view src/video/fbcon/SDL_fbvideo.h @ 638:b0108e9dea53

Date: Sun, 11 May 2003 19:59:06 +0300 From: Pasi K?rkk?inen Subject: [PATCH] fix SDL OpenGL segfault with DRI/Mesa drivers and Glew Hello! The attached patch fixes a bug in SDL which causes SDL to crash in X11_GL_Shutdown() if you are using DRI/Mesa drivers AND glew (http://glew.sf.net). The bug is caused by a namespace collision affecting dlsym() to fetch wrong pointer for glXReleaseBuffersMESA() (uninitialized pointer from glew because the extension is NOT supported by the driver) and then SDL calling it in X11_GL_Shutdown(). SDL should check if the glXReleaseBuffersMESA() is really supported by the driver (from the extensions string) before calling it. Attached patch adds extension string parsing to check if glXReleaseBuffersMESA() is really supported (and this way prevents the segfault). Availability of the extensions should be _always_ checked from the extensions string rather than using dlsym()! Please add it to the next version of SDL. Thanks to gltron and author of glew to help fixing this.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 28 Jun 2003 17:27:33 +0000
parents f6ffac90895c
children b8d311d90021
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#ifndef _SDL_fbvideo_h
#define _SDL_fbvideo_h

#include <sys/types.h>
#include <termios.h>
#include <linux/fb.h>

#include "SDL_mouse.h"
#include "SDL_mutex.h"
#include "SDL_sysvideo.h"

/* Hidden "this" pointer for the video functions */
#define _THIS	SDL_VideoDevice *this


/* This is the structure we use to keep track of video memory */
typedef struct vidmem_bucket {
	struct vidmem_bucket *prev;
	int used;
	int dirty;
	char *base;
	unsigned int size;
	struct vidmem_bucket *next;
} vidmem_bucket;

/* Private display data */
struct SDL_PrivateVideoData {
	int console_fd;
	struct fb_var_screeninfo cache_vinfo;
	struct fb_var_screeninfo saved_vinfo;
	int saved_cmaplen;
	__u16 *saved_cmap;

	int current_vt;
	int saved_vt;
	int keyboard_fd;
	int saved_kbd_mode;
	struct termios saved_kbd_termios;

	int mouse_fd;

	char *mapped_mem;
	int mapped_memlen;
	int mapped_offset;
	char *mapped_io;
	long mapped_iolen;
	int flip_page;
	char *flip_address[2];

#define NUM_MODELISTS	4		/* 8, 16, 24, and 32 bits-per-pixel */
	int SDL_nummodes[NUM_MODELISTS];
	SDL_Rect **SDL_modelist[NUM_MODELISTS];

	vidmem_bucket surfaces;
	int surfaces_memtotal;
	int surfaces_memleft;

	SDL_mutex *hw_lock;

	void (*wait_vbl)(_THIS);
	void (*wait_idle)(_THIS);
};
/* Old variable names */
#define console_fd		(this->hidden->console_fd)
#define current_vt		(this->hidden->current_vt)
#define saved_vt		(this->hidden->saved_vt)
#define keyboard_fd		(this->hidden->keyboard_fd)
#define saved_kbd_mode		(this->hidden->saved_kbd_mode)
#define saved_kbd_termios	(this->hidden->saved_kbd_termios)
#define mouse_fd		(this->hidden->mouse_fd)
#define cache_vinfo		(this->hidden->cache_vinfo)
#define saved_vinfo		(this->hidden->saved_vinfo)
#define saved_cmaplen		(this->hidden->saved_cmaplen)
#define saved_cmap		(this->hidden->saved_cmap)
#define mapped_mem		(this->hidden->mapped_mem)
#define mapped_memlen		(this->hidden->mapped_memlen)
#define mapped_offset		(this->hidden->mapped_offset)
#define mapped_io		(this->hidden->mapped_io)
#define mapped_iolen		(this->hidden->mapped_iolen)
#define flip_page		(this->hidden->flip_page)
#define flip_address		(this->hidden->flip_address)
#define SDL_nummodes		(this->hidden->SDL_nummodes)
#define SDL_modelist		(this->hidden->SDL_modelist)
#define surfaces		(this->hidden->surfaces)
#define surfaces_memtotal	(this->hidden->surfaces_memtotal)
#define surfaces_memleft	(this->hidden->surfaces_memleft)
#define hw_lock			(this->hidden->hw_lock)
#define wait_vbl		(this->hidden->wait_vbl)
#define wait_idle		(this->hidden->wait_idle)

/* Accelerator types that are supported by the driver, but are not
   necessarily in the kernel headers on the system we compile on.
*/
#ifndef FB_ACCEL_MATROX_MGAG400
#define FB_ACCEL_MATROX_MGAG400	26	/* Matrox G400			*/
#endif
#ifndef FB_ACCEL_3DFX_BANSHEE
#define FB_ACCEL_3DFX_BANSHEE	31	/* 3Dfx Banshee			*/
#endif

/* These functions are defined in SDL_fbvideo.c */
extern void FB_SavePaletteTo(_THIS, int palette_len, __u16 *area);
extern void FB_RestorePaletteFrom(_THIS, int palette_len, __u16 *area);

/* These are utility functions for working with video surfaces */

static __inline__ void FB_AddBusySurface(SDL_Surface *surface)
{
	((vidmem_bucket *)surface->hwdata)->dirty = 1;
}

static __inline__ int FB_IsSurfaceBusy(SDL_Surface *surface)
{
	return ((vidmem_bucket *)surface->hwdata)->dirty;
}

static __inline__ void FB_WaitBusySurfaces(_THIS)
{
	vidmem_bucket *bucket;

	/* Wait for graphic operations to complete */
	wait_idle(this);

	/* Clear all surface dirty bits */
	for ( bucket=&surfaces; bucket; bucket=bucket->next ) {
		bucket->dirty = 0;
	}
}

static __inline__ void FB_dst_to_xy(_THIS, SDL_Surface *dst, int *x, int *y)
{
	*x = (long)((char *)dst->pixels - mapped_mem)%this->screen->pitch;
	*y = (long)((char *)dst->pixels - mapped_mem)/this->screen->pitch;
	if ( dst == this->screen ) {
		*x += this->offset_x;
		*y += this->offset_y;
	}
}

#endif /* _SDL_fbvideo_h */