view src/video/dc/SDL_dcevents.c @ 753:b14fdadd8311

Date: Thu, 4 Dec 2003 07:48:40 +0200 From: "Mike Gorchak" Subject: SDL/QNX6 new patch Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes: 1. Fixed window centering at other than the first consoles. 2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution. 3. Fixed window positioning on other than the first consoles. 4. Fixed occasional input focus lost when switching to fullscreen. 5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink). 6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches). 7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games). 8. Fixed window restore/maximize function. It works, finally.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Dec 2003 12:35:56 +0000
parents dad72daf44b3
children b8d311d90021
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    BERO
    bero@geocities.co.jp

    based on SDL_nullevents.c by

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Being a null driver, there's no event stream. We just define stubs for
   most of the API. */

#include "SDL.h"
#include "SDL_sysevents.h"
#include "SDL_events_c.h"
#include "SDL_dcvideo.h"
#include "SDL_dcevents_c.h"

#include <dc/maple.h>
#include <dc/maple/mouse.h>
#include <dc/maple/keyboard.h>

const static unsigned short sdl_key[]= {
	/*0*/	0, 0, 0, 0, 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i',
		'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't',
		'u', 'v', 'w', 'x', 'y', 'z',
	/*1e*/	'1', '2', '3', '4', '5', '6', '7', '8', '9', '0',
	/*28*/	SDLK_RETURN, SDLK_ESCAPE, SDLK_BACKSPACE, SDLK_TAB, SDLK_SPACE, SDLK_MINUS, SDLK_PLUS, SDLK_LEFTBRACKET, 
	SDLK_RIGHTBRACKET, SDLK_BACKSLASH , 0, SDLK_SEMICOLON, SDLK_QUOTE,
	/*35*/	'~', SDLK_COMMA, SDLK_PERIOD, SDLK_SLASH, SDLK_CAPSLOCK, 
	SDLK_F1, SDLK_F2, SDLK_F3, SDLK_F4, SDLK_F5, SDLK_F6, SDLK_F7, SDLK_F8, SDLK_F9, SDLK_F10, SDLK_F11, SDLK_F12,
	/*46*/	SDLK_PRINT, SDLK_SCROLLOCK, SDLK_PAUSE, SDLK_INSERT, SDLK_HOME, SDLK_PAGEUP, SDLK_DELETE, SDLK_END, SDLK_PAGEDOWN, SDLK_RIGHT, SDLK_LEFT, SDLK_DOWN, SDLK_UP,
	/*53*/	SDLK_NUMLOCK, SDLK_KP_DIVIDE, SDLK_KP_MULTIPLY, SDLK_KP_MINUS, SDLK_KP_PLUS, SDLK_KP_ENTER, 
	SDLK_KP1, SDLK_KP2, SDLK_KP3, SDLK_KP4, SDLK_KP5, SDLK_KP6,
	/*5f*/	SDLK_KP7, SDLK_KP8, SDLK_KP9, SDLK_KP0, SDLK_KP_PERIOD, 0 /* S3 */
};

const static unsigned short sdl_shift[] = {
	SDLK_LCTRL,SDLK_LSHIFT,SDLK_LALT,0 /* S1 */,
	SDLK_RCTRL,SDLK_RSHIFT,SDLK_RALT,0 /* S2 */,
};

#define	MOUSE_WHEELUP 	(1<<4)
#define	MOUSE_WHEELDOWN	(1<<5)

static void mouse_update(void)
{
const	static char sdl_mousebtn[] = {
	MOUSE_LEFTBUTTON,
	MOUSE_RIGHTBUTTON,
	MOUSE_SIDEBUTTON,
	MOUSE_WHEELUP,
	MOUSE_WHEELDOWN
};

	uint8 addr;
	mouse_cond_t	cond;

	static int prev_buttons;
	int buttons,changed;
	int i;

	if ((addr = maple_first_mouse())==0 || mouse_get_cond(addr, &cond)<0) return;

	buttons = cond.buttons^0xff;
	if (cond.dz<0) buttons|=MOUSE_WHEELUP;
	if (cond.dz>0) buttons|=MOUSE_WHEELDOWN;

	if (cond.dx||cond.dy) SDL_PrivateMouseMotion(0,1,cond.dx,cond.dy);

	changed = buttons^prev_buttons;
	for(i=0;i<sizeof(sdl_mousebtn);i++) {
		if (changed & sdl_mousebtn[i]) {
			SDL_PrivateMouseButton((buttons & sdl_mousebtn[i])?SDL_PRESSED:SDL_RELEASED,i,0,0);
		}
	}
	prev_buttons = buttons;
}

static void keyboard_update(void)
{
	static kbd_state_t	old_state;
	static uint8 old_addr;

	kbd_state_t	*state;
	uint8	addr;
	int	port,unit;

	int shiftkeys;
	SDL_keysym keysym;

	int i;

	addr = maple_first_kb();

	if (addr==0) return;

	if (addr!=old_addr) {
		old_addr = addr;
		memset(&old_state,0,sizeof(old_state));
	}

	maple_raddr(addr,&port,&unit);

	state = kbd_get_state(port,unit);
	if (!state) return;

	shiftkeys = state->shift_keys ^ old_state.shift_keys;
	for(i=0;i<sizeof(sdl_shift);i++) {
		if ((shiftkeys>>i)&1) {
			keysym.sym = sdl_shift[i];
			SDL_PrivateKeyboard(((state->shift_keys>>i)&1)?SDL_PRESSED:SDL_RELEASED,&keysym);
		}
	}

	for(i=0;i<sizeof(sdl_key);i++) {
		if (state->matrix[i]!=old_state.matrix[i]) {
			int key = sdl_key[i];
			if (key) {
				keysym.sym = key;
				SDL_PrivateKeyboard(state->matrix[i]?SDL_PRESSED:SDL_RELEASED,&keysym);
			}
		}
	}

	old_state = *state;
}

void DC_PumpEvents(_THIS)
{
	keyboard_update();
	mouse_update();
}

void DC_InitOSKeymap(_THIS)
{
	/* do nothing. */
}

/* end of SDL_dcevents.c ... */