view docs/html/sdlpauseaudio.html @ 1140:af8b0f9ac2f4

iPod Linux framebuffer support. --ryan. Date: Sun, 19 Jun 2005 15:53:22 -0700 From: Joshua Oreman <oremanj@gmail.com> To: sdl@libsdl.org Subject: [SDL] [PATCH] iPod framebuffer video driver Hi SDL-list, I've been working on a port of SDL to iPodLinux (http://www.ipodlinux.org). I've created a patch for both the standard 2-bit iPod screen (using an unchangeable palette) and the 16-bit iPod photo. The patch is attached, against version 1.2.8. I've created two pages on the iPodLinux wiki about this patch: http://www.ipodlinux.org/Building_SDL and http://www.ipodlinux.org/SDL_Programming. See those pages if you're curious. Comments? Questions? Is this something that might be able to get into SDL 1.2.9? Thanks for your feedback! -- Josh
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 08 Sep 2005 07:33:22 +0000
parents 355632dca928
children
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>SDL_PauseAudio</H1
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><H2
>Name</H2
>SDL_PauseAudio&nbsp;--&nbsp;Pauses and unpauses the audio callback processing</DIV
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_PauseAudio</B
></CODE
>(int pause_on);</CODE
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><H2
>Description</H2
><P
>This function pauses and unpauses the audio callback processing.
It should be called with <TT
CLASS="PARAMETER"
><I
>pause_on</I
></TT
>=0 after opening the audio
device to start playing sound.  This is so you can safely initialize
data for your callback function after opening the audio device.
Silence will be written to the audio device during the pause.</P
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><TT
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>SDL_GetAudioStatus</TT
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>,
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HREF="sdlopenaudio.html"
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>SDL_OpenAudio</TT
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