ExtensionSupported("glXReleaseBuffersMESA") ) {
		this->gl_data->glXReleaseBuffersMESA = NULL;
	}

	/* More Voodoo X server workarounds... Grr... */
	SDL_Lock_EventThread();
	X11_CheckDGAMouse(this);
	SDL_Unlock_EventThread();

	return(retval);
}

/* Get attribute data from glX. */
int X11_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value)
{
	int retval;
	int glx_attrib = None;

	switch( attrib ) {
	    case SDL_GL_RED_SIZE:
		glx_attrib = GLX_RED_SIZE;
		break;
	    case SDL_GL_GREEN_SIZE:
		glx_attrib = GLX_GREEN_SIZE;
		break;
	    case SDL_GL_BLUE_SIZE:
		glx_attrib = GLX_BLUE_SIZE;
		break;
	    case SDL_GL_ALPHA_SIZE:
		glx_attrib = GLX_ALPHA_SIZE;
		break;
	    case SDL_GL_DOUBLEBUFFER:
		glx_attrib = GLX_DOUBLEBUFFER;
		break;
	    case SDL_GL_BUFFER_SIZE:
		glx_attrib = GLX_BUFFER_SIZE;
		break;
	    case SDL_GL_DEPTH_SIZE:
		glx_attrib = GLX_DEPTH_SIZE;
		break;
	    case SDL_GL_STENCIL_SIZE:
		glx_attrib = GLX_STENCIL_SIZE;
		break;
	    case SDL_GL_ACCUM_RED_SIZE:
		glx_attrib = GLX_ACCUM_RED_SIZE;
		break;
	    case SDL_GL_ACCUM_GREEN_SIZE:
		glx_attrib = GLX_ACCUM_GREEN_SIZE;
		break;
	    case SDL_GL_ACCUM_BLUE_SIZE:
		glx_attrib = GLX_ACCUM_BLUE_SIZE;
		break;
	    case SDL_GL_ACCUM_ALPHA_SIZE:
		glx_attrib = GLX_ACCUM_ALPHA_SIZE;
		break;
	    case SDL_GL_STEREO:
		glx_attrib = GLX_STEREO;
		break;
 	    case SDL_GL_MULTISAMPLEBUFFERS:
 		glx_attrib = GLX_SAMPLE_BUFFERS_ARB;
 		break;
 	    case SDL_GL_MULTISAMPLESAMPLES:
 		glx_attrib = GLX_SAMPLES_ARB;
 		break;
	    default:
		return(-1);
	}

	retval = this->gl_data->glXGetConfig(GFX_Display, glx_visualinfo, glx_attrib, value);

	return retval;
}

void X11_GL_SwapBuffers(_THIS)
{
	this->gl_data->glXSwapBuffers(GFX_Display, SDL_Window);
}

#endif /* HAVE_OPENGL */

void X11_GL_UnloadLibrary(_THIS)
{
#ifdef HAVE_OPENGL
	if ( this->gl_config.driver_loaded ) {
		dlclose(this->gl_config.dll_handle);

		this->gl_data->glXGetProcAddress = NULL;
		this->gl_data->glXChooseVisual = NULL;
		this->gl_data->glXCreateContext = NULL;
		this->gl_data->glXDestroyContext = NULL;
		this->gl_data->glXMakeCurrent = NULL;
		this->gl_data->glXSwapBuffers = NULL;

		this->gl_config.dll_handle = NULL;
		this->gl_config.driver_loaded = 0;
	}
#endif
}

#ifdef HAVE_OPENGL

/* Passing a NULL path means load pointers from the application */
int X11_GL_LoadLibrary(_THIS, const char* path) 
{
	void* handle;
	int dlopen_flags;

 	if ( gl_active ) {
 		SDL_SetError("OpenGL context already created");
 		return -1;
 	}

#ifdef RTLD_GLOBAL
	dlopen_flags = RTLD_LAZY | RTLD_GLOBAL;
#else
	dlopen_flags = RTLD_LAZY;
#endif
	handle = dlopen(path, dlopen_flags);
	/* Catch the case where the application isn't linked with GL */
	if ( (dlsym(handle, "glXChooseVisual") == NULL) && (path == NULL) ) {
		dlclose(handle);
		path = getenv("SDL_VIDEO_GL_DRIVER");
		if ( path == NULL ) {
			path = DEFAULT_OPENGL;
		}
		handle = dlopen(path, dlopen_flags);
	}
	if ( handle == NULL ) {
		SDL_SetError("Could not load OpenGL library");
		return -1;
	}

	/* Unload the old driver and reset the pointers */
	X11_GL_UnloadLibrary(this);

	/* Load new function pointers */
	this->gl_data->glXGetProcAddress =
		(void *(*)(const GLubyte *)) dlsym(handle, "glXGetProcAddressARB");
	this->gl_data->glXChooseVisual =
		(XVisualInfo *(*)(Display *, int, int *)) dlsym(handle, "glXChooseVisual");
	this->gl_data->glXCreateContext =
		(GLXContext (*)(Display *, XVisualInfo *, GLXContext, int)) dlsym(handle, "glXCreateContext");
	this->gl_data->glXDestroyContext =
		(void (*)(Display *, GLXContext)) dlsym(handle, "glXDestroyContext");
	this->gl_data->glXMakeCurrent =
		(int (*)(Display *, GLXDrawable, GLXContext)) dlsym(handle, "glXMakeCurrent");
	this->gl_data->glXSwapBuffers =
		(void (*)(Display *, GLXDrawable)) dlsym(handle, "glXSwapBuffers");
	this->gl_data->glXGetConfig =
		(int (*)(Display *, XVisualInfo *, int, int *)) dlsym(handle, "glXGetConfig");
	this->gl_data->glXQueryExtensionsString =
		(const char *(*)(Display *, int)) dlsym(handle, "glXQueryExtensionsString");
	
	/* We don't compare below for this in case we're not using Mesa. */
	this->gl_data->glXReleaseBuffersMESA =
		(void (*)(Display *, GLXDrawable)) dlsym( handle, "glXReleaseBuffersMESA" );
	
	
	if ( (this->gl_data->glXChooseVisual == NULL) || 
	     (this->gl_data->glXCreateContext == NULL) ||
	     (this->gl_data->glXDestroyContext == NULL) ||
	     (this->gl_data->glXMakeCurrent == NULL) ||
	     (this->gl_data->glXSwapBuffers == NULL) ||
	     (this->gl_data->glXGetConfig == NULL) ||
	     (this->gl_data->glXQueryExtensionsString == NULL)) {
		SDL_SetError("Could not retrieve OpenGL functions");
		return -1;
	}

	this->gl_config.dll_handle = handle;
	this->gl_config.driver_loaded = 1;
	if ( path ) {
		strncpy(this->gl_config.driver_path, path,
			sizeof(this->gl_config.driver_path)-1);
	} else {
		strcpy(this->gl_config.driver_path, "");
	}
	return 0;
}

void *X11_GL_GetProcAddress(_THIS, const char* proc)
{
	static char procname[1024];
	void* handle;
	void* retval;
	
	handle = this->gl_config.dll_handle;
	if ( this->gl_data->glXGetProcAddress ) {
		return this->gl_data->glXGetProcAddress(proc);
	}
#if defined(__OpenBSD__) && !defined(__ELF__)
#undef dlsym(x,y);
#endif
	retval = dlsym(handle, proc);
	if (!retval && strlen(proc) <= 1022) {
		procname[0] = '_';
		strcpy(procname + 1, proc);
		retval = dlsym(handle, procname);
	}
	return retval;
}

#endif /* HAVE_OPENGL */