view src/cdrom/macosx/AudioFilePlayer.h @ 753:b14fdadd8311

Date: Thu, 4 Dec 2003 07:48:40 +0200 From: "Mike Gorchak" Subject: SDL/QNX6 new patch Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes: 1. Fixed window centering at other than the first consoles. 2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution. 3. Fixed window positioning on other than the first consoles. 4. Fixed occasional input focus lost when switching to fullscreen. 5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink). 6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches). 7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games). 8. Fixed window restore/maximize function. It works, finally.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Dec 2003 12:35:56 +0000
parents 1bd056de5d1b
children de1b2c3063b9
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org

    This file based on Apple sample code. We haven't changed the file name, 
    so if you want to see the original search for it on apple.com/developer
*/

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//  AudioFilePlayer.h
//
#ifndef __AudioFilePlayer_H__
#define __AudioFilePlayer_H__

#include <CoreServices/CoreServices.h>

#include <AudioToolbox/AudioToolbox.h>
#include <AudioUnit/AudioUnit.h>

#include "SDL_error.h"

const char* AudioFilePlayerErrorStr (OSStatus error);

void ThrowResult (OSStatus result, const char *str);

#define THROW_RESULT(str)                                       \
    if (result) {                                               \
        ThrowResult (result, str);                              \
    }

typedef void (*AudioFilePlayNotifier)(void          *inRefCon,
                                    OSStatus        inStatus);

enum {
    kAudioFilePlayErr_FilePlayUnderrun = -10000,
    kAudioFilePlay_FileIsFinished = -10001,
    kAudioFilePlay_PlayerIsUninitialized = -10002
};


class AudioFileManager;

#pragma mark __________ AudioFilePlayer
class AudioFilePlayer
{
public:
    AudioFilePlayer (const FSRef    *inFileRef);
    
    ~AudioFilePlayer();

    void            SetDestination (AudioUnit                   &inDestUnit, 
                                int                             inBusNumber);
    
    void            SetNotifier (AudioFilePlayNotifier inNotifier, void *inRefCon)
    {
        mNotifier = inNotifier;
        mRefCon = inRefCon;
    }
    
    void            SetStartFrame (int frame); // seek in the file
    
    int             GetCurrentFrame (); // get the current frame position
    
    void            SetStopFrame (int frame);   // set limit in the file
    
    void            Connect();
    
    void            Disconnect();

    void            DoNotification (OSStatus inError) const;
    
    bool            IsConnected () const { return mConnected; }

    UInt32          GetBusNumber () const { return mBusNumber; }
    
    AudioUnit       GetDestUnit () const { return mPlayUnit; }
    
    AudioConverterRef   GetAudioConverter() const { return mConverter; }

#if DEBUG    
    void            Print() const 
    {
        CAShow (mAudioFileID);
        printf ("Destination Bus:%ld\n", GetBusNumber());
        printf ("Is 'aunt' unit:%s\n", (mIsAUNTUnit ? "true" : "false"));
        printf ("Is Connected:%s\n", (IsConnected() ? "true" : "false"));
        if (mConverter) CAShow (mConverter);
          printf ("- - - - - - - - - - - - - - \n");
    }
#endif

    const AudioStreamBasicDescription&      GetFileFormat() const { return mFileDescription; }
    
private:
    AudioUnit                       mPlayUnit;
    UInt32                          mBusNumber;
    AudioFileID                     mAudioFileID;
    
    AudioUnitInputCallback          mInputCallback;

    AudioStreamBasicDescription     mFileDescription;
    
    bool                            mConnected;
    bool                            mIsAUNTUnit;
    
    AudioFileManager*               mAudioFileManager;
    AudioConverterRef               mConverter;
    
    AudioFilePlayNotifier           mNotifier;
    void*                           mRefCon;
    
    int                             mStartFrame;
    
#pragma mark __________ Private_Methods
    
    void        OpenFile (const FSRef *inRef, SInt64& outFileSize);
};

#pragma mark __________ AudioFileManager
class AudioFileManager
{
public:
    AudioFileManager (AudioFilePlayer& inParent, AudioFileID inFile)
        : mParent (inParent),
          mAudioFileID (inFile),
          mFileBuffer (0),
          mByteCounter (0)
        {}
    
    virtual ~AudioFileManager();
    
    
    void                Connect (AudioConverterRef inConverter) 
    {
        mParentConverter = inConverter;
        DoConnect();
    }

        // this method should NOT be called by an object of this class
        // as it is called by the parent's Disconnect() method
    virtual void        Disconnect () {}

    const AudioFileID&  GetFileID() const { return mAudioFileID; }

    const char*         GetFileBuffer () { return mFileBuffer; }

    const AudioFilePlayer&  GetParent () const { return mParent; }
    
    virtual void        SetPosition (SInt64 pos) = 0;  // seek/rewind in the file
    
    virtual int         GetByteCounter () { return mByteCounter; } // return actual bytes streamed to audio hardware
    
    virtual void        SetEndOfFile (SInt64 pos) = 0;  // set the "EOF" (will behave just like it reached eof)
   
protected:
    AudioFilePlayer&            mParent;
    AudioConverterRef           mParentConverter;
    const AudioFileID           mAudioFileID;
    
    char*                       mFileBuffer;

    OSStatus            Render (AudioBuffer &ioData);

    int                         mByteCounter;
    
    virtual OSStatus    GetFileData (void** inOutData, UInt32 *inOutDataSize) = 0;
    
    virtual void        DoConnect () = 0;
        
    virtual void        AfterRender () = 0;

public:
    static OSStatus     FileInputProc (void                             *inRefCon, 
                                        AudioUnitRenderActionFlags      inActionFlags,
                                        const AudioTimeStamp            *inTimeStamp, 
                                        UInt32                          inBusNumber, 
                                        AudioBuffer                     *ioData);
    static OSStatus     ACInputProc (AudioConverterRef          inAudioConverter,
                                            UInt32*                     outDataSize,
                                            void**                      outData,
                                            void*                       inUserData);
};


#pragma mark __________ AudioFileReaderThread
class AudioFileReaderThread 
    : public AudioFileManager
{
public:
    const UInt32    mChunkSize;
    SInt64          mFileLength;
    SInt64          mReadFilePosition;
    bool            mWriteToFirstBuffer;
    bool            mFinishedReadingData;
    
    AudioFileReaderThread (AudioFilePlayer  &inParent, 
                            AudioFileID     &inFile, 
                            SInt64          inFileLength,
                            UInt32          inChunkSize);
    
    virtual void        Disconnect ();

    virtual void        SetPosition (SInt64 pos);  // seek/rewind in the file
    
    virtual void        SetEndOfFile (SInt64 pos);  // set the "EOF" (will behave just like it reached eof)
    
protected:
    virtual void        DoConnect ();

    virtual OSStatus    GetFileData (void** inOutData, UInt32 *inOutDataSize);

    virtual void        AfterRender ();

private:
    bool                        mReadFromFirstBuffer;
    bool                        mLockUnsuccessful;
    bool                        mIsEngaged;
    
    int                         mNumTimesAskedSinceFinished;
};


#endif