view docs/html/sdljoystickeventstate.html @ 753:b14fdadd8311

Date: Thu, 4 Dec 2003 07:48:40 +0200 From: "Mike Gorchak" Subject: SDL/QNX6 new patch Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes: 1. Fixed window centering at other than the first consoles. 2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution. 3. Fixed window positioning on other than the first consoles. 4. Fixed occasional input focus lost when switching to fullscreen. 5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink). 6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches). 7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games). 8. Fixed window restore/maximize function. It works, finally.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Dec 2003 12:35:56 +0000
parents e5bc29de3f0a
children 355632dca928
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>SDL_JoystickEventState</TITLE
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><H1
><A
NAME="SDLJOYSTICKEVENTSTATE"
>SDL_JoystickEventState</A
></H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN5581"
></A
><H2
>Name</H2
>SDL_JoystickEventState&nbsp;--&nbsp;Enable/disable joystick event polling</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN5584"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
NAME="AEN5585"
></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_JoystickEventState</B
></CODE
>(int state);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN5591"
></A
><H2
>Description</H2
><P
>This function is used to enable or disable joystick event processing. With joystick event processing disabled you will have to update joystick states with <A
HREF="sdljoystickupdate.html"
><TT
CLASS="FUNCTION"
>SDL_JoystickUpdate</TT
></A
> and read the joystick information manually. <TT
CLASS="PARAMETER"
><I
>state</I
></TT
> is either <TT
CLASS="LITERAL"
>SDL_QUERY</TT
>, <TT
CLASS="LITERAL"
>SDL_ENABLE</TT
> or <TT
CLASS="LITERAL"
>SDL_IGNORE</TT
>.</P
><DIV
CLASS="NOTE"
><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
>Joystick event handling is prefered</P
></BLOCKQUOTE
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN5602"
></A
><H2
>Return Value</H2
><P
>If <TT
CLASS="PARAMETER"
><I
>state</I
></TT
> is <TT
CLASS="LITERAL"
>SDL_QUERY</TT
> then the current state is returned, otherwise the new processing <TT
CLASS="PARAMETER"
><I
>state</I
></TT
> is returned.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN5608"
></A
><H2
>See Also</H2
><P
><A
HREF="joystick.html"
>SDL Joystick Functions</A
>,
<A
HREF="sdljoystickupdate.html"
><TT
CLASS="FUNCTION"
>SDL_JoystickUpdate</TT
></A
>,
<A
HREF="sdljoyaxisevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_JoyAxisEvent</SPAN
></A
>,
<A
HREF="sdljoyballevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_JoyBallEvent</SPAN
></A
>,
<A
HREF="sdljoybuttonevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_JoyButtonEvent</SPAN
></A
>,
<A
HREF="sdljoyhatevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_JoyHatEvent</SPAN
></A
></P
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