view src/video/SDL_yuv_mmx.c @ 753:b14fdadd8311

Date: Thu, 4 Dec 2003 07:48:40 +0200 From: "Mike Gorchak" Subject: SDL/QNX6 new patch Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes: 1. Fixed window centering at other than the first consoles. 2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution. 3. Fixed window positioning on other than the first consoles. 4. Fixed occasional input focus lost when switching to fullscreen. 5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink). 6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches). 7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games). 8. Fixed window restore/maximize function. It works, finally.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Dec 2003 12:35:56 +0000
parents f6ffac90895c
children b8d311d90021
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif


#if defined(i386) && defined(__GNUC__) && defined(USE_ASMBLIT)

#include "SDL_types.h"

#ifdef __ELF__
#define ASM_VAR(X) _##X
#else
#define ASM_VAR(X) X
#endif

static unsigned int  ASM_VAR(MMX_0080w)[]    = {0x00800080, 0x00800080};
static unsigned int  ASM_VAR(MMX_00FFw)[]    = {0x00ff00ff, 0x00ff00ff}; 
static unsigned int  ASM_VAR(MMX_FF00w)[]    = {0xff00ff00, 0xff00ff00}; 

static unsigned short ASM_VAR(MMX_Ycoeff)[]  = {0x004a, 0x004a, 0x004a, 0x004a}; 

static unsigned short ASM_VAR(MMX_UbluRGB)[] = {0x0072, 0x0072, 0x0072, 0x0072};    
static unsigned short ASM_VAR(MMX_VredRGB)[] = {0x0059, 0x0059, 0x0059, 0x0059};  
static unsigned short ASM_VAR(MMX_UgrnRGB)[] = {0xffea, 0xffea, 0xffea, 0xffea}; 
static unsigned short ASM_VAR(MMX_VgrnRGB)[] = {0xffd2, 0xffd2, 0xffd2, 0xffd2};  

static unsigned short ASM_VAR(MMX_Ublu5x5)[] = {0x0081, 0x0081, 0x0081, 0x0081};
static unsigned short ASM_VAR(MMX_Vred5x5)[] = {0x0066, 0x0066, 0x0066, 0x0066};
static unsigned short ASM_VAR(MMX_Ugrn555)[] = {0xffe7, 0xffe7, 0xffe7, 0xffe7};
static unsigned short ASM_VAR(MMX_Vgrn555)[] = {0xffcc, 0xffcc, 0xffcc, 0xffcc};
static unsigned short ASM_VAR(MMX_Ugrn565)[] = {0xffe8, 0xffe8, 0xffe8, 0xffe8};
static unsigned short ASM_VAR(MMX_Vgrn565)[] = {0xffcd, 0xffcd, 0xffcd, 0xffcd};

static unsigned short ASM_VAR(MMX_red555)[]  = {0x7c00, 0x7c00, 0x7c00, 0x7c00};
static unsigned short ASM_VAR(MMX_red565)[]  = {0xf800, 0xf800, 0xf800, 0xf800};
static unsigned short ASM_VAR(MMX_grn555)[]  = {0x03e0, 0x03e0, 0x03e0, 0x03e0};
static unsigned short ASM_VAR(MMX_grn565)[]  = {0x07e0, 0x07e0, 0x07e0, 0x07e0};
static unsigned short ASM_VAR(MMX_blu5x5)[]  = {0x001f, 0x001f, 0x001f, 0x001f};

/**
   This MMX assembler is my first assembler/MMX program ever.
   Thus it maybe buggy.
   Send patches to:
   mvogt@rhrk.uni-kl.de

   After it worked fine I have "obfuscated" the code a bit to have
   more parallism in the MMX units. This means I moved
   initilisation around and delayed other instruction.
   Performance measurement did not show that this brought any advantage
   but in theory it _should_ be faster this way.

   The overall performanve gain to the C based dither was 30%-40%.
   The MMX routine calculates 256bit=8RGB values in each cycle
   (4 for row1 & 4 for row2)

   The red/green/blue.. coefficents are taken from the mpeg_play 
   player. They look nice, but I dont know if you can have
   better values, to avoid integer rounding errors.
   

   IMPORTANT:
   ==========

   It is a requirement that the cr/cb/lum are 8 byte aligned and
   the out are 16byte aligned or you will/may get segfaults

*/

void ColorRGBDitherYV12MMX1X( int *colortab, Uint32 *rgb_2_pix,
                              unsigned char *lum, unsigned char *cr,
                              unsigned char *cb, unsigned char *out,
                              int rows, int cols, int mod )
{
    Uint32 *row1;
    Uint32 *row2;

    unsigned char* y = lum +cols*rows;    // Pointer to the end
    int x=0;
    row1 = (Uint32 *)out;                 // 32 bit target
    row2 = (Uint32 *)out+cols+mod;        // start of second row 
    mod = (mod+cols+mod)*4;               // increment for row1 in byte

    __asm__ __volatile__ (
/* We don't really care about PIC - the code should be rewritten to use
   relative addressing for the static tables, so right now we take the
   COW hit on the pages this code resides. Big deal.
   This spill is just to reduce register pressure in the PIC case. */
		 "pushl %%ebx\n"
		 "movl %0, %%ebx\n"

	         ".align 8\n"
		 "1:\n"
		
		 // create Cr (result in mm1)
		 "movd (%%ebx), %%mm1\n"   //         0  0  0  0  v3 v2 v1 v0
		 "pxor %%mm7,%%mm7\n"      //         00 00 00 00 00 00 00 00
		 "movd (%2), %%mm2\n"           //    0  0  0  0 l3 l2 l1 l0
		 "punpcklbw %%mm7,%%mm1\n" //         0  v3 0  v2 00 v1 00 v0
		 "punpckldq %%mm1,%%mm1\n" //         00 v1 00 v0 00 v1 00 v0
		 "psubw _MMX_0080w,%%mm1\n"  // mm1-128:r1 r1 r0 r0 r1 r1 r0 r0 

		 // create Cr_g (result in mm0)
		 "movq %%mm1,%%mm0\n"           // r1 r1 r0 r0 r1 r1 r0 r0
		 "pmullw _MMX_VgrnRGB,%%mm0\n"// red*-46dec=0.7136*64
		 "pmullw _MMX_VredRGB,%%mm1\n"// red*89dec=1.4013*64
		 "psraw  $6, %%mm0\n"           // red=red/64
		 "psraw  $6, %%mm1\n"           // red=red/64
		 
		 // create L1 L2 (result in mm2,mm4)
		 // L2=lum+cols
		 "movq (%2,%4),%%mm3\n"         //    0  0  0  0 L3 L2 L1 L0
		 "punpckldq %%mm3,%%mm2\n"      //   L3 L2 L1 L0 l3 l2 l1 l0
		 "movq %%mm2,%%mm4\n"           //   L3 L2 L1 L0 l3 l2 l1 l0
		 "pand _MMX_FF00w,%%mm2\n"      //   L3 0  L1  0 l3  0 l1  0
		 "pand _MMX_00FFw,%%mm4\n"      //   0  L2  0 L0  0 l2  0 l0
		 "psrlw $8,%%mm2\n"             //   0  L3  0 L1  0 l3  0 l1

		 // create R (result in mm6)
		 "movq %%mm2,%%mm5\n"           //   0 L3  0 L1  0 l3  0 l1
		 "movq %%mm4,%%mm6\n"           //   0 L2  0 L0  0 l2  0 l0
		 "paddsw  %%mm1, %%mm5\n"       // lum1+red:x R3 x R1 x r3 x r1
		 "paddsw  %%mm1, %%mm6\n"       // lum1+red:x R2 x R0 x r2 x r0
		 "packuswb %%mm5,%%mm5\n"       //  R3 R1 r3 r1 R3 R1 r3 r1
		 "packuswb %%mm6,%%mm6\n"       //  R2 R0 r2 r0 R2 R0 r2 r0
		 "pxor %%mm7,%%mm7\n"      //         00 00 00 00 00 00 00 00
		 "punpcklbw %%mm5,%%mm6\n"      //  R3 R2 R1 R0 r3 r2 r1 r0

		 // create Cb (result in mm1)
		 "movd (%1), %%mm1\n"      //         0  0  0  0  u3 u2 u1 u0
		 "punpcklbw %%mm7,%%mm1\n" //         0  u3 0  u2 00 u1 00 u0
		 "punpckldq %%mm1,%%mm1\n" //         00 u1 00 u0 00 u1 00 u0
		 "psubw _MMX_0080w,%%mm1\n"  // mm1-128:u1 u1 u0 u0 u1 u1 u0 u0 
		 // create Cb_g (result in mm5)
		 "movq %%mm1,%%mm5\n"            // u1 u1 u0 u0 u1 u1 u0 u0
		 "pmullw _MMX_UgrnRGB,%%mm5\n"    // blue*-109dec=1.7129*64
		 "pmullw _MMX_UbluRGB,%%mm1\n"    // blue*114dec=1.78125*64
		 "psraw  $6, %%mm5\n"            // blue=red/64
		 "psraw  $6, %%mm1\n"            // blue=blue/64

		 // create G (result in mm7)
		 "movq %%mm2,%%mm3\n"      //   0  L3  0 L1  0 l3  0 l1
		 "movq %%mm4,%%mm7\n"      //   0  L2  0 L0  0 l2  0 l1
		 "paddsw  %%mm5, %%mm3\n"  // lum1+Cb_g:x G3t x G1t x g3t x g1t
		 "paddsw  %%mm5, %%mm7\n"  // lum1+Cb_g:x G2t x G0t x g2t x g0t
		 "paddsw  %%mm0, %%mm3\n"  // lum1+Cr_g:x G3  x G1  x g3  x g1
		 "paddsw  %%mm0, %%mm7\n"  // lum1+blue:x G2  x G0  x g2  x g0
		 "packuswb %%mm3,%%mm3\n"  // G3 G1 g3 g1 G3 G1 g3 g1
		 "packuswb %%mm7,%%mm7\n"  // G2 G0 g2 g0 G2 G0 g2 g0
		 "punpcklbw %%mm3,%%mm7\n" // G3 G2 G1 G0 g3 g2 g1 g0
		 
		 // create B (result in mm5)
		 "movq %%mm2,%%mm3\n"         //   0  L3  0 L1  0 l3  0 l1
		 "movq %%mm4,%%mm5\n"         //   0  L2  0 L0  0 l2  0 l1
		 "paddsw  %%mm1, %%mm3\n"     // lum1+blue:x B3 x B1 x b3 x b1
		 "paddsw  %%mm1, %%mm5\n"     // lum1+blue:x B2 x B0 x b2 x b0
		 "packuswb %%mm3,%%mm3\n"     // B3 B1 b3 b1 B3 B1 b3 b1
		 "packuswb %%mm5,%%mm5\n"     // B2 B0 b2 b0 B2 B0 b2 b0
		 "punpcklbw %%mm3,%%mm5\n"    // B3 B2 B1 B0 b3 b2 b1 b0

		 // fill destination row1 (needed are mm6=Rr,mm7=Gg,mm5=Bb)

		 "pxor %%mm2,%%mm2\n"           //  0  0  0  0  0  0  0  0
		 "pxor %%mm4,%%mm4\n"           //  0  0  0  0  0  0  0  0
		 "movq %%mm6,%%mm1\n"           // R3 R2 R1 R0 r3 r2 r1 r0
		 "movq %%mm5,%%mm3\n"           // B3 B2 B1 B0 b3 b2 b1 b0
		 // process lower lum
		 "punpcklbw %%mm4,%%mm1\n"      //  0 r3  0 r2  0 r1  0 r0
		 "punpcklbw %%mm4,%%mm3\n"      //  0 b3  0 b2  0 b1  0 b0
		 "movq %%mm1,%%mm2\n"           //  0 r3  0 r2  0 r1  0 r0
		 "movq %%mm3,%%mm0\n"           //  0 b3  0 b2  0 b1  0 b0
		 "punpcklwd %%mm1,%%mm3\n"      //  0 r1  0 b1  0 r0  0 b0
		 "punpckhwd %%mm2,%%mm0\n"      //  0 r3  0 b3  0 r2  0 b2

		 "pxor %%mm2,%%mm2\n"           //  0  0  0  0  0  0  0  0
		 "movq %%mm7,%%mm1\n"           // G3 G2 G1 G0 g3 g2 g1 g0
		 "punpcklbw %%mm1,%%mm2\n"      // g3  0 g2  0 g1  0 g0  0
		 "punpcklwd %%mm4,%%mm2\n"      //  0  0 g1  0  0  0 g0  0 
		 "por  %%mm3, %%mm2\n"          //  0 r1 g1 b1  0 r0 g0 b0
		 "movq   %%mm2,(%3)\n"          // wrote out ! row1

		 "pxor %%mm2,%%mm2\n"           //  0  0  0  0  0  0  0  0
		 "punpcklbw %%mm1,%%mm4\n"      // g3  0 g2  0 g1  0 g0  0
		 "punpckhwd %%mm2,%%mm4\n"      //  0  0 g3  0  0  0 g2  0 
		 "por  %%mm0, %%mm4\n"          //  0 r3 g3 b3  0 r2 g2 b2
		 "movq   %%mm4,8(%3)\n"         // wrote out ! row1
		 
		 // fill destination row2 (needed are mm6=Rr,mm7=Gg,mm5=Bb)
		 // this can be done "destructive"
		 "pxor %%mm2,%%mm2\n"           //  0  0  0  0  0  0  0  0
		 "punpckhbw %%mm2,%%mm6\n"      //  0 R3  0 R2  0 R1  0 R0
		 "punpckhbw %%mm1,%%mm5\n"      // G3 B3 G2 B2 G1 B1 G0 B0
		 "movq %%mm5,%%mm1\n"           // G3 B3 G2 B2 G1 B1 G0 B0
		 "punpcklwd %%mm6,%%mm1\n"      //  0 R1 G1 B1  0 R0 G0 B0
		 "movq   %%mm1,(%5)\n"          // wrote out ! row2
		 "punpckhwd %%mm6,%%mm5\n"      //  0 R3 G3 B3  0 R2 G2 B2
		 "movq   %%mm5,8(%5)\n"         // wrote out ! row2
		 
		 "addl  $4,%2\n"            // lum+4
		 "leal  16(%3),%3\n"        // row1+16
		 "leal  16(%5),%5\n"        // row2+16
		 "addl  $2, %%ebx\n"        // cr+2
		 "addl  $2, %1\n"           // cb+2

		 "addl  $4,%6\n"            // x+4
		 "cmpl  %4,%6\n"

		 "jl    1b\n"
		 "addl           %4,     %2\n" // lum += cols 
		 "addl           %8,     %3\n" // row1+= mod
		 "addl           %8,     %5\n" // row2+= mod
		 "movl           $0,     %6\n" // x=0
		 "cmpl           %7,     %2\n"
		 "jl             1b\n"
		 "emms\n"
		 "popl %%ebx\n"
		 :
		 : "m" (cr), "r"(cb),"r"(lum),
		 "r"(row1),"r"(cols),"r"(row2),"m"(x),"m"(y),"m"(mod)
		 : "%ebx"
		 );
}

void Color565DitherYV12MMX1X( int *colortab, Uint32 *rgb_2_pix,
                             unsigned char *lum, unsigned char *cr,
                             unsigned char *cb, unsigned char *out,
                             int rows, int cols, int mod )
{
    Uint16 *row1;
    Uint16 *row2;

    unsigned char* y = lum +cols*rows;    /* Pointer to the end */
    int x=0;
    row1 = (Uint16 *)out;                 /* 16 bit target */
    row2 = (Uint16 *)out+cols+mod;        /* start of second row  */
    mod = (mod+cols+mod)*2;               /* increment for row1 in byte */


      __asm__ __volatile__(
         "pushl %%ebx\n"
	 "movl %0, %%ebx\n"

         ".align 8\n"
         "1:\n"
         "movd           (%1),                   %%mm0\n" // 4 Cb         0  0  0  0 u3 u2 u1 u0
         "pxor           %%mm7,                  %%mm7\n"
         "movd           (%%ebx),                %%mm1\n" // 4 Cr                0  0  0  0 v3 v2 v1 v0
         "punpcklbw      %%mm7,                  %%mm0\n" // 4 W cb   0 u3  0 u2  0 u1  0 u0
         "punpcklbw      %%mm7,                  %%mm1\n" // 4 W cr   0 v3  0 v2  0 v1  0 v0
         "psubw          _MMX_0080w,             %%mm0\n"
         "psubw          _MMX_0080w,             %%mm1\n"
         "movq           %%mm0,                  %%mm2\n" // Cb                   0 u3  0 u2  0 u1  0 u0
         "movq           %%mm1,                  %%mm3\n" // Cr
         "pmullw         _MMX_Ugrn565,           %%mm2\n" // Cb2green 0 R3  0 R2  0 R1  0 R0
         "movq           (%2),                   %%mm6\n" // L1      l7 L6 L5 L4 L3 L2 L1 L0
         "pmullw         _MMX_Ublu5x5,           %%mm0\n" // Cb2blue
         "pand           _MMX_00FFw,             %%mm6\n" // L1      00 L6 00 L4 00 L2 00 L0
         "pmullw         _MMX_Vgrn565,           %%mm3\n" // Cr2green
         "movq           (%2),                   %%mm7\n" // L2
         "pmullw         _MMX_Vred5x5,           %%mm1\n" // Cr2red
         "psrlw          $8,                     %%mm7\n"        // L2           00 L7 00 L5 00 L3 00 L1
         "pmullw         _MMX_Ycoeff,            %%mm6\n" // lum1
         "paddw          %%mm3,                  %%mm2\n" // Cb2green + Cr2green == green
         "pmullw         _MMX_Ycoeff,            %%mm7\n" // lum2

         "movq           %%mm6,                  %%mm4\n" // lum1
         "paddw          %%mm0,                  %%mm6\n" // lum1 +blue 00 B6 00 B4 00 B2 00 B0
         "movq           %%mm4,                  %%mm5\n" // lum1
         "paddw          %%mm1,                  %%mm4\n" // lum1 +red  00 R6 00 R4 00 R2 00 R0
         "paddw          %%mm2,                  %%mm5\n" // lum1 +green 00 G6 00 G4 00 G2 00 G0
         "psraw          $6,                     %%mm4\n" // R1 0 .. 64
         "movq           %%mm7,                  %%mm3\n" // lum2                       00 L7 00 L5 00 L3 00 L1
         "psraw          $6,                     %%mm5\n" // G1  - .. +
         "paddw          %%mm0,                  %%mm7\n" // Lum2 +blue 00 B7 00 B5 00 B3 00 B1
         "psraw          $6,                     %%mm6\n" // B1         0 .. 64
         "packuswb       %%mm4,                  %%mm4\n" // R1 R1
         "packuswb       %%mm5,                  %%mm5\n" // G1 G1
         "packuswb       %%mm6,                  %%mm6\n" // B1 B1
         "punpcklbw      %%mm4,                  %%mm4\n"
         "punpcklbw      %%mm5,                  %%mm5\n"

         "pand           _MMX_red565,            %%mm4\n"
         "psllw          $3,                     %%mm5\n" // GREEN       1
         "punpcklbw      %%mm6,                  %%mm6\n"
         "pand           _MMX_grn565,            %%mm5\n"
         "pand           _MMX_red565,            %%mm6\n"
         "por            %%mm5,                  %%mm4\n" //
         "psrlw          $11,                    %%mm6\n" // BLUE        1
         "movq           %%mm3,                  %%mm5\n" // lum2
         "paddw          %%mm1,                  %%mm3\n" // lum2 +red      00 R7 00 R5 00 R3 00 R1
         "paddw          %%mm2,                  %%mm5\n" // lum2 +green 00 G7 00 G5 00 G3 00 G1
         "psraw          $6,                     %%mm3\n" // R2
         "por            %%mm6,                  %%mm4\n" // MM4
         "psraw          $6,                     %%mm5\n" // G2
         "movq           (%2, %4),               %%mm6\n" // L3 load lum2
         "psraw          $6,                     %%mm7\n"
         "packuswb       %%mm3,                  %%mm3\n"
         "packuswb       %%mm5,                  %%mm5\n"
         "packuswb       %%mm7,                  %%mm7\n"
         "pand           _MMX_00FFw,             %%mm6\n" // L3
         "punpcklbw      %%mm3,                  %%mm3\n"
         "punpcklbw      %%mm5,                  %%mm5\n"
         "pmullw         _MMX_Ycoeff,            %%mm6\n" // lum3
         "punpcklbw      %%mm7,                  %%mm7\n"
         "psllw          $3,                     %%mm5\n" // GREEN 2
         "pand           _MMX_red565,            %%mm7\n"
         "pand           _MMX_red565,            %%mm3\n"
         "psrlw          $11,                    %%mm7\n" // BLUE  2
         "pand           _MMX_grn565,            %%mm5\n"
         "por            %%mm7,                  %%mm3\n"
         "movq           (%2,%4),                %%mm7\n" // L4 load lum2
         "por            %%mm5,                  %%mm3\n" //
         "psrlw          $8,                     %%mm7\n" // L4
         "movq           %%mm4,                  %%mm5\n"
         "punpcklwd      %%mm3,                  %%mm4\n"
         "pmullw         _MMX_Ycoeff,            %%mm7\n" // lum4
         "punpckhwd      %%mm3,                  %%mm5\n"

         "movq           %%mm4,                  (%3)\n"  // write row1
         "movq           %%mm5,                  8(%3)\n" // write row1

         "movq           %%mm6,                  %%mm4\n" // Lum3
         "paddw          %%mm0,                  %%mm6\n" // Lum3 +blue

         "movq           %%mm4,                  %%mm5\n" // Lum3
         "paddw          %%mm1,                  %%mm4\n" // Lum3 +red
         "paddw          %%mm2,                  %%mm5\n" // Lum3 +green
         "psraw          $6,                     %%mm4\n"
         "movq           %%mm7,                  %%mm3\n" // Lum4
         "psraw          $6,                     %%mm5\n"
         "paddw          %%mm0,                  %%mm7\n" // Lum4 +blue
         "psraw          $6,                     %%mm6\n" // Lum3 +blue
         "movq           %%mm3,                  %%mm0\n" // Lum4
         "packuswb       %%mm4,                  %%mm4\n"
         "paddw          %%mm1,                  %%mm3\n" // Lum4 +red
         "packuswb       %%mm5,                  %%mm5\n"
         "paddw          %%mm2,                  %%mm0\n" // Lum4 +green
         "packuswb       %%mm6,                  %%mm6\n"
         "punpcklbw      %%mm4,                  %%mm4\n"
         "punpcklbw      %%mm5,                  %%mm5\n"
         "punpcklbw      %%mm6,                  %%mm6\n"
         "psllw          $3,                     %%mm5\n" // GREEN 3
         "pand           _MMX_red565,            %%mm4\n"
         "psraw          $6,                     %%mm3\n" // psr 6
         "psraw          $6,                     %%mm0\n"
         "pand           _MMX_red565,            %%mm6\n" // BLUE
         "pand           _MMX_grn565,            %%mm5\n"
         "psrlw          $11,                    %%mm6\n" // BLUE  3
         "por            %%mm5,                  %%mm4\n"
         "psraw          $6,                     %%mm7\n"
         "por            %%mm6,                  %%mm4\n"
         "packuswb       %%mm3,                  %%mm3\n"
         "packuswb       %%mm0,                  %%mm0\n"
         "packuswb       %%mm7,                  %%mm7\n"
         "punpcklbw      %%mm3,                  %%mm3\n"
         "punpcklbw      %%mm0,                  %%mm0\n"
         "punpcklbw      %%mm7,                  %%mm7\n"
         "pand           _MMX_red565,            %%mm3\n"
         "pand           _MMX_red565,            %%mm7\n" // BLUE
         "psllw          $3,                     %%mm0\n" // GREEN 4
         "psrlw          $11,                    %%mm7\n"
         "pand           _MMX_grn565,            %%mm0\n"
         "por            %%mm7,                  %%mm3\n"
         "por            %%mm0,                  %%mm3\n"

         "movq           %%mm4,                  %%mm5\n"

         "punpcklwd      %%mm3,                  %%mm4\n"
         "punpckhwd      %%mm3,                  %%mm5\n"

         "movq           %%mm4,                  (%5)\n"
	 "movq           %%mm5,                  8(%5)\n"

         "addl           $8,                     %6\n"
         "addl           $8,                     %2\n"
         "addl           $4,                     %%ebx\n"
         "addl           $4,                     %1\n"
         "cmpl           %4,                     %6\n"
         "leal           16(%3),                 %3\n"
	 "leal           16(%5),%5\n" // row2+16


         "jl             1b\n"
	 "addl           %4,     %2\n" // lum += cols 
	 "addl           %8,     %3\n" // row1+= mod
	 "addl           %8,     %5\n" // row2+= mod
	 "movl           $0,     %6\n" // x=0
	 "cmpl           %7,     %2\n"
	 "jl             1b\n"
         "emms\n"
	 "popl %%ebx\n"
         :
         :"m" (cr), "r"(cb),"r"(lum),
	 "r"(row1),"r"(cols),"r"(row2),"m"(x),"m"(y),"m"(mod)
	 : "%ebx"
         );
}

#endif /* GCC i386 inline assembly */