Mercurial > sdl-ios-xcode
view src/audio/sun/SDL_sunaudio.c @ 753:b14fdadd8311
Date: Thu, 4 Dec 2003 07:48:40 +0200
From: "Mike Gorchak"
Subject: SDL/QNX6 new patch
Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes:
1. Fixed window centering at other than the first consoles.
2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution.
3. Fixed window positioning on other than the first consoles.
4. Fixed occasional input focus lost when switching to fullscreen.
5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink).
6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches).
7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games).
8. Fixed window restore/maximize function. It works, finally.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 Dec 2003 12:35:56 +0000 |
parents | f6ffac90895c |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Allow access to a raw mixing buffer */ #include <stdlib.h> #include <stdio.h> #include <fcntl.h> #include <errno.h> #include <string.h> #ifdef __NetBSD__ #include <sys/ioctl.h> #include <sys/audioio.h> #endif #ifdef __SVR4 #include <sys/audioio.h> #else #include <sys/time.h> #include <sys/types.h> #endif #include <unistd.h> #include "SDL_endian.h" #include "SDL_audio.h" #include "SDL_audiomem.h" #include "SDL_audiodev_c.h" #include "SDL_sunaudio.h" #include "SDL_audio_c.h" #include "SDL_timer.h" /* Open the audio device for playback, and don't block if busy */ #define OPEN_FLAGS (O_WRONLY|O_NONBLOCK) /* Audio driver functions */ static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec); static void DSP_WaitAudio(_THIS); static void DSP_PlayAudio(_THIS); static Uint8 *DSP_GetAudioBuf(_THIS); static void DSP_CloseAudio(_THIS); /* Audio driver bootstrap functions */ static int Audio_Available(void) { int fd; int available; available = 0; fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 1); if ( fd >= 0 ) { available = 1; close(fd); } return(available); } static void Audio_DeleteDevice(SDL_AudioDevice *device) { free(device->hidden); free(device); } static SDL_AudioDevice *Audio_CreateDevice(int devindex) { SDL_AudioDevice *this; /* Initialize all variables that we clean on shutdown */ this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); if ( this ) { memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) malloc((sizeof *this->hidden)); } if ( (this == NULL) || (this->hidden == NULL) ) { SDL_OutOfMemory(); if ( this ) { free(this); } return(0); } memset(this->hidden, 0, (sizeof *this->hidden)); audio_fd = -1; /* Set the function pointers */ this->OpenAudio = DSP_OpenAudio; this->WaitAudio = DSP_WaitAudio; this->PlayAudio = DSP_PlayAudio; this->GetAudioBuf = DSP_GetAudioBuf; this->CloseAudio = DSP_CloseAudio; this->free = Audio_DeleteDevice; return this; } AudioBootStrap SUNAUDIO_bootstrap = { "audio", "UNIX /dev/audio interface", Audio_Available, Audio_CreateDevice }; #ifdef DEBUG_AUDIO void CheckUnderflow(_THIS) { #ifdef AUDIO_GETINFO audio_info_t info; int left; ioctl(audio_fd, AUDIO_GETINFO, &info); left = (written - info.play.samples); if ( written && (left == 0) ) { fprintf(stderr, "audio underflow!\n"); } #endif } #endif void DSP_WaitAudio(_THIS) { #ifdef AUDIO_GETINFO #define SLEEP_FUDGE 10 /* 10 ms scheduling fudge factor */ audio_info_t info; Sint32 left; ioctl(audio_fd, AUDIO_GETINFO, &info); left = (written - info.play.samples); if ( left > fragsize ) { Sint32 sleepy; sleepy = ((left - fragsize)/frequency); sleepy -= SLEEP_FUDGE; if ( sleepy > 0 ) { SDL_Delay(sleepy); } } #else fd_set fdset; FD_ZERO(&fdset); FD_SET(audio_fd, &fdset); select(audio_fd+1, NULL, &fdset, NULL, NULL); #endif } void DSP_PlayAudio(_THIS) { static Uint8 snd2au(int sample); /* Write the audio data */ if ( ulaw_only ) { /* Assuming that this->spec.freq >= 8000 Hz */ int accum, incr, pos; Uint8 *aubuf; accum = 0; incr = this->spec.freq/8; aubuf = ulaw_buf; switch (audio_fmt & 0xFF) { case 8: { Uint8 *sndbuf; sndbuf = mixbuf; for ( pos=0; pos < fragsize; ++pos ) { *aubuf = snd2au((0x80-*sndbuf)*64); accum += incr; while ( accum > 0 ) { accum -= 1000; sndbuf += 1; } aubuf += 1; } } break; case 16: { Sint16 *sndbuf; sndbuf = (Sint16 *)mixbuf; for ( pos=0; pos < fragsize; ++pos ) { *aubuf = snd2au(*sndbuf/4); accum += incr; while ( accum > 0 ) { accum -= 1000; sndbuf += 1; } aubuf += 1; } } break; } #ifdef DEBUG_AUDIO CheckUnderflow(this); #endif if ( write(audio_fd, ulaw_buf, fragsize) < 0 ) { /* Assume fatal error, for now */ this->enabled = 0; } written += fragsize; } else { #ifdef DEBUG_AUDIO CheckUnderflow(this); #endif if ( write(audio_fd, mixbuf, this->spec.size) < 0 ) { /* Assume fatal error, for now */ this->enabled = 0; } written += fragsize; } } Uint8 *DSP_GetAudioBuf(_THIS) { return(mixbuf); } void DSP_CloseAudio(_THIS) { if ( mixbuf != NULL ) { SDL_FreeAudioMem(mixbuf); mixbuf = NULL; } if ( ulaw_buf != NULL ) { free(ulaw_buf); ulaw_buf = NULL; } close(audio_fd); } int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec) { char audiodev[1024]; #ifdef AUDIO_SETINFO int enc; #endif int desired_freq = spec->freq; /* Initialize our freeable variables, in case we fail*/ audio_fd = -1; mixbuf = NULL; ulaw_buf = NULL; /* Determine the audio parameters from the AudioSpec */ switch ( spec->format & 0xFF ) { case 8: { /* Unsigned 8 bit audio data */ spec->format = AUDIO_U8; #ifdef AUDIO_SETINFO enc = AUDIO_ENCODING_LINEAR8; #endif } break; case 16: { /* Signed 16 bit audio data */ spec->format = AUDIO_S16SYS; #ifdef AUDIO_SETINFO enc = AUDIO_ENCODING_LINEAR; #endif } break; default: { SDL_SetError("Unsupported audio format"); return(-1); } } audio_fmt = spec->format; /* Open the audio device */ audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 1); if ( audio_fd < 0 ) { SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); return(-1); } ulaw_only = 0; /* modern Suns do support linear audio */ #ifdef AUDIO_SETINFO for(;;) { audio_info_t info; AUDIO_INITINFO(&info); /* init all fields to "no change" */ /* Try to set the requested settings */ info.play.sample_rate = spec->freq; info.play.channels = spec->channels; info.play.precision = (enc == AUDIO_ENCODING_ULAW) ? 8 : spec->format & 0xff; info.play.encoding = enc; if( ioctl(audio_fd, AUDIO_SETINFO, &info) == 0 ) { /* Check to be sure we got what we wanted */ if(ioctl(audio_fd, AUDIO_GETINFO, &info) < 0) { SDL_SetError("Error getting audio parameters: %s", strerror(errno)); return -1; } if(info.play.encoding == enc && info.play.precision == (spec->format & 0xff) && info.play.channels == spec->channels) { /* Yow! All seems to be well! */ spec->freq = info.play.sample_rate; break; } } switch(enc) { case AUDIO_ENCODING_LINEAR8: /* unsigned 8bit apparently not supported here */ enc = AUDIO_ENCODING_LINEAR; spec->format = AUDIO_S16SYS; break; /* try again */ case AUDIO_ENCODING_LINEAR: /* linear 16bit didn't work either, resort to µ-law */ enc = AUDIO_ENCODING_ULAW; spec->channels = 1; spec->freq = 8000; spec->format = AUDIO_U8; ulaw_only = 1; break; default: /* oh well... */ SDL_SetError("Error setting audio parameters: %s", strerror(errno)); return -1; } } #endif /* AUDIO_SETINFO */ written = 0; /* We can actually convert on-the-fly to U-Law */ if ( ulaw_only ) { spec->freq = desired_freq; fragsize = (spec->samples*1000)/(spec->freq/8); frequency = 8; ulaw_buf = (Uint8 *)malloc(fragsize); if ( ulaw_buf == NULL ) { SDL_OutOfMemory(); return(-1); } spec->channels = 1; } else { fragsize = spec->samples; frequency = spec->freq/1000; } #ifdef DEBUG_AUDIO fprintf(stderr, "Audio device %s U-Law only\n", ulaw_only ? "is" : "is not"); fprintf(stderr, "format=0x%x chan=%d freq=%d\n", spec->format, spec->channels, spec->freq); #endif /* Update the fragment size as size in bytes */ SDL_CalculateAudioSpec(spec); /* Allocate mixing buffer */ mixbuf = (Uint8 *)SDL_AllocAudioMem(spec->size); if ( mixbuf == NULL ) { SDL_OutOfMemory(); return(-1); } memset(mixbuf, spec->silence, spec->size); /* We're ready to rock and roll. :-) */ return(0); } /************************************************************************/ /* This function (snd2au()) copyrighted: */ /************************************************************************/ /* Copyright 1989 by Rich Gopstein and Harris Corporation */ /* */ /* Permission to use, copy, modify, and distribute this software */ /* and its documentation for any purpose and without fee is */ /* hereby granted, provided that the above copyright notice */ /* appears in all copies and that both that copyright notice and */ /* this permission notice appear in supporting documentation, and */ /* that the name of Rich Gopstein and Harris Corporation not be */ /* used in advertising or publicity pertaining to distribution */ /* of the software without specific, written prior permission. */ /* Rich Gopstein and Harris Corporation make no representations */ /* about the suitability of this software for any purpose. It */ /* provided "as is" without express or implied warranty. */ /************************************************************************/ static Uint8 snd2au(int sample) { int mask; if (sample < 0) { sample = -sample; mask = 0x7f; } else { mask = 0xff; } if (sample < 32) { sample = 0xF0 | (15 - sample / 2); } else if (sample < 96) { sample = 0xE0 | (15 - (sample - 32) / 4); } else if (sample < 224) { sample = 0xD0 | (15 - (sample - 96) / 8); } else if (sample < 480) { sample = 0xC0 | (15 - (sample - 224) / 16); } else if (sample < 992) { sample = 0xB0 | (15 - (sample - 480) / 32); } else if (sample < 2016) { sample = 0xA0 | (15 - (sample - 992) / 64); } else if (sample < 4064) { sample = 0x90 | (15 - (sample - 2016) / 128); } else if (sample < 8160) { sample = 0x80 | (15 - (sample - 4064) / 256); } else { sample = 0x80; } return (mask & sample); }