view docs/man3/SDL_FillRect.3 @ 638:b0108e9dea53

Date: Sun, 11 May 2003 19:59:06 +0300 From: Pasi K?rkk?inen Subject: [PATCH] fix SDL OpenGL segfault with DRI/Mesa drivers and Glew Hello! The attached patch fixes a bug in SDL which causes SDL to crash in X11_GL_Shutdown() if you are using DRI/Mesa drivers AND glew (http://glew.sf.net). The bug is caused by a namespace collision affecting dlsym() to fetch wrong pointer for glXReleaseBuffersMESA() (uninitialized pointer from glew because the extension is NOT supported by the driver) and then SDL calling it in X11_GL_Shutdown(). SDL should check if the glXReleaseBuffersMESA() is really supported by the driver (from the extensions string) before calling it. Attached patch adds extension string parsing to check if glXReleaseBuffersMESA() is really supported (and this way prevents the segfault). Availability of the extensions should be _always_ checked from the extensions string rather than using dlsym()! Please add it to the next version of SDL. Thanks to gltron and author of glew to help fixing this.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 28 Jun 2003 17:27:33 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_FillRect" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_FillRect\- This function performs a fast fill of the given rectangle with some color
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_FillRect\fP\fR(\fBSDL_Surface *dst, SDL_Rect *dstrect, Uint32 color\fR);
.SH "DESCRIPTION"
.PP
This function performs a fast fill of the given rectangle with \fBcolor\fR\&. If \fBdstrect\fR is \fBNULL\fP, the whole surface will be filled with \fBcolor\fR\&.
.PP
The color should be a pixel of the format used by the surface, and can be generated by the \fISDL_MapRGB\fR or \fISDL_MapRGBA\fR functions\&. If the color value contains an alpha value then the destination is simply "filled" with that alpha information, no blending takes place\&.
.PP
If there is a clip rectangle set on the destination (set via \fISDL_SetClipRect\fR) then this function will clip based on the intersection of the clip rectangle and the \fBdstrect\fR rectangle and the dstrect rectangle will be modified to represent the area actually filled\&.
.SH "RETURN VALUE"
.PP
This function returns \fB0\fR on success, or \fB-1\fR on error\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_MapRGB\fP\fR, \fI\fBSDL_MapRGBA\fP\fR, \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_Rect\fR\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01