Mercurial > sdl-ios-xcode
view docs/html/sdlsemtrywait.html @ 753:b14fdadd8311
Date: Thu, 4 Dec 2003 07:48:40 +0200
From: "Mike Gorchak"
Subject: SDL/QNX6 new patch
Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes:
1. Fixed window centering at other than the first consoles.
2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution.
3. Fixed window positioning on other than the first consoles.
4. Fixed occasional input focus lost when switching to fullscreen.
5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink).
6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches).
7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games).
8. Fixed window restore/maximize function. It works, finally.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 Dec 2003 12:35:56 +0000 |
parents | e5bc29de3f0a |
children | 355632dca928 |
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<HTML ><HEAD ><TITLE >SDL_SemTryWait</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.64 "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Multi-threaded Programming" HREF="thread.html"><LINK REL="PREVIOUS" TITLE="SDL_SemWait" HREF="sdlsemwait.html"><LINK REL="NEXT" TITLE="SDL_SemWaitTimeout" HREF="sdlsemwaittimeout.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlsemwait.html" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlsemwaittimeout.html" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLSEMTRYWAIT" >SDL_SemTryWait</A ></H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN7681" ></A ><H2 >Name</H2 >SDL_SemTryWait -- Attempt to lock a semaphore but don't suspend the thread.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN7684" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN7685" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h" #include "SDL_thread.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_SemTryWait</B ></CODE >(SDL_sem *sem);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7691" ></A ><H2 >Description</H2 ><P ><TT CLASS="FUNCTION" >SDL_SemTryWait</TT > is a non-blocking varient of <A HREF="sdlsemwait.html" ><TT CLASS="FUNCTION" >SDL_SemWait</TT ></A >. If the value of the semaphore pointed to by <TT CLASS="PARAMETER" ><I >sem</I ></TT > is positive it will atomically decrement the semaphore value and return 0, otherwise it will return <SPAN CLASS="RETURNVALUE" >SDL_MUTEX_TIMEOUT</SPAN > instead of suspending the thread.</P ><P >After <TT CLASS="FUNCTION" >SDL_SemTryWait</TT > is successful, the semaphore can be released and its count atomically incremented by a successful call to <A HREF="sdlsempost.html" >SDL_SemPost</A >.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7702" ></A ><H2 >Return Value</H2 ><P >Returns <SPAN CLASS="RETURNVALUE" >0</SPAN > if the semaphore was successfully locked or either <SPAN CLASS="RETURNVALUE" >SDL_MUTEX_TIMEOUT</SPAN > or <SPAN CLASS="RETURNVALUE" >-1</SPAN > if the thread would have suspended or there was an error, respectivly.</P ><P >If the semaphore was not successfully locked, the semaphore will be unchanged.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7709" ></A ><H2 >Examples</H2 ><P ><PRE CLASS="PROGRAMLISTING" >res = SDL_SemTryWait(my_sem); if (res == SDL_MUTEX_TIMEOUT) { return TRY_AGAIN; } if (res == -1) { return WAIT_ERROR; } ... SDL_SemPost(my_sem);</PRE ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7713" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlcreatesemaphore.html" ><TT CLASS="FUNCTION" >SDL_CreateSemaphore</TT ></A >, <A HREF="sdldestroysemaphore.html" ><TT CLASS="FUNCTION" >SDL_DestroySemaphore</TT ></A >, <A HREF="sdlsemwait.html" ><TT CLASS="FUNCTION" >SDL_SemWait</TT ></A >, <A HREF="sdlsemwaittimeout.html" ><TT CLASS="FUNCTION" >SDL_SemWaitTimeout</TT ></A >, <A HREF="sdlsempost.html" ><TT CLASS="FUNCTION" >SDL_SemPost</TT ></A >, <A HREF="sdlsemvalue.html" ><TT CLASS="FUNCTION" >SDL_SemValue</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlsemwait.html" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlsemwaittimeout.html" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_SemWait</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="thread.html" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_SemWaitTimeout</TD ></TR ></TABLE ></DIV ></BODY ></HTML >