view docs/html/sdlseteventfilter.html @ 753:b14fdadd8311

Date: Thu, 4 Dec 2003 07:48:40 +0200 From: "Mike Gorchak" Subject: SDL/QNX6 new patch Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes: 1. Fixed window centering at other than the first consoles. 2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution. 3. Fixed window positioning on other than the first consoles. 4. Fixed occasional input focus lost when switching to fullscreen. 5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink). 6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches). 7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games). 8. Fixed window restore/maximize function. It works, finally.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Dec 2003 12:35:56 +0000
parents e5bc29de3f0a
children 355632dca928
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><H1
><A
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>SDL_SetEventFilter</A
></H1
><DIV
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><A
NAME="AEN5187"
></A
><H2
>Name</H2
>SDL_SetEventFilter&nbsp;--&nbsp;Sets up a filter to process all events before they are posted 
to the event queue.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
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><H2
>Synopsis</H2
><DIV
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_SetEventFilter</B
></CODE
>(SDL_EventFilter filter);</CODE
></P
><P
></P
></DIV
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><DIV
CLASS="REFSECT1"
><A
NAME="AEN5197"
></A
><H2
>Description</H2
><P
>This function sets up a filter to process all events before they are posted 
to the event queue.  This is a very powerful and flexible feature.  The filter 
is prototyped as:
<PRE
CLASS="PROGRAMLISTING"
>typedef int (*SDL_EventFilter)(const SDL_Event *event);</PRE
>
If the filter returns <SPAN
CLASS="RETURNVALUE"
>1</SPAN
>, then the event will be 
added to the internal queue.  If it returns <SPAN
CLASS="RETURNVALUE"
>0</SPAN
>, 
then the event will be dropped from the queue.  This allows selective
filtering of dynamically.</P
><P
>There is one caveat when dealing with the <TT
CLASS="LITERAL"
>SDL_QUITEVENT</TT
> event type.  The
event filter is only called when the window manager desires to close the
application window.  If the event filter returns 1, then the window will
be closed, otherwise the window will remain open if possible.
If the quit event is generated by an interrupt signal, it will bypass the
internal queue and be delivered to the application at the next event poll.</P
><DIV
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><BLOCKQUOTE
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><P
><B
>Note: </B
>Events pushed onto the queue with <A
HREF="sdlpushevent.html"
><TT
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>SDL_PushEvent</TT
></A
> or <A
HREF="sdlpeepevents.html"
><TT
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>SDL_PeepEvents</TT
></A
> do not get passed through the event filter.</P
></BLOCKQUOTE
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><DIV
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><BLOCKQUOTE
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><P
><B
>Note: </B
><I
CLASS="EMPHASIS"
>Be Careful!</I
> The event filter function may run in a different thread so be careful what you do within it.</P
></BLOCKQUOTE
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><H2
>See Also</H2
><P
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><SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
></A
>,
<A
HREF="sdlgeteventfilter.html"
><TT
CLASS="FUNCTION"
>SDL_GetEventFilter</TT
></A
>,
<A
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><TT
CLASS="FUNCTION"
>SDL_PushEvent</TT
></A
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