view src/timer/SDL_timer_c.h @ 5217:b0797947dd1c

You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 06 Feb 2011 20:56:21 -0800
parents 481dabb098ef
children b530ef003506
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Useful functions and variables from SDL_timer.c */
#include "SDL_timer.h"

#define ROUND_RESOLUTION(X)	\
	(((X+TIMER_RESOLUTION-1)/TIMER_RESOLUTION)*TIMER_RESOLUTION)

extern int SDL_TimerInit(void);
extern void SDL_TimerQuit(void);

/* vi: set ts=4 sw=4 expandtab: */