Mercurial > sdl-ios-xcode
view src/audio/paudio/SDL_paudio.c @ 827:b10aeac509ea
*** empty log message ***
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 15 Feb 2004 21:47:42 +0000 |
parents | 74212992fb08 |
children | c9b51268668f |
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/* AIX support for the SDL - Simple DirectMedia Layer Copyright (C) 2000 Carsten Griwodz This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Carsten Griwodz griff@kom.tu-darmstadt.de based on linux/SDL_dspaudio.c by Sam Lantinga */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Allow access to a raw mixing buffer */ #include <stdlib.h> #include <stdio.h> #include <string.h> #include <errno.h> #include <unistd.h> #include <fcntl.h> #include <sys/time.h> #include <sys/ioctl.h> #include <sys/stat.h> #include "SDL_audio.h" #include "SDL_error.h" #include "SDL_audiomem.h" #include "SDL_audio_c.h" #include "SDL_timer.h" #include "SDL_audiodev_c.h" #include "SDL_paudio.h" #define DEBUG_AUDIO 1 /* A conflict within AIX 4.3.3 <sys/> headers and probably others as well. * I guess nobody ever uses audio... Shame over AIX header files. */ #include <sys/machine.h> #undef BIG_ENDIAN #include <sys/audio.h> /* The tag name used by paud audio */ #define Paud_DRIVER_NAME "paud" /* Open the audio device for playback, and don't block if busy */ /* #define OPEN_FLAGS (O_WRONLY|O_NONBLOCK) */ #define OPEN_FLAGS O_WRONLY /* Audio driver functions */ static int Paud_OpenAudio(_THIS, SDL_AudioSpec *spec); static void Paud_WaitAudio(_THIS); static void Paud_PlayAudio(_THIS); static Uint8 *Paud_GetAudioBuf(_THIS); static void Paud_CloseAudio(_THIS); /* Audio driver bootstrap functions */ static int Audio_Available(void) { int fd; int available; available = 0; fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0); if ( fd >= 0 ) { available = 1; close(fd); } return(available); } static void Audio_DeleteDevice(SDL_AudioDevice *device) { free(device->hidden); free(device); } static SDL_AudioDevice *Audio_CreateDevice(int devindex) { SDL_AudioDevice *this; /* Initialize all variables that we clean on shutdown */ this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); if ( this ) { memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) malloc((sizeof *this->hidden)); } if ( (this == NULL) || (this->hidden == NULL) ) { SDL_OutOfMemory(); if ( this ) { free(this); } return(0); } memset(this->hidden, 0, (sizeof *this->hidden)); audio_fd = -1; /* Set the function pointers */ this->OpenAudio = Paud_OpenAudio; this->WaitAudio = Paud_WaitAudio; this->PlayAudio = Paud_PlayAudio; this->GetAudioBuf = Paud_GetAudioBuf; this->CloseAudio = Paud_CloseAudio; this->free = Audio_DeleteDevice; return this; } AudioBootStrap Paud_bootstrap = { Paud_DRIVER_NAME, "AIX Paudio", Audio_Available, Audio_CreateDevice }; /* This function waits until it is possible to write a full sound buffer */ static void Paud_WaitAudio(_THIS) { fd_set fdset; /* See if we need to use timed audio synchronization */ if ( frame_ticks ) { /* Use timer for general audio synchronization */ Sint32 ticks; ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS; if ( ticks > 0 ) { SDL_Delay(ticks); } } else { audio_buffer paud_bufinfo; /* Use select() for audio synchronization */ struct timeval timeout; FD_ZERO(&fdset); FD_SET(audio_fd, &fdset); if ( ioctl(audio_fd, AUDIO_BUFFER, &paud_bufinfo) < 0 ) { #ifdef DEBUG_AUDIO fprintf(stderr, "Couldn't get audio buffer information\n"); #endif timeout.tv_sec = 10; timeout.tv_usec = 0; } else { long ms_in_buf = paud_bufinfo.write_buf_time; timeout.tv_sec = ms_in_buf/1000; ms_in_buf = ms_in_buf - timeout.tv_sec*1000; timeout.tv_usec = ms_in_buf*1000; #ifdef DEBUG_AUDIO fprintf( stderr, "Waiting for write_buf_time=%ld,%ld\n", timeout.tv_sec, timeout.tv_usec ); #endif } #ifdef DEBUG_AUDIO fprintf(stderr, "Waiting for audio to get ready\n"); #endif if ( select(audio_fd+1, NULL, &fdset, NULL, &timeout) <= 0 ) { const char *message = "Audio timeout - buggy audio driver? (disabled)"; /* * In general we should never print to the screen, * but in this case we have no other way of letting * the user know what happened. */ fprintf(stderr, "SDL: %s - %s\n", strerror(errno), message); this->enabled = 0; /* Don't try to close - may hang */ audio_fd = -1; #ifdef DEBUG_AUDIO fprintf(stderr, "Done disabling audio\n"); #endif } #ifdef DEBUG_AUDIO fprintf(stderr, "Ready!\n"); #endif } } static void Paud_PlayAudio(_THIS) { int written; /* Write the audio data, checking for EAGAIN on broken audio drivers */ do { written = write(audio_fd, mixbuf, mixlen); if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) { SDL_Delay(1); /* Let a little CPU time go by */ } } while ( (written < 0) && ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) ); /* If timer synchronization is enabled, set the next write frame */ if ( frame_ticks ) { next_frame += frame_ticks; } /* If we couldn't write, assume fatal error for now */ if ( written < 0 ) { this->enabled = 0; } #ifdef DEBUG_AUDIO fprintf(stderr, "Wrote %d bytes of audio data\n", written); #endif } static Uint8 *Paud_GetAudioBuf(_THIS) { return mixbuf; } static void Paud_CloseAudio(_THIS) { if ( mixbuf != NULL ) { SDL_FreeAudioMem(mixbuf); mixbuf = NULL; } if ( audio_fd >= 0 ) { close(audio_fd); audio_fd = -1; } } static int Paud_OpenAudio(_THIS, SDL_AudioSpec *spec) { char audiodev[1024]; int format; int bytes_per_sample; Uint16 test_format; audio_init paud_init; audio_buffer paud_bufinfo; audio_status paud_status; audio_control paud_control; audio_change paud_change; /* Reset the timer synchronization flag */ frame_ticks = 0.0; /* Open the audio device */ audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0); if ( audio_fd < 0 ) { SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); return -1; } /* * We can't set the buffer size - just ask the device for the maximum * that we can have. */ if ( ioctl(audio_fd, AUDIO_BUFFER, &paud_bufinfo) < 0 ) { SDL_SetError("Couldn't get audio buffer information"); return -1; } mixbuf = NULL; if ( spec->channels > 1 ) spec->channels = 2; else spec->channels = 1; /* * Fields in the audio_init structure: * * Ignored by us: * * paud.loadpath[LOAD_PATH]; * DSP code to load, MWave chip only? * paud.slot_number; * slot number of the adapter * paud.device_id; * adapter identification number * * Input: * * paud.srate; * the sampling rate in Hz * paud.bits_per_sample; * 8, 16, 32, ... * paud.bsize; * block size for this rate * paud.mode; * ADPCM, PCM, MU_LAW, A_LAW, SOURCE_MIX * paud.channels; * 1=mono, 2=stereo * paud.flags; * FIXED - fixed length data * * LEFT_ALIGNED, RIGHT_ALIGNED (var len only) * * TWOS_COMPLEMENT - 2's complement data * * SIGNED - signed? comment seems wrong in sys/audio.h * * BIG_ENDIAN * paud.operation; * PLAY, RECORD * * Output: * * paud.flags; * PITCH - pitch is supported * * INPUT - input is supported * * OUTPUT - output is supported * * MONITOR - monitor is supported * * VOLUME - volume is supported * * VOLUME_DELAY - volume delay is supported * * BALANCE - balance is supported * * BALANCE_DELAY - balance delay is supported * * TREBLE - treble control is supported * * BASS - bass control is supported * * BESTFIT_PROVIDED - best fit returned * * LOAD_CODE - DSP load needed * paud.rc; * NO_PLAY - DSP code can't do play requests * * NO_RECORD - DSP code can't do record requests * * INVALID_REQUEST - request was invalid * * CONFLICT - conflict with open's flags * * OVERLOADED - out of DSP MIPS or memory * paud.position_resolution; * smallest increment for position */ paud_init.srate = spec->freq; paud_init.mode = PCM; paud_init.operation = PLAY; paud_init.channels = spec->channels; /* Try for a closest match on audio format */ format = 0; for ( test_format = SDL_FirstAudioFormat(spec->format); ! format && test_format; ) { #ifdef DEBUG_AUDIO fprintf(stderr, "Trying format 0x%4.4x\n", test_format); #endif switch ( test_format ) { case AUDIO_U8: bytes_per_sample = 1; paud_init.bits_per_sample = 8; paud_init.flags = TWOS_COMPLEMENT | FIXED; format = 1; break; case AUDIO_S8: bytes_per_sample = 1; paud_init.bits_per_sample = 8; paud_init.flags = SIGNED | TWOS_COMPLEMENT | FIXED; format = 1; break; case AUDIO_S16LSB: bytes_per_sample = 2; paud_init.bits_per_sample = 16; paud_init.flags = SIGNED | TWOS_COMPLEMENT | FIXED; format = 1; break; case AUDIO_S16MSB: bytes_per_sample = 2; paud_init.bits_per_sample = 16; paud_init.flags = BIG_ENDIAN | SIGNED | TWOS_COMPLEMENT | FIXED; format = 1; break; case AUDIO_U16LSB: bytes_per_sample = 2; paud_init.bits_per_sample = 16; paud_init.flags = TWOS_COMPLEMENT | FIXED; format = 1; break; case AUDIO_U16MSB: bytes_per_sample = 2; paud_init.bits_per_sample = 16; paud_init.flags = BIG_ENDIAN | TWOS_COMPLEMENT | FIXED; format = 1; break; default: break; } if ( ! format ) { test_format = SDL_NextAudioFormat(); } } if ( format == 0 ) { #ifdef DEBUG_AUDIO fprintf(stderr, "Couldn't find any hardware audio formats\n"); #endif SDL_SetError("Couldn't find any hardware audio formats"); return -1; } spec->format = test_format; /* * We know the buffer size and the max number of subsequent writes * that can be pending. If more than one can pend, allow the application * to do something like double buffering between our write buffer and * the device's own buffer that we are filling with write() anyway. * * We calculate spec->samples like this because SDL_CalculateAudioSpec() * will give put paud_bufinfo.write_buf_cap (or paud_bufinfo.write_buf_cap/2) * into spec->size in return. */ if ( paud_bufinfo.request_buf_cap == 1 ) { spec->samples = paud_bufinfo.write_buf_cap / bytes_per_sample / spec->channels; } else { spec->samples = paud_bufinfo.write_buf_cap / bytes_per_sample / spec->channels / 2; } paud_init.bsize = bytes_per_sample * spec->channels; SDL_CalculateAudioSpec(spec); /* * The AIX paud device init can't modify the values of the audio_init * structure that we pass to it. So we don't need any recalculation * of this stuff and no reinit call as in linux dsp and dma code. * * /dev/paud supports all of the encoding formats, so we don't need * to do anything like reopening the device, either. */ if ( ioctl(audio_fd, AUDIO_INIT, &paud_init) < 0 ) { switch ( paud_init.rc ) { case 1 : SDL_SetError("Couldn't set audio format: DSP can't do play requests"); return -1; break; case 2 : SDL_SetError("Couldn't set audio format: DSP can't do record requests"); return -1; break; case 4 : SDL_SetError("Couldn't set audio format: request was invalid"); return -1; break; case 5 : SDL_SetError("Couldn't set audio format: conflict with open's flags"); return -1; break; case 6 : SDL_SetError("Couldn't set audio format: out of DSP MIPS or memory"); return -1; break; default : SDL_SetError("Couldn't set audio format: not documented in sys/audio.h"); return -1; break; } } /* Allocate mixing buffer */ mixlen = spec->size; mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen); if ( mixbuf == NULL ) { return -1; } memset(mixbuf, spec->silence, spec->size); /* * Set some paramters: full volume, first speaker that we can find. * Ignore the other settings for now. */ paud_change.input = AUDIO_IGNORE; /* the new input source */ paud_change.output = OUTPUT_1; /* EXTERNAL_SPEAKER,INTERNAL_SPEAKER,OUTPUT_1 */ paud_change.monitor = AUDIO_IGNORE; /* the new monitor state */ paud_change.volume = 0x7fffffff; /* volume level [0-0x7fffffff] */ paud_change.volume_delay = AUDIO_IGNORE; /* the new volume delay */ paud_change.balance = 0x3fffffff; /* the new balance */ paud_change.balance_delay = AUDIO_IGNORE; /* the new balance delay */ paud_change.treble = AUDIO_IGNORE; /* the new treble state */ paud_change.bass = AUDIO_IGNORE; /* the new bass state */ paud_change.pitch = AUDIO_IGNORE; /* the new pitch state */ paud_control.ioctl_request = AUDIO_CHANGE; paud_control.request_info = (char*)&paud_change; if ( ioctl(audio_fd, AUDIO_CONTROL, &paud_control) < 0 ) { #ifdef DEBUG_AUDIO fprintf(stderr, "Can't change audio display settings\n" ); #endif } /* * Tell the device to expect data. Actual start will wait for * the first write() call. */ paud_control.ioctl_request = AUDIO_START; paud_control.position = 0; if ( ioctl(audio_fd, AUDIO_CONTROL, &paud_control) < 0 ) { #ifdef DEBUG_AUDIO fprintf(stderr, "Can't start audio play\n" ); #endif SDL_SetError("Can't start audio play"); return -1; } /* Check to see if we need to use select() workaround */ { char *workaround; workaround = getenv("SDL_DSP_NOSELECT"); if ( workaround ) { frame_ticks = (float)(spec->samples*1000)/spec->freq; next_frame = SDL_GetTicks()+frame_ticks; } } /* Get the parent process id (we're the parent of the audio thread) */ parent = getpid(); /* We're ready to rock and roll. :-) */ return 0; }