view src/cdrom/macosx/AudioFilePlayer.cpp @ 753:b14fdadd8311

Date: Thu, 4 Dec 2003 07:48:40 +0200 From: "Mike Gorchak" Subject: SDL/QNX6 new patch Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes: 1. Fixed window centering at other than the first consoles. 2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution. 3. Fixed window positioning on other than the first consoles. 4. Fixed occasional input focus lost when switching to fullscreen. 5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink). 6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches). 7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games). 8. Fixed window restore/maximize function. It works, finally.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Dec 2003 12:35:56 +0000
parents 9c6717a1c66f
children de1b2c3063b9
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org

    This file based on Apple sample code. We haven't changed the file name, 
    so if you want to see the original search for it on apple.com/developer
*/

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//  AudioFilePlayer.cpp
//
#include "AudioFilePlayer.h"

extern const char* AudioFilePlayerErrorStr (OSStatus error)
{
    const char *str;
    
    switch (error) {
    case kAudioFileUnspecifiedError:               str = "wht?"; break;
    case kAudioFileUnsupportedFileTypeError:       str = "typ?"; break;
    case kAudioFileUnsupportedDataFormatError:     str = "fmt?"; break;
    case kAudioFileUnsupportedPropertyError:       str = "pty?"; break;
    case kAudioFileBadPropertySizeError:           str = "!siz"; break;
    case kAudioFileNotOptimizedError:              str = "optm"; break;
    case kAudioFilePermissionsError:               str = "prm?"; break;
    case kAudioFileFormatNameUnavailableError:     str = "nme?"; break;
    case kAudioFileInvalidChunkError:              str = "chk?"; break;
    case kAudioFileDoesNotAllow64BitDataSizeError: str = "off?"; break;
    default: str = "error unspecified";
    }
    
    return str;
}

void ThrowResult (OSStatus result, const char* str)
{
    SDL_SetError ("Error: %s %d (%s)",
                   str, result, AudioFilePlayerErrorStr(result));
    throw result;
}

#if DEBUG
void PrintStreamDesc (AudioStreamBasicDescription *inDesc)
{
    if (!inDesc) {
        printf ("Can't print a NULL desc!\n");
        return;
    }
    
    printf ("- - - - - - - - - - - - - - - - - - - -\n");
    printf ("  Sample Rate:%f\n", inDesc->mSampleRate);
    printf ("  Format ID:%s\n", (char*)&inDesc->mFormatID);
    printf ("  Format Flags:%lX\n", inDesc->mFormatFlags);
    printf ("  Bytes per Packet:%ld\n", inDesc->mBytesPerPacket);
    printf ("  Frames per Packet:%ld\n", inDesc->mFramesPerPacket);
    printf ("  Bytes per Frame:%ld\n", inDesc->mBytesPerFrame);
    printf ("  Channels per Frame:%ld\n", inDesc->mChannelsPerFrame);
    printf ("  Bits per Channel:%ld\n", inDesc->mBitsPerChannel);
    printf ("- - - - - - - - - - - - - - - - - - - -\n");
}
#endif

OSStatus    AudioFileManager::FileInputProc (void                       *inRefCon, 
                                             AudioUnitRenderActionFlags inActionFlags,
                                             const AudioTimeStamp       *inTimeStamp, 
                                             UInt32                     inBusNumber, 
                                             AudioBuffer                *ioData)
{
    AudioFileManager* THIS = (AudioFileManager*)inRefCon;
    return THIS->Render(*ioData);
}

OSStatus    AudioFileManager::Render (AudioBuffer &ioData)
{
    OSStatus result = AudioConverterFillBuffer(mParentConverter, 
                                    AudioFileManager::ACInputProc, 
                                    this, 
                                    &ioData.mDataByteSize, 
                                    ioData.mData);
    if (result) {
        SDL_SetError ("AudioConverterFillBuffer:%ld\n", result);
        mParent.DoNotification (result);
    } else {
        mByteCounter += ioData.mDataByteSize / 2;
        AfterRender();
    }
    return result;
}

OSStatus    AudioFileManager::ACInputProc (AudioConverterRef            inAudioConverter,
                                            UInt32*                     outDataSize,
                                            void**                      outData,
                                            void*                       inUserData)
{
    AudioFileManager* THIS = (AudioFileManager*)inUserData;
    return THIS->GetFileData(outData, outDataSize);
}

AudioFileManager::~AudioFileManager ()
{
    if (mFileBuffer) {
        free (mFileBuffer);
        mFileBuffer = 0;
    }
}

AudioFilePlayer::AudioFilePlayer (const FSRef           *inFileRef)
    : mConnected (false),
      mAudioFileManager (0),
      mConverter (0),
      mNotifier (0),
      mStartFrame (0)
{
    SInt64 fileDataSize  = 0;

    OpenFile (inFileRef, fileDataSize);
        
    // we want about a seconds worth of data for the buffer
    int secsBytes = UInt32 (mFileDescription.mSampleRate * mFileDescription.mBytesPerFrame);
    
#if DEBUG
    printf("File format:\n");
    PrintStreamDesc (&mFileDescription);
#endif
    
        //round to a 32K boundary
    //if ((secsBytes & 0xFFFF8000) > (128 * 1024))
        //secsBytes &= 0xFFFF8000;
    //else
        //secsBytes = (secsBytes + 0x7FFF) & 0xFFFF8000;
                    
    mAudioFileManager = new AudioFileReaderThread (*this, 
                                                mAudioFileID, 
                                                fileDataSize,
                                                secsBytes);
}

// you can put a rate scalar here to play the file faster or slower
// by multiplying the same rate by the desired factor 
// eg fileSampleRate * 2 -> twice as fast
// before you create the AudioConverter
void    AudioFilePlayer::SetDestination (AudioUnit              &inDestUnit, 
                                int                             inBusNumber)
{
    if (mConnected) throw static_cast<OSStatus>(-1); //can't set dest if already engaged
 
    mPlayUnit = inDestUnit;
    mBusNumber = inBusNumber;

    OSStatus result = noErr;
    
    if (mConverter) {
        result = AudioConverterDispose (mConverter);
            THROW_RESULT("AudioConverterDispose")
    }
    
    AudioStreamBasicDescription     destDesc;
    UInt32  size = sizeof (destDesc);
    result = AudioUnitGetProperty (inDestUnit,
                                   kAudioUnitProperty_StreamFormat,
                                   kAudioUnitScope_Input,
                                   inBusNumber,
                                   &destDesc,
                                   &size);
        THROW_RESULT("AudioUnitGetProperty")

#if DEBUG
    printf("Destination format:\n");
    PrintStreamDesc (&destDesc);
#endif

        //we can "down" cast a component instance to a component
    ComponentDescription desc;
    result = GetComponentInfo ((Component)inDestUnit, &desc, 0, 0, 0);
        THROW_RESULT("GetComponentInfo")
        
        // we're going to use this to know which convert routine to call
        // a v1 audio unit will have a type of 'aunt'
        // a v2 audio unit will have one of several different types.
    mIsAUNTUnit = (desc.componentType == kAudioUnitComponentType);
    
    if (!mIsAUNTUnit) {
        result = badComponentInstance;
        THROW_RESULT("BAD COMPONENT")
    }

    
    // HACK - the AIFF files on CDs are in little endian order!
    if (mFileDescription.mFormatFlags == 0xE)
        mFileDescription.mFormatFlags &= ~kAudioFormatFlagIsBigEndian;
    

    result = AudioConverterNew (&mFileDescription, &destDesc, &mConverter);
        THROW_RESULT("AudioConverterNew")


/*
    // if we have a mono source, we're going to copy each channel into
    // the destination's channel source...
    if (mFileDescription.mChannelsPerFrame == 1) {
    
        SInt32* channelMap = new SInt32 [destDesc.mChannelsPerFrame];
        for (unsigned int i = 0; i < destDesc.mChannelsPerFrame; ++i)
            channelMap[i] = 0; //set first channel to all output channels
            
        result = AudioConverterSetProperty(mConverter,
                            kAudioConverterChannelMap,
                            (sizeof(SInt32) * destDesc.mChannelsPerFrame),
                            channelMap);
            THROW_RESULT("AudioConverterSetProperty")
        
        delete [] channelMap;
    }
*/
    assert (mFileDescription.mChannelsPerFrame == 2);
    
#if 0
    // this uses the better quality SRC
    UInt32 srcID = kAudioUnitSRCAlgorithm_Polyphase;
    result = AudioConverterSetProperty(mConverter,
                    kAudioConverterSampleRateConverterAlgorithm, 
                    sizeof(srcID), 
                    &srcID);
        THROW_RESULT("AudioConverterSetProperty")
#endif
}

void    AudioFilePlayer::SetStartFrame (int frame)
{
    SInt64 position = frame * 2352;

    mStartFrame = frame;
    mAudioFileManager->SetPosition (position);
}

    
int    AudioFilePlayer::GetCurrentFrame ()
{
    return mStartFrame + (mAudioFileManager->GetByteCounter() / 2352);
}
    
void    AudioFilePlayer::SetStopFrame (int frame)
{
    SInt64 position  = frame * 2352;
    
    mAudioFileManager->SetEndOfFile (position);
}
    
AudioFilePlayer::~AudioFilePlayer()
{
    Disconnect();
        
    if (mAudioFileManager) {
        delete mAudioFileManager;
        mAudioFileManager = 0;
    }
    
    if (mAudioFileID) {
        ::AudioFileClose (mAudioFileID);
        mAudioFileID = 0;
    }

    if (mConverter) {
        AudioConverterDispose (mConverter);
        mConverter = 0;
    }
}

void    AudioFilePlayer::Connect()
{
#if DEBUG
    printf ("Connect:%x,%ld, engaged=%d\n", (int)mPlayUnit, mBusNumber, (mConnected ? 1 : 0));
#endif
    if (!mConnected)
    {           
        mAudioFileManager->Connect(mConverter);
                
        // set the render callback for the file data to be supplied to the sound converter AU
        if (mIsAUNTUnit) {
            mInputCallback.inputProc = AudioFileManager::FileInputProc;
            mInputCallback.inputProcRefCon = mAudioFileManager;

            OSStatus result = AudioUnitSetProperty (mPlayUnit, 
                                kAudioUnitProperty_SetInputCallback, 
                                kAudioUnitScope_Input, 
                                mBusNumber,
                                &mInputCallback, 
                                sizeof(mInputCallback));
            THROW_RESULT("AudioUnitSetProperty")
        }
        mConnected = true;
    }
}

// warning noted, now please go away ;-)
// #warning This should redirect the calling of notification code to some other thread
void    AudioFilePlayer::DoNotification (OSStatus inStatus) const
{
    AudioFilePlayer* THIS = const_cast<AudioFilePlayer*>(this);
        
    if (mNotifier) {
        (*mNotifier) (mRefCon, inStatus);
    } 
    
    else {
        SDL_SetError ("Notification posted with no notifier in place");
        
        if (inStatus == kAudioFilePlay_FileIsFinished)
            THIS->Disconnect();
        else if (inStatus != kAudioFilePlayErr_FilePlayUnderrun)
            THIS->Disconnect();
    }
}

void    AudioFilePlayer::Disconnect ()
{
#if DEBUG
    printf ("Disconnect:%x,%ld, engaged=%d\n", (int)mPlayUnit, mBusNumber, (mConnected ? 1 : 0));
#endif
    if (mConnected)
    {
        mConnected = false;
            
        if (mIsAUNTUnit) {
            mInputCallback.inputProc = 0;
            mInputCallback.inputProcRefCon = 0;
            OSStatus result = AudioUnitSetProperty (mPlayUnit, 
                                            kAudioUnitProperty_SetInputCallback, 
                                            kAudioUnitScope_Input, 
                                            mBusNumber,
                                            &mInputCallback, 
                                            sizeof(mInputCallback));
            if (result) 
                SDL_SetError ("AudioUnitSetProperty:RemoveInputCallback:%ld", result);

        }
        
        mAudioFileManager->Disconnect();
    }
}

void    AudioFilePlayer::OpenFile (const FSRef *inRef, SInt64& outFileDataSize)
{       
    OSStatus result = AudioFileOpen (inRef, fsRdPerm, 0, &mAudioFileID);
        THROW_RESULT("AudioFileOpen")
        
    UInt32 dataSize = sizeof(AudioStreamBasicDescription);
    result = AudioFileGetProperty (mAudioFileID, 
                            kAudioFilePropertyDataFormat, 
                            &dataSize, 
                            &mFileDescription);
        THROW_RESULT("AudioFileGetProperty")
    
    dataSize = sizeof (SInt64);
    result = AudioFileGetProperty (mAudioFileID, 
                            kAudioFilePropertyAudioDataByteCount, 
                            &dataSize, 
                            &outFileDataSize);
        THROW_RESULT("AudioFileGetProperty")
}