Mercurial > sdl-ios-xcode
view docs/man3/SDL_PauseAudio.3 @ 4334:afadcd7d2319 SDL-1.2
Use the plug: ALSA devices for surround sound formats, which have automatic sample format/rate conversion.
Based on feedback from the ALSA development mailing list:
http://mailman.alsa-project.org/pipermail/alsa-devel/2009-October/022267.html
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 13 Oct 2009 09:59:20 +0000 |
parents | 1238da4a7112 |
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.TH "SDL_PauseAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_PauseAudio \- Pauses and unpauses the audio callback processing .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_PauseAudio\fP\fR(\fBint pause_on\fR); .SH "DESCRIPTION" .PP This function pauses and unpauses the audio callback processing\&. It should be called with \fBpause_on\fR=0 after opening the audio device to start playing sound\&. This is so you can safely initialize data for your callback function after opening the audio device\&. Silence will be written to the audio device during the pause\&. .SH "SEE ALSO" .PP \fI\fBSDL_GetAudioStatus\fP\fR, \fI\fBSDL_OpenAudio\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58