Mercurial > sdl-ios-xcode
view docs/html/sdlcreatergbsurfacefrom.html @ 753:b14fdadd8311
Date: Thu, 4 Dec 2003 07:48:40 +0200
From: "Mike Gorchak"
Subject: SDL/QNX6 new patch
Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes:
1. Fixed window centering at other than the first consoles.
2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution.
3. Fixed window positioning on other than the first consoles.
4. Fixed occasional input focus lost when switching to fullscreen.
5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink).
6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches).
7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games).
8. Fixed window restore/maximize function. It works, finally.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 Dec 2003 12:35:56 +0000 |
parents | e5bc29de3f0a |
children | 355632dca928 |
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<HTML ><HEAD ><TITLE >SDL_CreateRGBSurfaceFrom</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.64 "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_CreateRGBSurface" HREF="sdlcreatergbsurface.html"><LINK REL="NEXT" TITLE="SDL_FreeSurface" HREF="sdlfreesurface.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlcreatergbsurface.html" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlfreesurface.html" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLCREATERGBSURFACEFROM" >SDL_CreateRGBSurfaceFrom</A ></H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN1472" ></A ><H2 >Name</H2 >SDL_CreateRGBSurfaceFrom -- Create an SDL_Surface from pixel data</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN1475" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN1476" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >SDL_Surface *<B CLASS="FSFUNC" >SDL_CreateRGBSurfaceFrom</B ></CODE >(void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1482" ></A ><H2 >Description</H2 ><P >Creates an SDL_Surface from the provided pixel data.</P ><P >The data stored in <TT CLASS="PARAMETER" ><I >pixels</I ></TT > is assumed to be of the <TT CLASS="PARAMETER" ><I >depth</I ></TT > specified in the parameter list. The pixel data is not copied into the <SPAN CLASS="STRUCTNAME" >SDL_Surface</SPAN > structure so it should not be freed until the surface has been freed with a called to <A HREF="sdlfreesurface.html" >SDL_FreeSurface</A >. <TT CLASS="PARAMETER" ><I >pitch</I ></TT > is the length of each scanline in bytes. </P ><P >See <A HREF="sdlcreatergbsurface.html" ><TT CLASS="FUNCTION" >SDL_CreateRGBSurface</TT ></A > for a more detailed description of the other parameters.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1494" ></A ><H2 >Return Value</H2 ><P >Returns the created surface, or <SPAN CLASS="RETURNVALUE" >NULL</SPAN > upon error.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1498" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlcreatergbsurface.html" ><TT CLASS="FUNCTION" >SDL_CreateRGBSurface</TT ></A >, <A HREF="sdlfreesurface.html" ><TT CLASS="FUNCTION" >SDL_FreeSurface</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlcreatergbsurface.html" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlfreesurface.html" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_CreateRGBSurface</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_FreeSurface</TD ></TR ></TABLE ></DIV ></BODY ></HTML >