Mercurial > sdl-ios-xcode
view docs/html/sdlsettimer.html @ 753:b14fdadd8311
Date: Thu, 4 Dec 2003 07:48:40 +0200
From: "Mike Gorchak"
Subject: SDL/QNX6 new patch
Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes:
1. Fixed window centering at other than the first consoles.
2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution.
3. Fixed window positioning on other than the first consoles.
4. Fixed occasional input focus lost when switching to fullscreen.
5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink).
6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches).
7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games).
8. Fixed window restore/maximize function. It works, finally.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 Dec 2003 12:35:56 +0000 |
parents | e5bc29de3f0a |
children | 355632dca928 |
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<HTML ><HEAD ><TITLE >SDL_SetTimer</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.64 "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Time" HREF="time.html"><LINK REL="PREVIOUS" TITLE="SDL_RemoveTimer" HREF="sdlremovetimer.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlremovetimer.html" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" > </TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLSETTIMER" >SDL_SetTimer</A ></H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN8169" ></A ><H2 >Name</H2 >SDL_SetTimer -- Set a callback to run after the specified number of milliseconds has elapsed.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN8172" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN8173" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_SetTimer</B ></CODE >(Uint32 interval, SDL_TimerCallback callback);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="SDLTIMERCALLBACK" ></A ><H2 >Callback</H2 ><P >/* Function prototype for the timer callback function */ typedef Uint32 (*SDL_TimerCallback)(Uint32 interval);</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN8182" ></A ><H2 >Description</H2 ><P >Set a callback to run after the specified number of milliseconds has elapsed. The callback function is passed the current timer interval and returns the next timer interval. If the returned value is the same as the one passed in, the periodic alarm continues, otherwise a new alarm is scheduled.</P ><P >To cancel a currently running timer, call <TT CLASS="FUNCTION" >SDL_SetTimer(0, NULL);</TT ></P ><P >The timer callback function may run in a different thread than your main constant, and so shouldn't call any functions from within itself.</P ><P >The maximum resolution of this timer is 10 ms, which means that if you request a 16 ms timer, your callback will run approximately 20 ms later on an unloaded system. If you wanted to set a flag signaling a frame update at 30 frames per second (every 33 ms), you might set a timer for 30 ms (see example below).</P ><P >If you use this function, you need to pass <TT CLASS="LITERAL" >SDL_INIT_TIMER</TT > to <TT CLASS="FUNCTION" >SDL_Init()</TT >.</P ><DIV CLASS="NOTE" ><BLOCKQUOTE CLASS="NOTE" ><P ><B >Note: </B >This function is kept for compatibility but has been superseded by the new timer functions <A HREF="sdladdtimer.html" >SDL_AddTimer</A > and <A HREF="sdlremovetimer.html" >SDL_RemoveTimer</A > which support multiple timers.</P ></BLOCKQUOTE ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN8196" ></A ><H2 >Examples</H2 ><P ><PRE CLASS="PROGRAMLISTING" >SDL_SetTimer((33/10)*10, my_callback);</PRE ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN8200" ></A ><H2 >See Also</H2 ><P ><A HREF="sdladdtimer.html" ><TT CLASS="FUNCTION" >SDL_AddTimer</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlremovetimer.html" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" > </TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_RemoveTimer</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="time.html" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" > </TD ></TR ></TABLE ></DIV ></BODY ></HTML >