Mercurial > sdl-ios-xcode
view src/audio/SDL_sysaudio.h @ 753:b14fdadd8311
Date: Thu, 4 Dec 2003 07:48:40 +0200
From: "Mike Gorchak"
Subject: SDL/QNX6 new patch
Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes:
1. Fixed window centering at other than the first consoles.
2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution.
3. Fixed window positioning on other than the first consoles.
4. Fixed occasional input focus lost when switching to fullscreen.
5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink).
6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches).
7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games).
8. Fixed window restore/maximize function. It works, finally.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 Dec 2003 12:35:56 +0000 |
parents | 8bedd6d61642 |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_sysaudio_h #define _SDL_sysaudio_h #include "SDL_mutex.h" #include "SDL_thread.h" /* The SDL audio driver */ typedef struct SDL_AudioDevice SDL_AudioDevice; /* Define the SDL audio driver structure */ #define _THIS SDL_AudioDevice *_this #ifndef _STATUS #define _STATUS SDL_status *status #endif struct SDL_AudioDevice { /* * * */ /* The name of this audio driver */ const char *name; /* * * */ /* The description of this audio driver */ const char *desc; /* * * */ /* Public driver functions */ int (*OpenAudio)(_THIS, SDL_AudioSpec *spec); void (*ThreadInit)(_THIS); /* Called by audio thread at start */ void (*WaitAudio)(_THIS); void (*PlayAudio)(_THIS); Uint8 *(*GetAudioBuf)(_THIS); void (*WaitDone)(_THIS); void (*CloseAudio)(_THIS); /* * * */ /* Lock / Unlock functions added for the Mac port */ void (*LockAudio)(_THIS); void (*UnlockAudio)(_THIS); /* * * */ /* Data common to all devices */ /* The current audio specification (shared with audio thread) */ SDL_AudioSpec spec; /* An audio conversion block for audio format emulation */ SDL_AudioCVT convert; /* Current state flags */ int enabled; int paused; int opened; /* Fake audio buffer for when the audio hardware is busy */ Uint8 *fake_stream; /* A semaphore for locking the mixing buffers */ SDL_mutex *mixer_lock; /* A thread to feed the audio device */ SDL_Thread *thread; Uint32 threadid; /* * * */ /* Data private to this driver */ struct SDL_PrivateAudioData *hidden; /* * * */ /* The function used to dispose of this structure */ void (*free)(_THIS); }; #undef _THIS typedef struct AudioBootStrap { const char *name; const char *desc; int (*available)(void); SDL_AudioDevice *(*create)(int devindex); } AudioBootStrap; #ifdef OPENBSD_AUDIO_SUPPORT extern AudioBootStrap OPENBSD_AUDIO_bootstrap; #endif #ifdef OSS_SUPPORT extern AudioBootStrap DSP_bootstrap; extern AudioBootStrap DMA_bootstrap; #endif #ifdef ALSA_SUPPORT extern AudioBootStrap ALSA_bootstrap; #endif #ifdef QNXNTOAUDIO_SUPPORT extern AudioBootStrap QNXNTOAUDIO_bootstrap; #endif #ifdef SUNAUDIO_SUPPORT extern AudioBootStrap SUNAUDIO_bootstrap; #endif #ifdef DMEDIA_SUPPORT extern AudioBootStrap DMEDIA_bootstrap; #endif #ifdef ARTSC_SUPPORT extern AudioBootStrap ARTSC_bootstrap; #endif #ifdef ESD_SUPPORT extern AudioBootStrap ESD_bootstrap; #endif #ifdef NAS_SUPPORT extern AudioBootStrap NAS_bootstrap; #endif #ifdef ENABLE_DIRECTX extern AudioBootStrap DSOUND_bootstrap; #endif #ifdef ENABLE_WINDIB extern AudioBootStrap WAVEOUT_bootstrap; #endif #ifdef _AIX extern AudioBootStrap Paud_bootstrap; #endif #ifdef __BEOS__ extern AudioBootStrap BAUDIO_bootstrap; #endif #if defined(macintosh) || TARGET_API_MAC_CARBON extern AudioBootStrap SNDMGR_bootstrap; #endif #ifdef ENABLE_AHI extern AudioBootStrap AHI_bootstrap; #endif #ifdef MINTAUDIO_SUPPORT extern AudioBootStrap MINTAUDIO_GSXB_bootstrap; extern AudioBootStrap MINTAUDIO_MCSN_bootstrap; extern AudioBootStrap MINTAUDIO_STFA_bootstrap; extern AudioBootStrap MINTAUDIO_XBIOS_bootstrap; extern AudioBootStrap MINTAUDIO_DMA8_bootstrap; #endif #ifdef DISKAUD_SUPPORT extern AudioBootStrap DISKAUD_bootstrap; #endif #ifdef ENABLE_DC extern AudioBootStrap DCAUD_bootstrap; #endif #ifdef DRENDERER_SUPPORT extern AudioBootStrap DRENDERER_bootstrap; #endif #ifdef MMEAUDIO_SUPPORT extern AudioBootStrap MMEAUDIO_bootstrap; #endif /* This is the current audio device */ extern SDL_AudioDevice *current_audio; #endif /* _SDL_sysaudio_h */