view src/video/fbcon/SDL_fbriva.c @ 753:b14fdadd8311

Date: Thu, 4 Dec 2003 07:48:40 +0200 From: "Mike Gorchak" Subject: SDL/QNX6 new patch Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes: 1. Fixed window centering at other than the first consoles. 2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution. 3. Fixed window positioning on other than the first consoles. 4. Fixed occasional input focus lost when switching to fullscreen. 5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink). 6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches). 7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games). 8. Fixed window restore/maximize function. It works, finally.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Dec 2003 12:35:56 +0000
parents f6ffac90895c
children b8d311d90021
line wrap: on
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/*
	SDL - Simple DirectMedia Layer
	Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

	This library is free software; you can redistribute it and/or
	modify it under the terms of the GNU Library General Public
	License as published by the Free Software Foundation; either
	version 2 of the License, or (at your option) any later version.

	This library is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
	Library General Public License for more details.

	You should have received a copy of the GNU Library General Public
	License along with this library; if not, write to the Free
	Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

	Sam Lantinga
	slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#include "SDL_types.h"
#include "SDL_video.h"
#include "SDL_blit.h"
#include "SDL_fbriva.h"
#include "riva_mmio.h"
#include "riva_regs.h"


static int FifoEmptyCount = 0;
static int FifoFreeCount = 0;

/* Wait for vertical retrace */
static void WaitVBL(_THIS)
{
	volatile Uint8 *port = (Uint8 *)(mapped_io + PCIO_OFFSET + 0x3DA);

	while (  (*port & 0x08) )
		;
	while ( !(*port & 0x08) )
		;
}
static void NV3WaitIdle(_THIS)
{
	RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET);
	while ( (Rop->FifoFree < FifoEmptyCount) ||
	        (*(mapped_io + PGRAPH_OFFSET + 0x000006B0) & 0x01) )
		;
}
static void NV4WaitIdle(_THIS)
{
	RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET);
	while ( (Rop->FifoFree < FifoEmptyCount) ||
	        (*(mapped_io + PGRAPH_OFFSET + 0x00000700) & 0x01) )
		;
}

/* Sets video mem colorkey and accelerated blit function */
static int SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key)
{
	return(0);
}

/* Sets per surface hardware alpha value */
static int SetHWAlpha(_THIS, SDL_Surface *surface, Uint8 value)
{
	return(0);
}

static int FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color)
{
	int dstX, dstY;
	int dstW, dstH;
	RivaBitmap *Bitmap = (RivaBitmap *)(mapped_io + BITMAP_OFFSET);

	/* Don't blit to the display surface when switched away */
	if ( dst == this->screen ) {
		SDL_mutexP(hw_lock);
	}

	/* Set up the X/Y base coordinates */
	dstW = rect->w;
	dstH = rect->h;
	FB_dst_to_xy(this, dst, &dstX, &dstY);

	/* Adjust for the current rectangle */
	dstX += rect->x;
	dstY += rect->y;

	RIVA_FIFO_FREE(Bitmap, 1);
	Bitmap->Color1A = color;

	RIVA_FIFO_FREE(Bitmap, 2);
	Bitmap->UnclippedRectangle[0].TopLeft     = (dstX << 16) | dstY; 
	Bitmap->UnclippedRectangle[0].WidthHeight = (dstW << 16) | dstH;

	FB_AddBusySurface(dst);

	if ( dst == this->screen ) {
		SDL_mutexV(hw_lock);
	}
	return(0);
}

static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect,
                       SDL_Surface *dst, SDL_Rect *dstrect)
{
	SDL_VideoDevice *this = current_video;
	int srcX, srcY;
	int dstX, dstY;
	int dstW, dstH;
	RivaScreenBlt *Blt = (RivaScreenBlt *)(mapped_io + BLT_OFFSET);

	/* FIXME: For now, only blit to display surface */
	if ( dst->pitch != SDL_VideoSurface->pitch ) {
		return(src->map->sw_blit(src, srcrect, dst, dstrect));
	}

	/* Don't blit to the display surface when switched away */
	if ( dst == this->screen ) {
		SDL_mutexP(hw_lock);
	}

	/* Calculate source and destination base coordinates (in pixels) */
	dstW = dstrect->w;
	dstH = dstrect->h;
	FB_dst_to_xy(this, src, &srcX, &srcY);
	FB_dst_to_xy(this, dst, &dstX, &dstY);

	/* Adjust for the current blit rectangles */
	srcX += srcrect->x;
	srcY += srcrect->y;
	dstX += dstrect->x;
	dstY += dstrect->y;

	RIVA_FIFO_FREE(Blt, 3);
	Blt->TopLeftSrc  = (srcY << 16) | srcX;
	Blt->TopLeftDst  = (dstY << 16) | dstX;
	Blt->WidthHeight = (dstH  << 16) | dstW;

	FB_AddBusySurface(src);
	FB_AddBusySurface(dst);

	if ( dst == this->screen ) {
		SDL_mutexV(hw_lock);
	}
	return(0);
}

static int CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst)
{
	int accelerated;

	/* Set initial acceleration on */
	src->flags |= SDL_HWACCEL;

	/* Set the surface attributes */
	if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
		if ( ! this->info.blit_hw_A ) {
			src->flags &= ~SDL_HWACCEL;
		}
	}
	if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
		if ( ! this->info.blit_hw_CC ) {
			src->flags &= ~SDL_HWACCEL;
		}
	}

	/* Check to see if final surface blit is accelerated */
	accelerated = !!(src->flags & SDL_HWACCEL);
	if ( accelerated ) {
		src->map->hw_blit = HWAccelBlit;
	}
	return(accelerated);
}

void FB_RivaAccel(_THIS, __u32 card)
{
	RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET);

	/* We have hardware accelerated surface functions */
	this->CheckHWBlit = CheckHWBlit;
	wait_vbl = WaitVBL;
	switch (card) {
	    case FB_ACCEL_NV3:
		wait_idle = NV3WaitIdle;
		break;
	    case FB_ACCEL_NV4:
		wait_idle = NV4WaitIdle;
		break;
	    default:
		/* Hmm... FIXME */
		break;
	}
	FifoEmptyCount = Rop->FifoFree;

	/* The Riva has an accelerated color fill */
	this->info.blit_fill = 1;
	this->FillHWRect = FillHWRect;

	/* The Riva has accelerated normal and colorkey blits. */
	this->info.blit_hw = 1;
#if 0 /* Not yet implemented? */
	this->info.blit_hw_CC = 1;
	this->SetHWColorKey = SetHWColorKey;
#endif

#if 0 /* Not yet implemented? */
	/* The Riva has an accelerated alpha blit */
	this->info.blit_hw_A = 1;
	this->SetHWAlpha = SetHWAlpha;
#endif
}