Mercurial > sdl-ios-xcode
view src/cdrom/macosx/AudioFilePlayer.h @ 753:b14fdadd8311
Date: Thu, 4 Dec 2003 07:48:40 +0200
From: "Mike Gorchak"
Subject: SDL/QNX6 new patch
Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes:
1. Fixed window centering at other than the first consoles.
2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution.
3. Fixed window positioning on other than the first consoles.
4. Fixed occasional input focus lost when switching to fullscreen.
5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink).
6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches).
7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games).
8. Fixed window restore/maximize function. It works, finally.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 Dec 2003 12:35:56 +0000 |
parents | 1bd056de5d1b |
children | de1b2c3063b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org This file based on Apple sample code. We haven't changed the file name, so if you want to see the original search for it on apple.com/developer */ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // AudioFilePlayer.h // #ifndef __AudioFilePlayer_H__ #define __AudioFilePlayer_H__ #include <CoreServices/CoreServices.h> #include <AudioToolbox/AudioToolbox.h> #include <AudioUnit/AudioUnit.h> #include "SDL_error.h" const char* AudioFilePlayerErrorStr (OSStatus error); void ThrowResult (OSStatus result, const char *str); #define THROW_RESULT(str) \ if (result) { \ ThrowResult (result, str); \ } typedef void (*AudioFilePlayNotifier)(void *inRefCon, OSStatus inStatus); enum { kAudioFilePlayErr_FilePlayUnderrun = -10000, kAudioFilePlay_FileIsFinished = -10001, kAudioFilePlay_PlayerIsUninitialized = -10002 }; class AudioFileManager; #pragma mark __________ AudioFilePlayer class AudioFilePlayer { public: AudioFilePlayer (const FSRef *inFileRef); ~AudioFilePlayer(); void SetDestination (AudioUnit &inDestUnit, int inBusNumber); void SetNotifier (AudioFilePlayNotifier inNotifier, void *inRefCon) { mNotifier = inNotifier; mRefCon = inRefCon; } void SetStartFrame (int frame); // seek in the file int GetCurrentFrame (); // get the current frame position void SetStopFrame (int frame); // set limit in the file void Connect(); void Disconnect(); void DoNotification (OSStatus inError) const; bool IsConnected () const { return mConnected; } UInt32 GetBusNumber () const { return mBusNumber; } AudioUnit GetDestUnit () const { return mPlayUnit; } AudioConverterRef GetAudioConverter() const { return mConverter; } #if DEBUG void Print() const { CAShow (mAudioFileID); printf ("Destination Bus:%ld\n", GetBusNumber()); printf ("Is 'aunt' unit:%s\n", (mIsAUNTUnit ? "true" : "false")); printf ("Is Connected:%s\n", (IsConnected() ? "true" : "false")); if (mConverter) CAShow (mConverter); printf ("- - - - - - - - - - - - - - \n"); } #endif const AudioStreamBasicDescription& GetFileFormat() const { return mFileDescription; } private: AudioUnit mPlayUnit; UInt32 mBusNumber; AudioFileID mAudioFileID; AudioUnitInputCallback mInputCallback; AudioStreamBasicDescription mFileDescription; bool mConnected; bool mIsAUNTUnit; AudioFileManager* mAudioFileManager; AudioConverterRef mConverter; AudioFilePlayNotifier mNotifier; void* mRefCon; int mStartFrame; #pragma mark __________ Private_Methods void OpenFile (const FSRef *inRef, SInt64& outFileSize); }; #pragma mark __________ AudioFileManager class AudioFileManager { public: AudioFileManager (AudioFilePlayer& inParent, AudioFileID inFile) : mParent (inParent), mAudioFileID (inFile), mFileBuffer (0), mByteCounter (0) {} virtual ~AudioFileManager(); void Connect (AudioConverterRef inConverter) { mParentConverter = inConverter; DoConnect(); } // this method should NOT be called by an object of this class // as it is called by the parent's Disconnect() method virtual void Disconnect () {} const AudioFileID& GetFileID() const { return mAudioFileID; } const char* GetFileBuffer () { return mFileBuffer; } const AudioFilePlayer& GetParent () const { return mParent; } virtual void SetPosition (SInt64 pos) = 0; // seek/rewind in the file virtual int GetByteCounter () { return mByteCounter; } // return actual bytes streamed to audio hardware virtual void SetEndOfFile (SInt64 pos) = 0; // set the "EOF" (will behave just like it reached eof) protected: AudioFilePlayer& mParent; AudioConverterRef mParentConverter; const AudioFileID mAudioFileID; char* mFileBuffer; OSStatus Render (AudioBuffer &ioData); int mByteCounter; virtual OSStatus GetFileData (void** inOutData, UInt32 *inOutDataSize) = 0; virtual void DoConnect () = 0; virtual void AfterRender () = 0; public: static OSStatus FileInputProc (void *inRefCon, AudioUnitRenderActionFlags inActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, AudioBuffer *ioData); static OSStatus ACInputProc (AudioConverterRef inAudioConverter, UInt32* outDataSize, void** outData, void* inUserData); }; #pragma mark __________ AudioFileReaderThread class AudioFileReaderThread : public AudioFileManager { public: const UInt32 mChunkSize; SInt64 mFileLength; SInt64 mReadFilePosition; bool mWriteToFirstBuffer; bool mFinishedReadingData; AudioFileReaderThread (AudioFilePlayer &inParent, AudioFileID &inFile, SInt64 inFileLength, UInt32 inChunkSize); virtual void Disconnect (); virtual void SetPosition (SInt64 pos); // seek/rewind in the file virtual void SetEndOfFile (SInt64 pos); // set the "EOF" (will behave just like it reached eof) protected: virtual void DoConnect (); virtual OSStatus GetFileData (void** inOutData, UInt32 *inOutDataSize); virtual void AfterRender (); private: bool mReadFromFirstBuffer; bool mLockUnsuccessful; bool mIsEngaged; int mNumTimesAskedSinceFinished; }; #endif