Mercurial > sdl-ios-xcode
view src/main/dummy/SDL_dummy_main.c @ 5217:b0797947dd1c
You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 06 Feb 2011 20:56:21 -0800 |
parents | 791b3256fb22 |
children |
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/* Include the SDL main definition header */ #include "SDL_main.h" #ifdef main #undef main int main(int argc, char *argv[]) { return (SDL_main(argc, argv)); } #else /* Nothing to do on this platform */ int SDL_main_stub_symbol(void); int SDL_main_stub_symbol(void) { return 0; } #endif /* vi: set ts=4 sw=4 expandtab: */