view src/video/photon/SDL_ph_image.c @ 753:b14fdadd8311

Date: Thu, 4 Dec 2003 07:48:40 +0200 From: "Mike Gorchak" Subject: SDL/QNX6 new patch Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes: 1. Fixed window centering at other than the first consoles. 2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution. 3. Fixed window positioning on other than the first consoles. 4. Fixed occasional input focus lost when switching to fullscreen. 5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink). 6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches). 7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games). 8. Fixed window restore/maximize function. It works, finally.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Dec 2003 12:35:56 +0000
parents aaf3b8af6616
children b8d311d90021
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#include <stdlib.h>
#include <Ph.h>
#include <photon/Pg.h>

#include "SDL.h"
#include "SDL_error.h"
#include "SDL_endian.h"
#include "SDL_video.h"
#include "SDL_pixels_c.h"
#include "SDL_ph_image_c.h"
#include "SDL_ph_modes_c.h"

int ph_SetupImage(_THIS, SDL_Surface *screen)
{
    PgColor_t* palette=NULL;
    int type=0;
    int bpp;
    
    bpp=screen->format->BitsPerPixel;

    /* Determine image type */
    switch(bpp)
    {
        case 8:{
            type = Pg_IMAGE_PALETTE_BYTE;
        }
        break;
        case 15:{
            type = Pg_IMAGE_DIRECT_555; 
        }
        break;
        case 16:{
            type = Pg_IMAGE_DIRECT_565; 
        }
        break;
        case 24:{
            type = Pg_IMAGE_DIRECT_888;
        }
        break;
        case 32:{
            type = Pg_IMAGE_DIRECT_8888;
        }
        break;
        default:{
            SDL_SetError("ph_SetupImage(): unsupported bpp=%d !\n", bpp);
            return -1;
        }
        break;
    }

    /* palette emulation code */
    if ((bpp==8) && (desktoppal==SDLPH_PAL_EMULATE))
    {
        /* creating image palette */
        palette=malloc(_Pg_MAX_PALETTE*sizeof(PgColor_t));
        if (palette==NULL)
        {
            SDL_SetError("ph_SetupImage(): can't allocate memory for palette !\n");
            return -1;
        }
        PgGetPalette(palette);

        /* using shared memory for speed (set last param to 1) */
        if ((SDL_Image = PhCreateImage(NULL, screen->w, screen->h, type, palette, _Pg_MAX_PALETTE, 1)) == NULL)
        {
            SDL_SetError("ph_SetupImage(): PhCreateImage() failed for bpp=8 !\n");
            free(palette);
            return -1;
        }
    }
    else
    {
        /* using shared memory for speed (set last param to 1) */
        if ((SDL_Image = PhCreateImage(NULL, screen->w, screen->h, type, NULL, 0, 1)) == NULL)
        {
            SDL_SetError("ph_SetupImage(): PhCreateImage() failed for bpp=%d !\n", bpp);
            return -1;
        }
    }

    screen->pixels = SDL_Image->image;
    screen->pitch = SDL_Image->bpl;

    this->UpdateRects = ph_NormalUpdate;

    return 0;
}

int ph_SetupOCImage(_THIS, SDL_Surface *screen)
{
    int type = 0;
    int bpp;

    OCImage.flags = screen->flags;
    
    bpp=screen->format->BitsPerPixel;

    /* Determine image type */
    switch(bpp)
    {
        case 8: {
                    type = Pg_IMAGE_PALETTE_BYTE;
                }
                break;
        case 15:{
                    type = Pg_IMAGE_DIRECT_555; 
		}
		break;
        case 16:{
                    type = Pg_IMAGE_DIRECT_565; 
                }
                break;
        case 24:{
                    type = Pg_IMAGE_DIRECT_888;
                }
                break;
        case 32:{
                    type = Pg_IMAGE_DIRECT_8888;
                }
                break;
        default:{
                    SDL_SetError("ph_SetupOCImage(): unsupported bpp=%d !\n", bpp);
                    return -1;
                }
                break;
    }

    /* Currently only offscreen contexts with the same bit depth as the
     * display can be created. */
    OCImage.offscreen_context = PdCreateOffscreenContext(0, screen->w, screen->h, Pg_OSC_MEM_PAGE_ALIGN);

    if (OCImage.offscreen_context == NULL)
    {
        SDL_SetError("ph_SetupOCImage(): PdCreateOffscreenContext() function failed !\n");
        return -1;
    }

    screen->pitch = OCImage.offscreen_context->pitch;

    OCImage.dc_ptr = (unsigned char *) PdGetOffscreenContextPtr(OCImage.offscreen_context);

    if (OCImage.dc_ptr == NULL)
    {
        SDL_SetError("ph_SetupOCImage(): PdGetOffscreenContextPtr function failed !\n");
        PhDCRelease(OCImage.offscreen_context);
        return -1;
    }

    OCImage.FrameData0 = OCImage.dc_ptr;
    OCImage.CurrentFrameData = OCImage.FrameData0;
    OCImage.current = 0;

    PhDCSetCurrent(OCImage.offscreen_context);

    screen->pixels = OCImage.CurrentFrameData;

    this->UpdateRects = ph_OCUpdate;

    return 0;
}

int ph_SetupFullScreenImage(_THIS, SDL_Surface* screen)
{
    OCImage.flags = screen->flags;

    /* Begin direct mode */
    if (!ph_EnterFullScreen(this, screen))
    {
        return -1;
    }

    /* store palette for fullscreen */
    if ((screen->format->BitsPerPixel==8) && (desktopbpp!=8))
    {
        PgGetPalette(savedpal);
        PgGetPalette(syspalph);
    }

    OCImage.offscreen_context = PdCreateOffscreenContext(0, 0, 0, Pg_OSC_MAIN_DISPLAY | Pg_OSC_MEM_PAGE_ALIGN | Pg_OSC_CRTC_SAFE);
    if (OCImage.offscreen_context == NULL)
    {
        SDL_SetError("ph_SetupFullScreenImage(): PdCreateOffscreenContext() function failed !\n");
        return -1;
    }
    
    if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF)
    {
        OCImage.offscreen_backcontext = PdDupOffscreenContext(OCImage.offscreen_context, Pg_OSC_CRTC_SAFE | Pg_OSC_MEM_PAGE_ALIGN);
        if (OCImage.offscreen_backcontext == NULL)
        {
            SDL_SetError("ph_SetupFullScreenImage(): PdCreateOffscreenContext(back) function failed !\n");
            return -1;
        }
    }

    OCImage.FrameData0 = (unsigned char *)PdGetOffscreenContextPtr(OCImage.offscreen_context);
    if (OCImage.FrameData0 == NULL)
    {
        SDL_SetError("ph_SetupFullScreenImage(): PdGetOffscreenContextPtr() function failed !\n");
        ph_DestroyImage(this, screen);
        return -1;
    }

    if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF)
    {
        OCImage.FrameData1 = (unsigned char *)PdGetOffscreenContextPtr(OCImage.offscreen_backcontext);
        if (OCImage.FrameData1 == NULL)
        {
            SDL_SetError("ph_SetupFullScreenImage(back): PdGetOffscreenContextPtr() function failed !\n");
            ph_DestroyImage(this, screen);
            return -1;
        }
    }

    /* wait for the hardware */
    PgWaitHWIdle();

    if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF)
    {
        OCImage.current = 1;
        PhDCSetCurrent(OCImage.offscreen_backcontext);
        screen->pitch = OCImage.offscreen_backcontext->pitch;
        screen->pixels = OCImage.FrameData1;
        PgSwapDisplay(OCImage.offscreen_context, 0);
    }
    else
    {
        OCImage.current = 0;
        PhDCSetCurrent(OCImage.offscreen_context);
        screen->pitch = OCImage.offscreen_context->pitch;
        screen->pixels = OCImage.FrameData0;
    }

    this->UpdateRects = ph_OCDCUpdate;

    PgFlush();

    return 0;
}

#ifdef HAVE_OPENGL

static int ph_SetupOpenGLContext(_THIS, int width, int height, int bpp, Uint32 flags)
{
    PhDim_t dim;
    uint64_t OGLAttrib[PH_OGL_MAX_ATTRIBS];
    int exposepost=0;
    int OGLargc;

    dim.w=width;
    dim.h=height;
    
    if ((oglctx!=NULL) && (oglflags==flags) && (oglbpp==bpp))
    {
       PdOpenGLContextResize(oglctx, &dim);
       PhDCSetCurrent(oglctx);
       return 0;
    }
    else
    {
       if (oglctx!=NULL)
       {
          PhDCSetCurrent(NULL);
          PhDCRelease(oglctx);
          oglctx=NULL;
          exposepost=1;
       }
    }

    OGLargc=0;
    if (this->gl_config.depth_size)
    {
        OGLAttrib[OGLargc++]=PHOGL_ATTRIB_DEPTH_BITS;
        OGLAttrib[OGLargc++]=this->gl_config.depth_size;
    }
    if (this->gl_config.stencil_size)
    {
        OGLAttrib[OGLargc++]=PHOGL_ATTRIB_STENCIL_BITS;
        OGLAttrib[OGLargc++]=this->gl_config.stencil_size;
    }
    OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FORCE_SW;
    if (flags & SDL_FULLSCREEN)
    {
        OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FULLSCREEN;
        OGLAttrib[OGLargc++]=PHOGL_ATTRIB_DIRECT;
        OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FULLSCREEN_BEST;
        OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FULLSCREEN_CENTER;
    }
    OGLAttrib[OGLargc++]=PHOGL_ATTRIB_NONE;

    if (this->gl_config.double_buffer)
    {
        oglctx=PdCreateOpenGLContext(2, &dim, 0, OGLAttrib);
    }
    else
    {
        oglctx=PdCreateOpenGLContext(1, &dim, 0, OGLAttrib);
    }

    if (oglctx==NULL)
    {
        SDL_SetError("ph_SetupOpenGLContext(): cannot create OpenGL context !\n");
        return (-1);
    }

    PhDCSetCurrent(oglctx);

    PtFlush();

    oglflags=flags;
    oglbpp=bpp;

    if (exposepost!=0)
    {
        /* OpenGL context has been recreated, so report about this fact */
        SDL_PrivateExpose();
    }

    return 0;
}

int ph_SetupOpenGLImage(_THIS, SDL_Surface* screen)
{
   this->UpdateRects = ph_OpenGLUpdate;
   screen->pixels=NULL;
   screen->pitch=NULL;

   if (ph_SetupOpenGLContext(this, screen->w, screen->h, screen->format->BitsPerPixel, screen->flags)!=0)
   {
      screen->flags &= ~SDL_OPENGL;
      return -1;
   }
   
   return 0;
}

#endif /* HAVE_OPENGL */

void ph_DestroyImage(_THIS, SDL_Surface* screen)
{

#ifdef HAVE_OPENGL
    if ((screen->flags & SDL_OPENGL)==SDL_OPENGL)
    {
        if (oglctx)
        {
            PhDCSetCurrent(NULL);
            PhDCRelease(oglctx);
            oglctx=NULL;
            oglflags=0;
            oglbpp=0;
        }
        return;
    }
#endif /* HAVE_OPENGL */

    if (currently_fullscreen)
    {
        /* if we right now in 8bpp fullscreen we must release palette */
        if ((screen->format->BitsPerPixel==8) && (desktopbpp!=8))
        {
            PgSetPalette(syspalph, 0, -1, 0, 0, 0);
            PgSetPalette(savedpal, 0, 0, _Pg_MAX_PALETTE, Pg_PALSET_GLOBAL | Pg_PALSET_FORCE_EXPOSE, 0);
            PgFlush();
        }
        ph_LeaveFullScreen(this);
    }

    if (OCImage.offscreen_context != NULL)
    {
        PhDCRelease(OCImage.offscreen_context);
        OCImage.offscreen_context = NULL;
        OCImage.FrameData0 = NULL;
    }
    if (OCImage.offscreen_backcontext != NULL)
    {
        PhDCRelease(OCImage.offscreen_backcontext);
        OCImage.offscreen_backcontext = NULL;
        OCImage.FrameData1 = NULL;
    }
    OCImage.CurrentFrameData = NULL;

    if (SDL_Image)
    {
        /* if palette allocated, free it */
        if (SDL_Image->palette)
        {
            free(SDL_Image->palette);
        }
        PgShmemDestroy(SDL_Image->image);
        free(SDL_Image);
    }

    /* Must be zeroed everytime */
    SDL_Image = NULL;

    if (screen)
    {
        screen->pixels = NULL;
    }
}

int ph_SetupUpdateFunction(_THIS, SDL_Surface* screen, Uint32 flags)
{
    ph_DestroyImage(this, screen);
    
#ifdef HAVE_OPENGL
    if ((flags & SDL_OPENGL)==SDL_OPENGL)
    {
        return ph_SetupOpenGLImage(this, screen);
    }
#endif /* HAVE_OPENGL */
    if ((flags & SDL_FULLSCREEN)==SDL_FULLSCREEN)
    {
        return ph_SetupFullScreenImage(this, screen);
    }
    if ((flags & SDL_HWSURFACE)==SDL_HWSURFACE)
    {
        return ph_SetupOCImage(this, screen);
    }

    return ph_SetupImage(this, screen);
}

int ph_AllocHWSurface(_THIS, SDL_Surface* surface)
{
    return(-1);
}

void ph_FreeHWSurface(_THIS, SDL_Surface* surface)
{
    return;
}

int ph_FlipHWSurface(_THIS, SDL_Surface* screen)
{
    if ((screen->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN)
    {
        PgWaitHWIdle();
        if (OCImage.current==0)
        {
            PgSwapDisplay(OCImage.offscreen_context, 0);
            OCImage.current=1;
            screen->pitch = OCImage.offscreen_backcontext->pitch;
            screen->pixels = OCImage.FrameData1;
            PhDCSetCurrent(OCImage.offscreen_backcontext);
            PgFlush();
        }
        else
        {
            PgSwapDisplay(OCImage.offscreen_backcontext, 0);
            OCImage.current=0;
            screen->pitch = OCImage.offscreen_context->pitch;
            screen->pixels = OCImage.FrameData0;
            PhDCSetCurrent(OCImage.offscreen_context);
            PgFlush();
        }
    }
    return 0;
}

int ph_LockHWSurface(_THIS, SDL_Surface *surface)
{
    return(0);
}

void ph_UnlockHWSurface(_THIS, SDL_Surface *surface)
{
    return;
}

#ifdef HAVE_OPENGL
void ph_OpenGLUpdate(_THIS, int numrects, SDL_Rect* rects)
{
   this->GL_SwapBuffers(this);
   
   return;
}
#endif /* HAVE_OPENGL */

void ph_NormalUpdate(_THIS, int numrects, SDL_Rect *rects)
{
    PhPoint_t ph_pos;
    PhRect_t ph_rect;
    int i;

    for (i=0; i<numrects; ++i) 
    {
    	if (rects[i].w==0) /* Clipped? */
        { 
            continue;
        }

    	if (rects[i].h==0) /* Clipped? */
        { 
            continue;
        }

        ph_pos.x = rects[i].x;
        ph_pos.y = rects[i].y;
        ph_rect.ul.x = rects[i].x;
        ph_rect.ul.y = rects[i].y;
        ph_rect.lr.x = rects[i].x + rects[i].w;
        ph_rect.lr.y = rects[i].y + rects[i].h;

        if (PgDrawPhImageRectmx(&ph_pos, SDL_Image, &ph_rect, 0) < 0)
        {
            SDL_SetError("ph_NormalUpdate(): PgDrawPhImageRectmx failed !\n");
        }
    }

    if (PgFlush() < 0)
    {
    	SDL_SetError("ph_NormalUpdate(): PgFlush failed.\n");
    }
}

void ph_OCUpdate(_THIS, int numrects, SDL_Rect *rects)
{
    int i;

    PhPoint_t zero = {0};
    PhArea_t src_rect;
    PhArea_t dest_rect;

    PgSetRegion(PtWidgetRid(window));
    PgSetClipping(0, NULL);
    PgWaitHWIdle();

    for (i=0; i<numrects; ++i)
    {
        if (rects[i].w == 0)  /* Clipped? */
        {
            continue;
        }

        if (rects[i].h == 0)  /* Clipped? */
        {
            continue;
        }

        src_rect.pos.x=rects[i].x;
        src_rect.pos.y=rects[i].y;
        dest_rect.pos.x=rects[i].x;
        dest_rect.pos.y=rects[i].y;

        src_rect.size.w=rects[i].w;
        src_rect.size.h=rects[i].h;
        dest_rect.size.w=rects[i].w;
        dest_rect.size.h=rects[i].h;

        zero.x = 0;
        zero.y = 0;
        PgSetTranslation(&zero, 0);
        PgSetRegion(PtWidgetRid(window));
        PgSetClipping(0, NULL);
        PgContextBlitArea(OCImage.offscreen_context, &src_rect, NULL, &dest_rect);
    }

    if (PgFlush() < 0)
    {
        SDL_SetError("ph_OCUpdate(): PgFlush failed.\n");
    }
}

void ph_OCDCUpdate(_THIS, int numrects, SDL_Rect *rects)
{
    PgWaitHWIdle();

    if (PgFlush() < 0)
    {
        SDL_SetError("ph_OCDCUpdate(): PgFlush failed.\n");
    }
}