view docs/html/sdlmixaudio.html @ 1140:af8b0f9ac2f4

iPod Linux framebuffer support. --ryan. Date: Sun, 19 Jun 2005 15:53:22 -0700 From: Joshua Oreman <oremanj@gmail.com> To: sdl@libsdl.org Subject: [SDL] [PATCH] iPod framebuffer video driver Hi SDL-list, I've been working on a port of SDL to iPodLinux (http://www.ipodlinux.org). I've created a patch for both the standard 2-bit iPod screen (using an unchangeable palette) and the 16-bit iPod photo. The patch is attached, against version 1.2.8. I've created two pages on the iPodLinux wiki about this patch: http://www.ipodlinux.org/Building_SDL and http://www.ipodlinux.org/SDL_Programming. See those pages if you're curious. Comments? Questions? Is this something that might be able to get into SDL 1.2.9? Thanks for your feedback! -- Josh
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 08 Sep 2005 07:33:22 +0000
parents 355632dca928
children
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>SDL_MixAudio</H1
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><H2
>Name</H2
>SDL_MixAudio&nbsp;--&nbsp;Mix audio data</DIV
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>Synopsis</H2
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_MixAudio</B
></CODE
>(Uint8 *dst, Uint8 *src, Uint32 len, int volume);</CODE
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><H2
>Description</H2
><P
>This function takes two audio buffers of <TT
CLASS="PARAMETER"
><I
>len</I
></TT
> bytes each
of the playing audio format and mixes them, performing addition, volume
adjustment, and overflow clipping. The <TT
CLASS="PARAMETER"
><I
>volume</I
></TT
> ranges
from 0 to <TT
CLASS="LITERAL"
>SDL_MIX_MAXVOLUME</TT
> and should be set to the maximum
value for full audio volume. Note this does not change hardware volume. This is
provided for convenience -- you can mix your own audio data.</P
><DIV
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><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
>Do not use this function for mixing together more than two streams of sample
data. The output from repeated application of this function may be distorted
by clipping, because there is no accumulator with greater range than the
input (not to mention this being an inefficient way of doing it).
Use mixing functions from SDL_mixer, OpenAL, or write your own mixer instead.</P
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>See Also</H2
><P
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HREF="sdlopenaudio.html"
><TT
CLASS="FUNCTION"
>SDL_OpenAudio</TT
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