Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_yuv.c @ 753:b14fdadd8311
Date: Thu, 4 Dec 2003 07:48:40 +0200
From: "Mike Gorchak"
Subject: SDL/QNX6 new patch
Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes:
1. Fixed window centering at other than the first consoles.
2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution.
3. Fixed window positioning on other than the first consoles.
4. Fixed occasional input focus lost when switching to fullscreen.
5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink).
6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches).
7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games).
8. Fixed window restore/maximize function. It works, finally.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 Dec 2003 12:35:56 +0000 |
parents | f8482d7c9595 |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* This is the DirectFB implementation of YUV video overlays */ #include <stdlib.h> #include <string.h> #include "SDL_error.h" #include "SDL_video.h" #include "SDL_DirectFB_yuv.h" #include "SDL_yuvfuncs.h" /* The functions used to manipulate software video overlays */ static struct private_yuvhwfuncs directfb_yuvfuncs = { DirectFB_LockYUVOverlay, DirectFB_UnlockYUVOverlay, DirectFB_DisplayYUVOverlay, DirectFB_FreeYUVOverlay }; struct private_yuvhwdata { DFBDisplayLayerID layer_id; IDirectFBDisplayLayer *layer; IDirectFBSurface *surface; /* These are just so we don't have to allocate them separately */ Uint16 pitches[3]; Uint8 *planes[3]; }; static DFBEnumerationResult enum_layers_callback( DFBDisplayLayerID id, DFBDisplayLayerDescription desc, void *data ) { struct private_yuvhwdata *hwdata = (struct private_yuvhwdata *) data; /* we don't want the primary */ if (id == DLID_PRIMARY) return DFENUM_OK; /* take the one with a surface for video */ if ((desc.caps & DLCAPS_SURFACE) && (desc.type & DLTF_VIDEO)) { hwdata->layer_id = id; return DFENUM_CANCEL; } return DFENUM_OK; } static DFBResult CreateYUVSurface(_THIS, struct private_yuvhwdata *hwdata, int width, int height, Uint32 format) { DFBResult ret; IDirectFB *dfb = HIDDEN->dfb; IDirectFBDisplayLayer *layer; DFBDisplayLayerConfig conf; ret = dfb->EnumDisplayLayers (dfb, enum_layers_callback, hwdata); if (ret) { SetDirectFBerror("IDirectFB::EnumDisplayLayers", ret); return ret; } if (!hwdata->layer_id) return DFB_UNSUPPORTED; ret = dfb->GetDisplayLayer (dfb, hwdata->layer_id, &layer); if (ret) { SetDirectFBerror("IDirectFB::GetDisplayLayer", ret); return ret; } conf.flags = DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT; conf.width = width; conf.height = height; switch (format) { case SDL_YV12_OVERLAY: conf.pixelformat = DSPF_YV12; break; case SDL_IYUV_OVERLAY: conf.pixelformat = DSPF_I420; break; case SDL_YUY2_OVERLAY: conf.pixelformat = DSPF_YUY2; break; case SDL_UYVY_OVERLAY: conf.pixelformat = DSPF_UYVY; break; default: fprintf (stderr, "SDL_DirectFB: Unsupported YUV format (0x%08x)!\n", format); break; } ret = layer->SetConfiguration (layer, &conf); if (ret) { SetDirectFBerror("IDirectFBDisplayLayer::SetConfiguration", ret); layer->Release (layer); return ret; } ret = layer->GetSurface (layer, &hwdata->surface); if (ret) { SetDirectFBerror("IDirectFBDisplayLayer::GetSurface", ret); layer->Release (layer); return ret; } hwdata->layer = layer; return DFB_OK; } SDL_Overlay *DirectFB_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display) { SDL_Overlay *overlay; struct private_yuvhwdata *hwdata; /* Create the overlay structure */ overlay = calloc (1, sizeof(SDL_Overlay)); if (!overlay) { SDL_OutOfMemory(); return NULL; } /* Fill in the basic members */ overlay->format = format; overlay->w = width; overlay->h = height; /* Set up the YUV surface function structure */ overlay->hwfuncs = &directfb_yuvfuncs; /* Create the pixel data and lookup tables */ hwdata = calloc(1, sizeof(struct private_yuvhwdata)); overlay->hwdata = hwdata; if (!hwdata) { SDL_OutOfMemory(); SDL_FreeYUVOverlay (overlay); return NULL; } if (CreateYUVSurface (this, hwdata, width, height, format)) { SDL_FreeYUVOverlay (overlay); return NULL; } overlay->hw_overlay = 1; /* Set up the plane pointers */ overlay->pitches = hwdata->pitches; overlay->pixels = hwdata->planes; switch (format) { case SDL_YV12_OVERLAY: case SDL_IYUV_OVERLAY: overlay->planes = 3; break; default: overlay->planes = 1; break; } /* We're all done.. */ return overlay; } int DirectFB_LockYUVOverlay(_THIS, SDL_Overlay *overlay) { DFBResult ret; void *data; unsigned int pitch; IDirectFBSurface *surface = overlay->hwdata->surface; ret = surface->Lock (surface, DSLF_READ | DSLF_WRITE, &data, &pitch); if (ret) { SetDirectFBerror("IDirectFBSurface::Lock", ret); return -1; } /* Find the pitch and offset values for the overlay */ overlay->pitches[0] = (Uint16) pitch; overlay->pixels[0] = (Uint8*) data; switch (overlay->format) { case SDL_YV12_OVERLAY: case SDL_IYUV_OVERLAY: /* Add the two extra planes */ overlay->pitches[1] = overlay->pitches[0] / 2; overlay->pitches[2] = overlay->pitches[0] / 2; overlay->pixels[1] = overlay->pixels[0] + overlay->pitches[0] * overlay->h; overlay->pixels[2] = overlay->pixels[1] + overlay->pitches[1] * overlay->h / 2; break; default: /* Only one plane, no worries */ break; } return 0; } void DirectFB_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay) { IDirectFBSurface *surface = overlay->hwdata->surface; overlay->pixels[0] = overlay->pixels[1] = overlay->pixels[2] = NULL; surface->Unlock (surface); } int DirectFB_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *dst) { DFBResult ret; DFBDisplayLayerConfig conf; IDirectFBDisplayLayer *primary = HIDDEN->layer; IDirectFBDisplayLayer *layer = overlay->hwdata->layer; primary->GetConfiguration (primary, &conf); ret = layer->SetScreenLocation (layer, dst->x / (float) conf.width, dst->y / (float) conf.height, dst->w / (float) conf.width, dst->h / (float) conf.height ); if (ret) { SetDirectFBerror("IDirectFBDisplayLayer::SetScreenLocation", ret); return -1; } return 0; } void DirectFB_FreeYUVOverlay(_THIS, SDL_Overlay *overlay) { struct private_yuvhwdata *hwdata; hwdata = overlay->hwdata; if (hwdata) { if (hwdata->surface) hwdata->surface->Release (hwdata->surface); if (hwdata->layer) hwdata->layer->Release (hwdata->layer); free (hwdata); } }