Mercurial > sdl-ios-xcode
view src/cdrom/macosx/AudioFilePlayer.cpp @ 753:b14fdadd8311
Date: Thu, 4 Dec 2003 07:48:40 +0200
From: "Mike Gorchak"
Subject: SDL/QNX6 new patch
Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes:
1. Fixed window centering at other than the first consoles.
2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution.
3. Fixed window positioning on other than the first consoles.
4. Fixed occasional input focus lost when switching to fullscreen.
5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink).
6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches).
7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games).
8. Fixed window restore/maximize function. It works, finally.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 Dec 2003 12:35:56 +0000 |
parents | 9c6717a1c66f |
children | de1b2c3063b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org This file based on Apple sample code. We haven't changed the file name, so if you want to see the original search for it on apple.com/developer */ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // AudioFilePlayer.cpp // #include "AudioFilePlayer.h" extern const char* AudioFilePlayerErrorStr (OSStatus error) { const char *str; switch (error) { case kAudioFileUnspecifiedError: str = "wht?"; break; case kAudioFileUnsupportedFileTypeError: str = "typ?"; break; case kAudioFileUnsupportedDataFormatError: str = "fmt?"; break; case kAudioFileUnsupportedPropertyError: str = "pty?"; break; case kAudioFileBadPropertySizeError: str = "!siz"; break; case kAudioFileNotOptimizedError: str = "optm"; break; case kAudioFilePermissionsError: str = "prm?"; break; case kAudioFileFormatNameUnavailableError: str = "nme?"; break; case kAudioFileInvalidChunkError: str = "chk?"; break; case kAudioFileDoesNotAllow64BitDataSizeError: str = "off?"; break; default: str = "error unspecified"; } return str; } void ThrowResult (OSStatus result, const char* str) { SDL_SetError ("Error: %s %d (%s)", str, result, AudioFilePlayerErrorStr(result)); throw result; } #if DEBUG void PrintStreamDesc (AudioStreamBasicDescription *inDesc) { if (!inDesc) { printf ("Can't print a NULL desc!\n"); return; } printf ("- - - - - - - - - - - - - - - - - - - -\n"); printf (" Sample Rate:%f\n", inDesc->mSampleRate); printf (" Format ID:%s\n", (char*)&inDesc->mFormatID); printf (" Format Flags:%lX\n", inDesc->mFormatFlags); printf (" Bytes per Packet:%ld\n", inDesc->mBytesPerPacket); printf (" Frames per Packet:%ld\n", inDesc->mFramesPerPacket); printf (" Bytes per Frame:%ld\n", inDesc->mBytesPerFrame); printf (" Channels per Frame:%ld\n", inDesc->mChannelsPerFrame); printf (" Bits per Channel:%ld\n", inDesc->mBitsPerChannel); printf ("- - - - - - - - - - - - - - - - - - - -\n"); } #endif OSStatus AudioFileManager::FileInputProc (void *inRefCon, AudioUnitRenderActionFlags inActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, AudioBuffer *ioData) { AudioFileManager* THIS = (AudioFileManager*)inRefCon; return THIS->Render(*ioData); } OSStatus AudioFileManager::Render (AudioBuffer &ioData) { OSStatus result = AudioConverterFillBuffer(mParentConverter, AudioFileManager::ACInputProc, this, &ioData.mDataByteSize, ioData.mData); if (result) { SDL_SetError ("AudioConverterFillBuffer:%ld\n", result); mParent.DoNotification (result); } else { mByteCounter += ioData.mDataByteSize / 2; AfterRender(); } return result; } OSStatus AudioFileManager::ACInputProc (AudioConverterRef inAudioConverter, UInt32* outDataSize, void** outData, void* inUserData) { AudioFileManager* THIS = (AudioFileManager*)inUserData; return THIS->GetFileData(outData, outDataSize); } AudioFileManager::~AudioFileManager () { if (mFileBuffer) { free (mFileBuffer); mFileBuffer = 0; } } AudioFilePlayer::AudioFilePlayer (const FSRef *inFileRef) : mConnected (false), mAudioFileManager (0), mConverter (0), mNotifier (0), mStartFrame (0) { SInt64 fileDataSize = 0; OpenFile (inFileRef, fileDataSize); // we want about a seconds worth of data for the buffer int secsBytes = UInt32 (mFileDescription.mSampleRate * mFileDescription.mBytesPerFrame); #if DEBUG printf("File format:\n"); PrintStreamDesc (&mFileDescription); #endif //round to a 32K boundary //if ((secsBytes & 0xFFFF8000) > (128 * 1024)) //secsBytes &= 0xFFFF8000; //else //secsBytes = (secsBytes + 0x7FFF) & 0xFFFF8000; mAudioFileManager = new AudioFileReaderThread (*this, mAudioFileID, fileDataSize, secsBytes); } // you can put a rate scalar here to play the file faster or slower // by multiplying the same rate by the desired factor // eg fileSampleRate * 2 -> twice as fast // before you create the AudioConverter void AudioFilePlayer::SetDestination (AudioUnit &inDestUnit, int inBusNumber) { if (mConnected) throw static_cast<OSStatus>(-1); //can't set dest if already engaged mPlayUnit = inDestUnit; mBusNumber = inBusNumber; OSStatus result = noErr; if (mConverter) { result = AudioConverterDispose (mConverter); THROW_RESULT("AudioConverterDispose") } AudioStreamBasicDescription destDesc; UInt32 size = sizeof (destDesc); result = AudioUnitGetProperty (inDestUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, inBusNumber, &destDesc, &size); THROW_RESULT("AudioUnitGetProperty") #if DEBUG printf("Destination format:\n"); PrintStreamDesc (&destDesc); #endif //we can "down" cast a component instance to a component ComponentDescription desc; result = GetComponentInfo ((Component)inDestUnit, &desc, 0, 0, 0); THROW_RESULT("GetComponentInfo") // we're going to use this to know which convert routine to call // a v1 audio unit will have a type of 'aunt' // a v2 audio unit will have one of several different types. mIsAUNTUnit = (desc.componentType == kAudioUnitComponentType); if (!mIsAUNTUnit) { result = badComponentInstance; THROW_RESULT("BAD COMPONENT") } // HACK - the AIFF files on CDs are in little endian order! if (mFileDescription.mFormatFlags == 0xE) mFileDescription.mFormatFlags &= ~kAudioFormatFlagIsBigEndian; result = AudioConverterNew (&mFileDescription, &destDesc, &mConverter); THROW_RESULT("AudioConverterNew") /* // if we have a mono source, we're going to copy each channel into // the destination's channel source... if (mFileDescription.mChannelsPerFrame == 1) { SInt32* channelMap = new SInt32 [destDesc.mChannelsPerFrame]; for (unsigned int i = 0; i < destDesc.mChannelsPerFrame; ++i) channelMap[i] = 0; //set first channel to all output channels result = AudioConverterSetProperty(mConverter, kAudioConverterChannelMap, (sizeof(SInt32) * destDesc.mChannelsPerFrame), channelMap); THROW_RESULT("AudioConverterSetProperty") delete [] channelMap; } */ assert (mFileDescription.mChannelsPerFrame == 2); #if 0 // this uses the better quality SRC UInt32 srcID = kAudioUnitSRCAlgorithm_Polyphase; result = AudioConverterSetProperty(mConverter, kAudioConverterSampleRateConverterAlgorithm, sizeof(srcID), &srcID); THROW_RESULT("AudioConverterSetProperty") #endif } void AudioFilePlayer::SetStartFrame (int frame) { SInt64 position = frame * 2352; mStartFrame = frame; mAudioFileManager->SetPosition (position); } int AudioFilePlayer::GetCurrentFrame () { return mStartFrame + (mAudioFileManager->GetByteCounter() / 2352); } void AudioFilePlayer::SetStopFrame (int frame) { SInt64 position = frame * 2352; mAudioFileManager->SetEndOfFile (position); } AudioFilePlayer::~AudioFilePlayer() { Disconnect(); if (mAudioFileManager) { delete mAudioFileManager; mAudioFileManager = 0; } if (mAudioFileID) { ::AudioFileClose (mAudioFileID); mAudioFileID = 0; } if (mConverter) { AudioConverterDispose (mConverter); mConverter = 0; } } void AudioFilePlayer::Connect() { #if DEBUG printf ("Connect:%x,%ld, engaged=%d\n", (int)mPlayUnit, mBusNumber, (mConnected ? 1 : 0)); #endif if (!mConnected) { mAudioFileManager->Connect(mConverter); // set the render callback for the file data to be supplied to the sound converter AU if (mIsAUNTUnit) { mInputCallback.inputProc = AudioFileManager::FileInputProc; mInputCallback.inputProcRefCon = mAudioFileManager; OSStatus result = AudioUnitSetProperty (mPlayUnit, kAudioUnitProperty_SetInputCallback, kAudioUnitScope_Input, mBusNumber, &mInputCallback, sizeof(mInputCallback)); THROW_RESULT("AudioUnitSetProperty") } mConnected = true; } } // warning noted, now please go away ;-) // #warning This should redirect the calling of notification code to some other thread void AudioFilePlayer::DoNotification (OSStatus inStatus) const { AudioFilePlayer* THIS = const_cast<AudioFilePlayer*>(this); if (mNotifier) { (*mNotifier) (mRefCon, inStatus); } else { SDL_SetError ("Notification posted with no notifier in place"); if (inStatus == kAudioFilePlay_FileIsFinished) THIS->Disconnect(); else if (inStatus != kAudioFilePlayErr_FilePlayUnderrun) THIS->Disconnect(); } } void AudioFilePlayer::Disconnect () { #if DEBUG printf ("Disconnect:%x,%ld, engaged=%d\n", (int)mPlayUnit, mBusNumber, (mConnected ? 1 : 0)); #endif if (mConnected) { mConnected = false; if (mIsAUNTUnit) { mInputCallback.inputProc = 0; mInputCallback.inputProcRefCon = 0; OSStatus result = AudioUnitSetProperty (mPlayUnit, kAudioUnitProperty_SetInputCallback, kAudioUnitScope_Input, mBusNumber, &mInputCallback, sizeof(mInputCallback)); if (result) SDL_SetError ("AudioUnitSetProperty:RemoveInputCallback:%ld", result); } mAudioFileManager->Disconnect(); } } void AudioFilePlayer::OpenFile (const FSRef *inRef, SInt64& outFileDataSize) { OSStatus result = AudioFileOpen (inRef, fsRdPerm, 0, &mAudioFileID); THROW_RESULT("AudioFileOpen") UInt32 dataSize = sizeof(AudioStreamBasicDescription); result = AudioFileGetProperty (mAudioFileID, kAudioFilePropertyDataFormat, &dataSize, &mFileDescription); THROW_RESULT("AudioFileGetProperty") dataSize = sizeof (SInt64); result = AudioFileGetProperty (mAudioFileID, kAudioFilePropertyAudioDataByteCount, &dataSize, &outFileDataSize); THROW_RESULT("AudioFileGetProperty") }