view README.Platforms @ 5217:b0797947dd1c

You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 06 Feb 2011 20:56:21 -0800
parents 1435f8a6425c
children
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This is a list of the platforms SDL supports, and who maintains them.

Officially supported platforms
==============================
(code compiles, and thoroughly tested for release)
==============================
Windows XP
Windows Vista
Windows 7
Mac OS X 10.4+
Linux 2.6+
iOS 3.2+
Android 1.6+

Unofficially supported platforms
================================
(code compiles, but not thoroughly tested)
================================
Windows CE
FreeBSD
NetBSD
OpenBSD
Solaris

Platforms supported by volunteers
=================================
Pandora - maintained by Scott Smith <pickle136@sbcglobal.net>

Platforms that need maintainers
===============================
Nintendo DS
Haiku