Mercurial > sdl-ios-xcode
view src/thread/linux/SDL_sysmutex.c @ 753:b14fdadd8311
Date: Thu, 4 Dec 2003 07:48:40 +0200
From: "Mike Gorchak"
Subject: SDL/QNX6 new patch
Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes:
1. Fixed window centering at other than the first consoles.
2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution.
3. Fixed window positioning on other than the first consoles.
4. Fixed occasional input focus lost when switching to fullscreen.
5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink).
6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches).
7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games).
8. Fixed window restore/maximize function. It works, finally.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 Dec 2003 12:35:56 +0000 |
parents | f6ffac90895c |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifdef linux /* Look to see if glibc is available, and if so, what version */ #include <features.h> #if (__GLIBC__ == 2) && (__GLIBC_MINOR__ == 0) #warning Working around a bug in glibc 2.0 pthreads #undef SDL_USE_PTHREADS /* The bug is actually a problem where threads are suspended, but don't wake up when the thread manager sends them a signal. This is a problem with thread creation too, but it happens less often. :-/ We avoid this by using System V IPC for mutexes. */ #endif /* glibc 2.0 */ #endif /* linux */ #ifdef SDL_USE_PTHREADS #include <stdlib.h> #include <stdio.h> #include <pthread.h> #include "SDL_error.h" #include "SDL_thread.h" struct SDL_mutex { pthread_mutex_t id; #ifdef PTHREAD_NO_RECURSIVE_MUTEX int recursive; pthread_t owner; #endif }; SDL_mutex *SDL_CreateMutex (void) { SDL_mutex *mutex; pthread_mutexattr_t attr; /* Allocate the structure */ mutex = (SDL_mutex *)calloc(1, sizeof(*mutex)); if ( mutex ) { pthread_mutexattr_init(&attr); #ifdef PTHREAD_NO_RECURSIVE_MUTEX /* No extra attributes necessary */ #else #ifdef linux pthread_mutexattr_setkind_np(&attr, PTHREAD_MUTEX_RECURSIVE_NP); #else pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE); #endif #endif /* PTHREAD_NO_RECURSIVE_MUTEX */ if ( pthread_mutex_init(&mutex->id, &attr) != 0 ) { SDL_SetError("pthread_mutex_init() failed"); free(mutex); mutex = NULL; } } else { SDL_OutOfMemory(); } return(mutex); } void SDL_DestroyMutex(SDL_mutex *mutex) { if ( mutex ) { pthread_mutex_destroy(&mutex->id); free(mutex); } } /* Lock the mutex */ int SDL_mutexP(SDL_mutex *mutex) { int retval; #ifdef PTHREAD_NO_RECURSIVE_MUTEX pthread_t this_thread; #endif if ( mutex == NULL ) { SDL_SetError("Passed a NULL mutex"); return -1; } retval = 0; #ifdef PTHREAD_NO_RECURSIVE_MUTEX this_thread = pthread_self(); if ( mutex->owner == this_thread ) { ++mutex->recursive; } else { /* The order of operations is important. We set the locking thread id after we obtain the lock so unlocks from other threads will fail. */ if ( pthread_mutex_lock(&mutex->id) == 0 ) { mutex->owner = this_thread; mutex->recursive = 0; } else { SDL_SetError("pthread_mutex_lock() failed"); retval = -1; } } #else if ( pthread_mutex_lock(&mutex->id) < 0 ) { SDL_SetError("pthread_mutex_lock() failed"); retval = -1; } #endif return retval; } int SDL_mutexV(SDL_mutex *mutex) { int retval; if ( mutex == NULL ) { SDL_SetError("Passed a NULL mutex"); return -1; } retval = 0; #ifdef PTHREAD_NO_RECURSIVE_MUTEX /* We can only unlock the mutex if we own it */ if ( pthread_self() == mutex->owner ) { if ( mutex->recursive ) { --mutex->recursive; } else { /* The order of operations is important. First reset the owner so another thread doesn't lock the mutex and set the ownership before we reset it, then release the lock semaphore. */ mutex->owner = 0; pthread_mutex_unlock(&mutex->id); } } else { SDL_SetError("mutex not owned by this thread"); retval = -1; } #else if ( pthread_mutex_unlock(&mutex->id) < 0 ) { SDL_SetError("pthread_mutex_unlock() failed"); retval = -1; } #endif /* PTHREAD_NO_RECURSIVE_MUTEX */ return retval; } #else /* Use semaphore implementation */ #include "generic/SDL_sysmutex.c" #endif /* SDL_USE_PTHREADS */