Mercurial > sdl-ios-xcode
view README.PicoGUI @ 638:b0108e9dea53
Date: Sun, 11 May 2003 19:59:06 +0300
From: Pasi K?rkk?inen
Subject: [PATCH] fix SDL OpenGL segfault with DRI/Mesa drivers and Glew
Hello!
The attached patch fixes a bug in SDL which causes SDL to crash in
X11_GL_Shutdown() if you are using DRI/Mesa drivers AND glew
(http://glew.sf.net).
The bug is caused by a namespace collision affecting dlsym() to fetch wrong
pointer for glXReleaseBuffersMESA() (uninitialized pointer from glew because
the extension is NOT supported by the driver) and then SDL calling it in
X11_GL_Shutdown().
SDL should check if the glXReleaseBuffersMESA() is really supported by the
driver (from the extensions string) before calling it.
Attached patch adds extension string parsing to check if
glXReleaseBuffersMESA() is really supported (and this way
prevents the segfault).
Availability of the extensions should be _always_ checked from the
extensions string rather than using dlsym()!
Please add it to the next version of SDL.
Thanks to gltron and author of glew to help fixing this.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 28 Jun 2003 17:27:33 +0000 |
parents | 706de3956894 |
children |
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======================== Using SDL with PicoGUI ======================== - Originally contributed by Micah Dowty <micahjd@users.sourceforge.net> PicoGUI is a scalable GUI system with a unique architecture, primarily focused on scalability to various embedded systems. You can find more information including a FAQ at http://picogui.org To use the patch: 1. When compiling, add the "--enable-video-picogui" switch to ./configure 2. When running your program, ensure that the picogui driver for SDL is in use by setting the SDL_VIDEODRIVER environment variable to "picogui". 3. The program must also be linked to the C client library for PicoGUI (libpgui.so). If the program is being compiled with a patched SDL installed this should be done automatically. If you want to use an existing binary with PicoGUI, you can set the LD_PRELOAD environment variable to the path of your libpgui.so file. Capabilities: So far only basic functionality is provided on true color (linear16/24/32) devices. Accessing a memory mapped bitmap, updating the display, and handling mouse/keyboard input. This functionality has been tested with several applications, including mplayer, Xine, sldroids, and Abuse. TODO list: - YUV overlays will be helpful for watching video on set top boxes or other embedded devices that have some graphics acceleration hardware - Account for rotated bitmap storage in pgserver - Support for hiding or changing the cursor - The display should be centered when the SDL application is smaller than the PicoGUI panel - Fullscreen or any other special modes - Support for indexed and grayscale modes - Probably much more... --- The End ---