Mercurial > sdl-ios-xcode
view docs/html/sdlcondsignal.html @ 753:b14fdadd8311
Date: Thu, 4 Dec 2003 07:48:40 +0200
From: "Mike Gorchak"
Subject: SDL/QNX6 new patch
Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes:
1. Fixed window centering at other than the first consoles.
2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution.
3. Fixed window positioning on other than the first consoles.
4. Fixed occasional input focus lost when switching to fullscreen.
5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink).
6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches).
7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games).
8. Fixed window restore/maximize function. It works, finally.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 Dec 2003 12:35:56 +0000 |
parents | e5bc29de3f0a |
children | 355632dca928 |
line wrap: on
line source
<HTML ><HEAD ><TITLE >SDL_CondSignal</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.64 "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Multi-threaded Programming" HREF="thread.html"><LINK REL="PREVIOUS" TITLE="SDL_DestroyCond" HREF="sdldestroycond.html"><LINK REL="NEXT" TITLE="SDL_CondBroadcast" HREF="sdlcondbroadcast.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdldestroycond.html" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlcondbroadcast.html" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLCONDSIGNAL" >SDL_CondSignal</A ></H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN7922" ></A ><H2 >Name</H2 >SDL_CondSignal -- Restart a thread wait on a condition variable</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN7925" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN7926" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h" #include "SDL_thread.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_CondSignal</B ></CODE >(SDL_cond *cond);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7932" ></A ><H2 >Description</H2 ><P >Restart one of the threads that are waiting on the condition variable, <TT CLASS="PARAMETER" ><I >cond</I ></TT >. Returns <SPAN CLASS="RETURNVALUE" >0</SPAN > on success of <SPAN CLASS="RETURNVALUE" >-1</SPAN > on an error.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7938" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlcondwait.html" ><TT CLASS="FUNCTION" >SDL_CondWait</TT ></A >, <A HREF="sdlcondbroadcast.html" ><TT CLASS="FUNCTION" >SDL_CondBroadcast</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdldestroycond.html" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlcondbroadcast.html" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_DestroyCond</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="thread.html" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_CondBroadcast</TD ></TR ></TABLE ></DIV ></BODY ></HTML >