Mercurial > sdl-ios-xcode
view src/thread/pth/SDL_systhread.c @ 753:b14fdadd8311
Date: Thu, 4 Dec 2003 07:48:40 +0200
From: "Mike Gorchak"
Subject: SDL/QNX6 new patch
Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes:
1. Fixed window centering at other than the first consoles.
2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution.
3. Fixed window positioning on other than the first consoles.
4. Fixed occasional input focus lost when switching to fullscreen.
5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink).
6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches).
7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games).
8. Fixed window restore/maximize function. It works, finally.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 Dec 2003 12:35:56 +0000 |
parents | 283d348cb624 |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* * GNU pth threads * * Patrice Mandin */ #include "SDL_error.h" #include "SDL_thread.h" #include "SDL_systhread.h" #include <signal.h> #include <pth.h> /* List of signals to mask in the subthreads */ static int sig_list[] = { SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGCHLD, SIGWINCH, SIGVTALRM, SIGPROF, 0 }; static void *RunThread(void *data) { SDL_RunThread(data); pth_exit((void*)0); return((void *)0); /* Prevent compiler warning */ } int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) { pth_attr_t type; /* Create a new attribute */ type = pth_attr_new(); if ( type == NULL ) { SDL_SetError("Couldn't initialize pth attributes"); return(-1); } pth_attr_set(type, PTH_ATTR_JOINABLE, TRUE); /* Create the thread and go! */ thread->handle = pth_spawn(type, RunThread, args); if ( thread->handle == NULL ) { SDL_SetError("Not enough resources to create thread"); return(-1); } return(0); } void SDL_SYS_SetupThread(void) { int i; sigset_t mask; int oldstate; /* Mask asynchronous signals for this thread */ sigemptyset(&mask); for ( i=0; sig_list[i]; ++i ) { sigaddset(&mask, sig_list[i]); } pth_sigmask(SIG_BLOCK, &mask, 0); /* Allow ourselves to be asynchronously cancelled */ pth_cancel_state(PTH_CANCEL_ASYNCHRONOUS, &oldstate); } /* WARNING: This may not work for systems with 64-bit pid_t */ Uint32 SDL_ThreadID(void) { return((Uint32)pth_self()); } void SDL_SYS_WaitThread(SDL_Thread *thread) { pth_join(thread->handle, 0); } void SDL_SYS_KillThread(SDL_Thread *thread) { pth_cancel(thread->handle); pth_join(thread->handle, NULL); }