Mercurial > sdl-ios-xcode
view src/cpuinfo/SDL_cpuinfo.c @ 753:b14fdadd8311
Date: Thu, 4 Dec 2003 07:48:40 +0200
From: "Mike Gorchak"
Subject: SDL/QNX6 new patch
Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes:
1. Fixed window centering at other than the first consoles.
2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution.
3. Fixed window positioning on other than the first consoles.
4. Fixed occasional input focus lost when switching to fullscreen.
5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink).
6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches).
7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games).
8. Fixed window restore/maximize function. It works, finally.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 Dec 2003 12:35:56 +0000 |
parents | 06cdd106d61c |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* CPU feature detection for SDL */ #include "SDL.h" #include "SDL_cpuinfo.h" #define CPU_HAS_RDTSC 0x00000001 #define CPU_HAS_MMX 0x00000002 #define CPU_HAS_3DNOW 0x00000004 #define CPU_HAS_SSE 0x00000008 static __inline__ int CPU_haveCPUID() { int has_CPUID = 0; #if defined(__GNUC__) && defined(i386) __asm__ ( "push %%ecx\n" " pushfl # Get original EFLAGS \n" " popl %%eax \n" " movl %%eax,%%ecx \n" " xorl $0x200000,%%eax # Flip ID bit in EFLAGS \n" " pushl %%eax # Save new EFLAGS value on stack \n" " popfl # Replace current EFLAGS value \n" " pushfl # Get new EFLAGS \n" " popl %%eax # Store new EFLAGS in EAX \n" " xorl %%ecx,%%eax # Can not toggle ID bit, \n" " jz 1f # Processor=80486 \n" " movl $1,%0 # We have CPUID support \n" "1: \n" "pop %%ecx\n" : "=r" (has_CPUID) : : "%eax", "%ecx" ); #elif defined(_MSC_VER) __asm { pushfd ; Get original EFLAGS pop eax mov ecx, eax xor eax, 200000h ; Flip ID bit in EFLAGS push eax ; Save new EFLAGS value on stack popfd ; Replace current EFLAGS value pushfd ; Get new EFLAGS pop eax ; Store new EFLAGS in EAX xor eax, ecx ; Can not toggle ID bit, jz done ; Processor=80486 mov has_CPUID,1 ; We have CPUID support done: } #endif return has_CPUID; } static __inline__ int CPU_getCPUIDFeatures() { int features = 0; #if defined(__GNUC__) && defined(i386) __asm__ ( "push %%ebx\n" "push %%ecx\n" "push %%edx\n" " xorl %%eax,%%eax # Set up for CPUID instruction \n" " cpuid # Get and save vendor ID \n" " cmpl $1,%%eax # Make sure 1 is valid input for CPUID\n" " jl 1f # We dont have the CPUID instruction\n" " xorl %%eax,%%eax \n" " incl %%eax \n" " cpuid # Get family/model/stepping/features\n" " movl %%edx,%0 \n" "1: \n" "pop %%edx\n" "pop %%ecx\n" "pop %%ebx\n" : "=r" (features) : : "%eax", "%ebx", "%ecx", "%edx" ); #elif defined(_MSC_VER) __asm { xor eax, eax ; Set up for CPUID instruction cpuid ; Get and save vendor ID cmp eax, 1 ; Make sure 1 is valid input for CPUID jl done ; We dont have the CPUID instruction xor eax, eax inc eax cpuid ; Get family/model/stepping/features mov features, edx done: } #endif return features; } static __inline__ int CPU_haveRDTSC() { if ( CPU_haveCPUID() ) { return (CPU_getCPUIDFeatures() & 0x00000010); } return 0; } static __inline__ int CPU_haveMMX() { if ( CPU_haveCPUID() ) { return (CPU_getCPUIDFeatures() & 0x00800000); } return 0; } static __inline__ int CPU_have3DNow() { int has_3DNow = 0; if ( !CPU_haveCPUID() ) { return 0; } #if defined(__GNUC__) && defined(i386) __asm__ ( "push %%ebx\n" "push %%ecx\n" "push %%edx\n" " movl $0x80000000,%%eax # Query for extended functions \n" " cpuid # Get extended function limit \n" " cmpl $0x80000001,%%eax \n" " jbe 1f # Nope, we dont have function 800000001h\n" " movl $0x80000001,%%eax # Setup extended function 800000001h\n" " cpuid # and get the information \n" " testl $0x80000000,%%edx # Bit 31 is set if 3DNow! present \n" " jz 1f # Nope, we dont have 3DNow support\n" " movl $1,%0 # Yep, we have 3DNow! support! \n" "1: \n" "pop %%edx\n" "pop %%ecx\n" "pop %%ebx\n" : "=r" (has_3DNow) : : "%eax", "%ebx", "%ecx", "%edx" ); #elif defined(_MSC_VER) __asm { mov eax,80000000h ; Query for extended functions cpuid ; Get extended function limit cmp eax,80000001h jbe done ; Nope, we dont have function 800000001h mov eax,80000001h ; Setup extended function 800000001h cpuid ; and get the information test edx,80000000h ; Bit 31 is set if 3DNow! present jz done ; Nope, we dont have 3DNow support mov has_3DNow,1 ; Yep, we have 3DNow! support! done: } #endif return has_3DNow; } static __inline__ int CPU_haveSSE() { if ( CPU_haveCPUID() ) { return (CPU_getCPUIDFeatures() & 0x02000000); } return 0; } static Uint32 SDL_CPUFeatures = 0xFFFFFFFF; static Uint32 SDL_GetCPUFeatures() { if ( SDL_CPUFeatures == 0xFFFFFFFF ) { SDL_CPUFeatures = 0; if ( CPU_haveRDTSC() ) { SDL_CPUFeatures |= CPU_HAS_RDTSC; } if ( CPU_haveMMX() ) { SDL_CPUFeatures |= CPU_HAS_MMX; } if ( CPU_have3DNow() ) { SDL_CPUFeatures |= CPU_HAS_3DNOW; } if ( CPU_haveSSE() ) { SDL_CPUFeatures |= CPU_HAS_SSE; } } return SDL_CPUFeatures; } SDL_bool SDL_HasRDTSC() { if ( SDL_GetCPUFeatures() & CPU_HAS_RDTSC ) { return SDL_TRUE; } return SDL_FALSE; } SDL_bool SDL_HasMMX() { if ( SDL_GetCPUFeatures() & CPU_HAS_MMX ) { return SDL_TRUE; } return SDL_FALSE; } SDL_bool SDL_Has3DNow() { if ( SDL_GetCPUFeatures() & CPU_HAS_3DNOW ) { return SDL_TRUE; } return SDL_FALSE; } SDL_bool SDL_HasSSE() { if ( SDL_GetCPUFeatures() & CPU_HAS_SSE ) { return SDL_TRUE; } return SDL_FALSE; } #ifdef TEST_MAIN #include <stdio.h> int main() { printf("MMX: %d\n", SDL_HasMMX()); printf("3DNow: %d\n", SDL_Has3DNow()); printf("SSE: %d\n", SDL_HasSSE()); return 0; } #endif /* TEST_MAIN */