view docs/html/sdlglsetattribute.html @ 753:b14fdadd8311

Date: Thu, 4 Dec 2003 07:48:40 +0200 From: "Mike Gorchak" Subject: SDL/QNX6 new patch Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes: 1. Fixed window centering at other than the first consoles. 2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution. 3. Fixed window positioning on other than the first consoles. 4. Fixed occasional input focus lost when switching to fullscreen. 5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink). 6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches). 7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games). 8. Fixed window restore/maximize function. It works, finally.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Dec 2003 12:35:56 +0000
parents e5bc29de3f0a
children 355632dca928
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><H1
><A
NAME="SDLGLSETATTRIBUTE"
>SDL_GL_SetAttribute</A
></H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN2358"
></A
><H2
>Name</H2
>SDL_GL_SetAttribute&nbsp;--&nbsp;Set a special SDL/OpenGL attribute</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN2361"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
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></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_GL_SetAttribute</B
></CODE
>(SDL_GLattr attr, int value);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN2368"
></A
><H2
>Description</H2
><P
>Sets the OpenGL <A
HREF="sdlglattr.html"
>attribute</A
> <TT
CLASS="PARAMETER"
><I
>attr</I
></TT
> to <TT
CLASS="PARAMETER"
><I
>value</I
></TT
>. The attributes you set don't take effect until after a call to <A
HREF="sdlsetvideomode.html"
><TT
CLASS="FUNCTION"
>SDL_SetVideoMode</TT
></A
>. You should use <A
HREF="sdlglgetattribute.html"
><TT
CLASS="FUNCTION"
>SDL_GL_GetAttribute</TT
></A
> to check the values after a <TT
CLASS="FUNCTION"
>SDL_SetVideoMode</TT
> call.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN2379"
></A
><H2
>Return Value</H2
><P
>Returns <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> on success, or <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> on error.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN2384"
></A
><H2
>Example</H2
><PRE
CLASS="PROGRAMLISTING"
>SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
if ( (screen=SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL )) == NULL ) {
  fprintf(stderr, "Couldn't set GL mode: %s\n", SDL_GetError());
  SDL_Quit();
  return;
}</PRE
><DIV
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><BLOCKQUOTE
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><P
><B
>Note: </B
>The <TT
CLASS="LITERAL"
>SDL_DOUBLEBUF</TT
> flag is not required to enable double buffering when setting an OpenGL video mode. Double buffering is enabled or disabled using the SDL_GL_DOUBLEBUFFER attribute.</P
></BLOCKQUOTE
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><A
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></A
><H2
>See Also</H2
><P
><A
HREF="sdlglgetattribute.html"
><TT
CLASS="FUNCTION"
>SDL_GL_GetAttribute</TT
></A
>,
<A
HREF="sdlglattr.html"
>GL Attributes</A
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