view src/cdrom/macosx/AudioFileReaderThread.cpp @ 753:b14fdadd8311

Date: Thu, 4 Dec 2003 07:48:40 +0200 From: "Mike Gorchak" Subject: SDL/QNX6 new patch Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes: 1. Fixed window centering at other than the first consoles. 2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution. 3. Fixed window positioning on other than the first consoles. 4. Fixed occasional input focus lost when switching to fullscreen. 5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink). 6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches). 7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games). 8. Fixed window restore/maximize function. It works, finally.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Dec 2003 12:35:56 +0000
parents 9c6717a1c66f
children de1b2c3063b9
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org

    This file based on Apple sample code. We haven't changed the file name, 
    so if you want to see the original search for it on apple.com/developer
*/

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// AudioFileReaderThread.cpp
//
#include "AudioFilePlayer.h"
#include <mach/mach.h> //used for setting policy of thread
#include "CAGuard.h"
#include <pthread.h>

#include <list>

class FileReaderThread {
public:
	FileReaderThread ();

	CAGuard&					GetGuard() { return mGuard; }
    
	void						AddReader();
	
	void						RemoveReader (const AudioFileReaderThread* inItem);
		
		// returns true if succeeded
	bool						TryNextRead (AudioFileReaderThread* inItem)
	{
		bool didLock = false;
		bool succeeded = false;
		if (mGuard.Try (didLock))
		{
			mFileData.push_back (inItem);
			mGuard.Notify();
			succeeded = true;

			if (didLock)
				mGuard.Unlock();
		}
				
		return succeeded;
	}	
	
    int		mThreadShouldDie;
    
private:
	typedef	std::list<AudioFileReaderThread*> FileData;

	CAGuard				mGuard;
	UInt32				mThreadPriority;
	
	int					mNumReaders;	
	FileData			mFileData;


	void 						ReadNextChunk ();
	
	void 						StartFixedPriorityThread ();
    static UInt32				GetThreadBasePriority (pthread_t inThread);
    
	static void*				DiskReaderEntry (void *inRefCon);
};

FileReaderThread::FileReaderThread ()
	  : mThreadPriority (62),
		mNumReaders (0)
{
}

void	FileReaderThread::AddReader()
{
	if (mNumReaders == 0)
	{
		mThreadShouldDie = false;
	
		StartFixedPriorityThread ();
	}
	mNumReaders++;
}

void	FileReaderThread::RemoveReader (const AudioFileReaderThread* inItem)
{
	if (mNumReaders > 0)
	{
		CAGuard::Locker fileReadLock (mGuard);

		for (FileData::iterator iter = mFileData.begin(); iter != mFileData.end(); ++iter)
		{
			if ((*iter) == inItem) {	
				mFileData.erase (iter);
			}
		}
		
		if (--mNumReaders == 0) {
			mThreadShouldDie = true;
			mGuard.Notify(); // wake up thread so it will quit
            mGuard.Wait();   // wait for thread to die
		}
	}	
}

void 	FileReaderThread::StartFixedPriorityThread ()
{
	pthread_attr_t		theThreadAttrs;
	pthread_t			pThread;
	
	OSStatus result = pthread_attr_init(&theThreadAttrs);
		THROW_RESULT("pthread_attr_init - Thread attributes could not be created.")
	
	result = pthread_attr_setdetachstate(&theThreadAttrs, PTHREAD_CREATE_DETACHED);
		THROW_RESULT("pthread_attr_setdetachstate - Thread attributes could not be detached.")
	
	result = pthread_create (&pThread, &theThreadAttrs, DiskReaderEntry, this);
		THROW_RESULT("pthread_create - Create and start the thread.")
	
	pthread_attr_destroy(&theThreadAttrs);
    
	// we've now created the thread and started it
	// we'll now set the priority of the thread to the nominated priority
	// and we'll also make the thread fixed
    thread_extended_policy_data_t		theFixedPolicy;
    thread_precedence_policy_data_t		thePrecedencePolicy;
    SInt32								relativePriority;
    
    // make thread fixed
    theFixedPolicy.timeshare = false;	// set to true for a non-fixed thread
    result = thread_policy_set (pthread_mach_thread_np(pThread), THREAD_EXTENDED_POLICY, (thread_policy_t)&theFixedPolicy, THREAD_EXTENDED_POLICY_COUNT);
        THROW_RESULT("thread_policy - Couldn't set thread as fixed priority.")
    // set priority
    // precedency policy's "importance" value is relative to spawning thread's priority
    relativePriority = mThreadPriority - FileReaderThread::GetThreadBasePriority (pthread_self());
        
    thePrecedencePolicy.importance = relativePriority;
    result = thread_policy_set (pthread_mach_thread_np(pThread), THREAD_PRECEDENCE_POLICY, (thread_policy_t)&thePrecedencePolicy, THREAD_PRECEDENCE_POLICY_COUNT);
        THROW_RESULT("thread_policy - Couldn't set thread priority.")
}

UInt32	FileReaderThread::GetThreadBasePriority (pthread_t inThread)
{
    thread_basic_info_data_t			threadInfo;
	policy_info_data_t					thePolicyInfo;
	unsigned int						count;
    
    // get basic info
    count = THREAD_BASIC_INFO_COUNT;
    thread_info (pthread_mach_thread_np (inThread), THREAD_BASIC_INFO, (integer_t*)&threadInfo, &count);
    
	switch (threadInfo.policy) {
		case POLICY_TIMESHARE:
			count = POLICY_TIMESHARE_INFO_COUNT;
			thread_info(pthread_mach_thread_np (inThread), THREAD_SCHED_TIMESHARE_INFO, (integer_t*)&(thePolicyInfo.ts), &count);
			return thePolicyInfo.ts.base_priority;
            break;
            
        case POLICY_FIFO:
			count = POLICY_FIFO_INFO_COUNT;
			thread_info(pthread_mach_thread_np (inThread), THREAD_SCHED_FIFO_INFO, (integer_t*)&(thePolicyInfo.fifo), &count);
            if (thePolicyInfo.fifo.depressed) {
                return thePolicyInfo.fifo.depress_priority;
            } else {
                return thePolicyInfo.fifo.base_priority;
            }
            break;
            
		case POLICY_RR:
			count = POLICY_RR_INFO_COUNT;
			thread_info(pthread_mach_thread_np (inThread), THREAD_SCHED_RR_INFO, (integer_t*)&(thePolicyInfo.rr), &count);
			if (thePolicyInfo.rr.depressed) {
                return thePolicyInfo.rr.depress_priority;
            } else {
                return thePolicyInfo.rr.base_priority;
            }
            break;
	}
    
    return 0;
}

void	*FileReaderThread::DiskReaderEntry (void *inRefCon)
{
	FileReaderThread *This = (FileReaderThread *)inRefCon;
	This->ReadNextChunk();
	#if DEBUG
	printf ("finished with reading file\n");
	#endif
	
	return 0;
}

void 	FileReaderThread::ReadNextChunk ()
{
	OSStatus result;
	UInt32	dataChunkSize;
	AudioFileReaderThread* theItem = 0;

	for (;;) 
	{
		{ // this is a scoped based lock
			CAGuard::Locker fileReadLock (mGuard);
			
			if (this->mThreadShouldDie) {
            
                mGuard.Notify();
                return;
            }
			
			if (mFileData.empty())
			{
				mGuard.Wait();
			}
			            
			// kill thread
			if (this->mThreadShouldDie) {
            
                mGuard.Notify();
                return;
            }

			theItem = mFileData.front();
			mFileData.pop_front();
		}
	
		if ((theItem->mFileLength - theItem->mReadFilePosition) < theItem->mChunkSize)
			dataChunkSize = theItem->mFileLength - theItem->mReadFilePosition;
		else
			dataChunkSize = theItem->mChunkSize;
		
			// this is the exit condition for the thread
		if (dataChunkSize == 0) {
			theItem->mFinishedReadingData = true;
			continue;
		}
			// construct pointer
		char* writePtr = const_cast<char*>(theItem->GetFileBuffer() + 
								(theItem->mWriteToFirstBuffer ? 0 : theItem->mChunkSize));
	
/*
        printf ("AudioFileReadBytes: theItem=%.8X fileID=%.8X pos=%.8X sz=%.8X flen=%.8X ptr=%.8X\n", 
            (unsigned int)theItem, (unsigned int)theItem->GetFileID(),
            (unsigned int)theItem->mReadFilePosition, (unsigned int)dataChunkSize, 
            (unsigned int)theItem->mFileLength, (unsigned int)writePtr);
*/            
		result = AudioFileReadBytes (theItem->GetFileID(), 
									false,
									theItem->mReadFilePosition, 
									&dataChunkSize, 
									writePtr);
		if (result) {
			theItem->GetParent().DoNotification(result);
			continue;
		}
		
		if (dataChunkSize != theItem->mChunkSize)
		{
			writePtr += dataChunkSize;

            // can't exit yet.. we still have to pass the partial buffer back
            memset (writePtr, 0, (theItem->mChunkSize - dataChunkSize));
        }
		
		theItem->mWriteToFirstBuffer = !theItem->mWriteToFirstBuffer;	// switch buffers
		
		theItem->mReadFilePosition += dataChunkSize;		// increment count
	}
}


static FileReaderThread sReaderThread;

AudioFileReaderThread::AudioFileReaderThread (AudioFilePlayer	&inParent, 
										AudioFileID 			&inFile, 
										SInt64 					inFileLength,
										UInt32					inChunkSize)
	: AudioFileManager (inParent, inFile),
	  mChunkSize (inChunkSize),
	  mFileLength (inFileLength),
	  mReadFilePosition (0),
	  mWriteToFirstBuffer (false),
	  mFinishedReadingData (false),

	  mLockUnsuccessful (false),
	  mIsEngaged (false)
{
	mFileBuffer = (char*) malloc (mChunkSize * 2);
    assert (mFileBuffer != NULL);
}

void	AudioFileReaderThread::DoConnect ()
{
	if (!mIsEngaged)
	{
		//mReadFilePosition = 0;
		mFinishedReadingData = false;

		mNumTimesAskedSinceFinished = -1;
		mLockUnsuccessful = false;
		
		UInt32 dataChunkSize;
        
        if ((mFileLength - mReadFilePosition) < mChunkSize)
			dataChunkSize = mFileLength - mReadFilePosition;
		else
			dataChunkSize = mChunkSize;
        
		OSStatus result = AudioFileReadBytes ( mAudioFileID, 
												false, 
												mReadFilePosition, 
												&dataChunkSize, 
												mFileBuffer);
            THROW_RESULT("AudioFileReadBytes")
            
		mReadFilePosition += dataChunkSize;
				
		mWriteToFirstBuffer = false;
		mReadFromFirstBuffer = true;

		sReaderThread.AddReader();
		
		mIsEngaged = true;
	}
	else
		throw static_cast<OSStatus>(-1); //thread has already been started
}

void	AudioFileReaderThread::Disconnect ()
{
	if (mIsEngaged) 
	{
		sReaderThread.RemoveReader (this);
		mIsEngaged = false;
	}
}

OSStatus AudioFileReaderThread::GetFileData (void** inOutData, UInt32 *inOutDataSize)
{
	if (mFinishedReadingData) 
	{
		++mNumTimesAskedSinceFinished;
		*inOutDataSize = 0;
		*inOutData = 0;
		return noErr;
	}
	
	if (mReadFromFirstBuffer == mWriteToFirstBuffer) {
		#if DEBUG
		printf ("* * * * * * * Can't keep up with reading file:%ld\n", mParent.GetBusNumber());
		#endif
		
		mParent.DoNotification (kAudioFilePlayErr_FilePlayUnderrun);
		*inOutDataSize = 0;
		*inOutData = 0;
	} else {
		*inOutDataSize = mChunkSize;
		*inOutData = mReadFromFirstBuffer ? mFileBuffer : (mFileBuffer + mChunkSize);
	}

	mLockUnsuccessful = !sReaderThread.TryNextRead (this);
	
	mReadFromFirstBuffer = !mReadFromFirstBuffer;

	return noErr;
}

void 	AudioFileReaderThread::AfterRender ()
{
	if (mNumTimesAskedSinceFinished > 0)
	{
		bool didLock = false;
		if (sReaderThread.GetGuard().Try (didLock)) {
			mParent.DoNotification (kAudioFilePlay_FileIsFinished);
			if (didLock)
				sReaderThread.GetGuard().Unlock();
		}
	}

	if (mLockUnsuccessful)
		mLockUnsuccessful = !sReaderThread.TryNextRead (this);
}

void 	AudioFileReaderThread::SetPosition (SInt64 pos)
{
    if (pos < 0 || pos >= mFileLength) {
        SDL_SetError ("AudioFileReaderThread::SetPosition - position invalid: %d filelen=%d\n", 
            (unsigned int)pos, (unsigned int)mFileLength);
        pos = 0;
    }
        
    mReadFilePosition = pos;
}
    
void 	AudioFileReaderThread::SetEndOfFile (SInt64 pos)
{
    if (pos <= 0 || pos > mFileLength) {
        SDL_SetError ("AudioFileReaderThread::SetEndOfFile - position beyond actual eof\n");
        pos = mFileLength;
    }
    
    mFileLength = pos;
}