Mercurial > sdl-ios-xcode
view docs/html/sdlconvertaudio.html @ 753:b14fdadd8311
Date: Thu, 4 Dec 2003 07:48:40 +0200
From: "Mike Gorchak"
Subject: SDL/QNX6 new patch
Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes:
1. Fixed window centering at other than the first consoles.
2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution.
3. Fixed window positioning on other than the first consoles.
4. Fixed occasional input focus lost when switching to fullscreen.
5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink).
6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches).
7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games).
8. Fixed window restore/maximize function. It works, finally.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 Dec 2003 12:35:56 +0000 |
parents | e5bc29de3f0a |
children | 355632dca928 |
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<HTML ><HEAD ><TITLE >SDL_ConvertAudio</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.64 "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Audio" HREF="audio.html"><LINK REL="PREVIOUS" TITLE="SDL_BuildAudioCVT" HREF="sdlbuildaudiocvt.html"><LINK REL="NEXT" TITLE="SDL_MixAudio" HREF="sdlmixaudio.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlbuildaudiocvt.html" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlmixaudio.html" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLCONVERTAUDIO" >SDL_ConvertAudio</A ></H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN6660" ></A ><H2 >Name</H2 >SDL_ConvertAudio -- Convert audio data to a desired audio format.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN6663" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN6664" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_ConvertAudio</B ></CODE >(SDL_AudioCVT *cvt);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6670" ></A ><H2 >Description</H2 ><P ><TT CLASS="FUNCTION" >SDL_ConvertAudio</TT > takes one parameter, <TT CLASS="PARAMETER" ><I >cvt</I ></TT >, which was previously initilized. Initilizing a <A HREF="sdlaudiocvt.html" ><SPAN CLASS="STRUCTNAME" >SDL_AudioCVT</SPAN ></A > is a two step process. First of all, the structure must be passed to <A HREF="sdlbuildaudiocvt.html" ><TT CLASS="FUNCTION" >SDL_BuildAudioCVT</TT ></A > along with source and destination format parameters. Secondly, the <SPAN CLASS="STRUCTNAME" >cvt</SPAN >-><TT CLASS="STRUCTFIELD" ><I >buf</I ></TT > and <SPAN CLASS="STRUCTNAME" >cvt</SPAN >-><TT CLASS="STRUCTFIELD" ><I >len</I ></TT > fields must be setup. <SPAN CLASS="STRUCTNAME" >cvt</SPAN >-><TT CLASS="STRUCTFIELD" ><I >buf</I ></TT > should point to the audio data and <SPAN CLASS="STRUCTNAME" >cvt</SPAN >-><TT CLASS="STRUCTFIELD" ><I >len</I ></TT > should be set to the length of the audio data in bytes. Remember, the length of the buffer pointed to by <TT CLASS="STRUCTFIELD" ><I >buf</I ></TT > show be <TT CLASS="STRUCTFIELD" ><I >len</I ></TT >*<TT CLASS="STRUCTFIELD" ><I >len_mult</I ></TT > bytes in length.</P ><P >Once the <SPAN CLASS="STRUCTNAME" >SDL_AudioCVT</SPAN >structure is initilized then we can pass it to <TT CLASS="FUNCTION" >SDL_ConvertAudio</TT >, which will convert the audio data pointer to by <SPAN CLASS="STRUCTNAME" >cvt</SPAN >-><TT CLASS="STRUCTFIELD" ><I >buf</I ></TT >. If <TT CLASS="FUNCTION" >SDL_ConvertAudio</TT > returned <SPAN CLASS="RETURNVALUE" >0</SPAN > then the conversion was completed successfully, otherwise <SPAN CLASS="RETURNVALUE" >-1</SPAN > is returned.</P ><P >If the conversion completed successfully then the converted audio data can be read from <SPAN CLASS="STRUCTNAME" >cvt</SPAN >-><TT CLASS="STRUCTFIELD" ><I >buf</I ></TT >. The amount of valid, converted, audio data in the buffer is equal to <SPAN CLASS="STRUCTNAME" >cvt</SPAN >-><TT CLASS="STRUCTFIELD" ><I >len</I ></TT >*<TT CLASS="STRUCTFIELD" ><I >cvt</I ></TT >-><SPAN CLASS="STRUCTNAME" >len_ratio</SPAN >.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6705" ></A ><H2 >Examples</H2 ><PRE CLASS="PROGRAMLISTING" >/* Converting some WAV data to hardware format */ void my_audio_callback(void *userdata, Uint8 *stream, int len); SDL_AudioSpec *desired, *obtained; SDL_AudioSpec wav_spec; SDL_AudioCVT wav_cvt; Uint32 wav_len; Uint8 *wav_buf; int ret; /* Allocated audio specs */ desired=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec)); obtained=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec)); /* Set desired format */ desired->freq=22050; desired->format=AUDIO_S16LSB; desired->samples=8192; desired->callback=my_audio_callback; desired->userdata=NULL; /* Open the audio device */ if ( SDL_OpenAudio(desired, obtained) < 0 ){ fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError()); exit(-1); } free(desired); /* Load the test.wav */ if( SDL_LoadWAV("test.wav", &wav_spec, &wav_buf, &wav_len) == NULL ){ fprintf(stderr, "Could not open test.wav: %s\n", SDL_GetError()); SDL_CloseAudio(); free(obtained); exit(-1); } /* Build AudioCVT */ ret = SDL_BuildAudioCVT(&wav_cvt, wav_spec.format, wav_spec.channels, wav_spec.freq, obtained->format, obtained->channels, obtained->freq); /* Check that the convert was built */ if(ret==-1){ fprintf(stderr, "Couldn't build converter!\n"); SDL_CloseAudio(); free(obtained); SDL_FreeWAV(wav_buf); } /* Setup for conversion */ wav_cvt.buf=(Uint8 *)malloc(wav_len*wav_cvt.len_mult); wav_cvt.len=wav_len; memcpy(wav_cvt.buf, wav_buf, wav_len); /* We can delete to original WAV data now */ SDL_FreeWAV(wav_buf); /* And now we're ready to convert */ SDL_ConvertAudio(&wav_cvt); /* do whatever */ . . . . </PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6708" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlbuildaudiocvt.html" ><TT CLASS="FUNCTION" >SDL_BuildAudioCVT</TT ></A >, <A HREF="sdlaudiocvt.html" ><TT CLASS="FUNCTION" >SDL_AudioCVT</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlbuildaudiocvt.html" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlmixaudio.html" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_BuildAudioCVT</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="audio.html" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_MixAudio</TD ></TR ></TABLE ></DIV ></BODY ></HTML >