view src/video/x11/SDL_x11video.h @ 934:af585d6efec8

Date: Thu, 17 Jun 2004 11:38:51 -0700 (PDT) From: Eric Wing <ewing2121@yahoo.com> Subject: New OS X patch (was Re: [SDL] Bug with inverted mouse coordinates in I have a new patch for OS X I would like to submit. First, it appears no further action has been taken on my fix from Apple on the OpenGL windowed mode mouse inversion problem. The fix would reunify the code, and no longer require case checking for which version of the OS you are running. This is probably a good fix because the behavior with the old code could change again with future versions of the OS, so those fixes are included in this new patch. But in addition, when I was at Apple, I asked them about the ability to distinguish between the modifier keys on the left and right sides of the keyboard (e.g. Left Shift, Right Shift, Left/Right Alt, L/R Cmd, L/R Ctrl). They told me that starting with Panther, the OS began supporting this feature. This has always been a source of annoyance for me when bringing a program that comes from Windows or Linux to OS X when the keybindings happened to need distinguishable left-side and right-side keys. So the rest of the patch I am submitting contains new code to support this feature on Panther (and presumably later versions of the OS). So after removing the OS version checks for the mouse inversion problem, I reused the OS version checks to activate the Left/Right detection of modifier keys. If you are running Panther (or above), the new code will attempt to distinguish between sides. For the older OS's, the code path reverts to the original code. I've tested with Panther on a G4 Cube, G5 dual processor, and Powerbook Rev C. The Cube and G5 keyboards demonstrated the ability to distinguish between sides. The Powerbook seems to only have left-side keys, but the patch was still able to handle it by producing the same results as before the patch. I also wanted to test a non-Apple keyboard. Unfortunately, I don't have any PC USB keyboards. However, I was able to borrow a Sun Microsystems USB keyboard, so I tried that out on the G5, and I got the correct behavior for left and right sides. I'm expecting that if it worked with a Sun keyboard, most other keyboards should work with no problems.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 20 Aug 2004 22:35:23 +0000
parents b8d311d90021
children 045f186426e1
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#ifndef _SDL_x11video_h
#define _SDL_x11video_h

#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xatom.h>
#ifndef NO_SHARED_MEMORY
#include <sys/ipc.h>
#include <sys/shm.h>
#include <X11/extensions/XShm.h>
#endif
#ifdef XFREE86_DGAMOUSE
#include <XFree86/extensions/xf86dga.h>
#endif
#ifdef XFREE86_VM
#include <XFree86/extensions/xf86vmode.h>
#endif
#ifdef HAVE_XIGXME
#include <X11/extensions/xme.h>
#endif

#include <string.h>

#include "SDL_mouse.h"
#include "SDL_sysvideo.h"

/* Hidden "this" pointer for the video functions */
#define _THIS	SDL_VideoDevice *this

/* Private display data */
struct SDL_PrivateVideoData {
    int local_X11;		/* Flag: true if local display */
    Display *X11_Display;	/* Used for events and window management */
    Display *GFX_Display;	/* Used for graphics and colormap stuff */
    Visual *SDL_Visual;		/* The visual used by our window */
    Window WMwindow;		/* Input window, managed by window manager */
    Window FSwindow;		/* Fullscreen window, completely unmanaged */
    Window SDL_Window;		/* Shared by both displays (no X security?) */
    Atom WM_DELETE_WINDOW;	/* "close-window" protocol atom */
    WMcursor *BlankCursor;	/* The invisible cursor */

    char *SDL_windowid;		/* Flag: true if we have been passed a window */

    /* Direct Graphics Access extension information */
    int using_dga;

#ifndef NO_SHARED_MEMORY
    /* MIT shared memory extension information */
    int use_mitshm;
    XShmSegmentInfo shminfo;
#endif

    /* The variables used for displaying graphics */
    XImage *Ximage;		/* The X image for our window */
    GC	gc;			/* The graphic context for drawing */

    /* The current width and height of the fullscreen mode */
    int current_w;
    int current_h;

    /* Support for internal mouse warping */
    struct {
        int x;
        int y;
    } mouse_last;
    struct {
        int numerator;
        int denominator;
        int threshold;
    } mouse_accel;
    int mouse_relative;

    /* The current list of available video modes */
    SDL_Rect **modelist;

    /* available visuals of interest to us, sorted deepest first */
    struct {
	Visual *visual;
	int depth;		/* number of significant bits/pixel */
	int bpp;		/* pixel quantum in bits */
    } visuals[2*5];		/* at most 2 entries for 8, 15, 16, 24, 32 */
    int nvisuals;

    Visual *vis;		/* current visual in use */
    int depth;			/* current visual depth (not bpp) */

    /* Variables used by the X11 video mode code */
#ifdef XFREE86_VM
    SDL_NAME(XF86VidModeModeInfo) saved_mode;
    struct {
        int x, y;
    } saved_view;
#endif
#ifdef HAVE_XIGXME /* XiG XME fullscreen */
    int use_xme;
    XiGMiscResolutionInfo saved_res;
#endif

    int xinerama_x;
    int xinerama_y;
    int use_vidmode;
    int currently_fullscreen;

    /* Automatic mode switching support (entering/leaving fullscreen) */
    Uint32 switch_waiting;
    Uint32 switch_time;

    /* Prevent too many XSync() calls */
    int blit_queued;

    /* Colormap handling */
    Colormap DisplayColormap;	/* The default display colormap */
    Colormap XColorMap;		/* The current window colormap */
    int *XPixels;		/* pixels value allocation counts */
    float gamma_saved[3];	/* Saved gamma values for VidMode gamma */
    int gamma_changed;		/* flag: has VidMode gamma been modified? */

    short *iconcolors;		/* List of colors used by the icon */
};

/* Old variable names */
#define local_X11		(this->hidden->local_X11)
#define SDL_Display		(this->hidden->X11_Display)
#define GFX_Display		(this->hidden->GFX_Display)
#define SDL_Screen		DefaultScreen(this->hidden->X11_Display)

#define SDL_Visual		(this->hidden->vis)

#define SDL_Root		RootWindow(SDL_Display, SDL_Screen)
#define WMwindow		(this->hidden->WMwindow)
#define FSwindow		(this->hidden->FSwindow)
#define SDL_Window		(this->hidden->SDL_Window)
#define WM_DELETE_WINDOW	(this->hidden->WM_DELETE_WINDOW)
#define SDL_BlankCursor		(this->hidden->BlankCursor)
#define SDL_windowid		(this->hidden->SDL_windowid)
#define using_dga		(this->hidden->using_dga)
#define use_mitshm		(this->hidden->use_mitshm)
#define shminfo			(this->hidden->shminfo)
#define SDL_Ximage		(this->hidden->Ximage)
#define SDL_GC			(this->hidden->gc)
#define current_w		(this->hidden->current_w)
#define current_h		(this->hidden->current_h)
#define mouse_last		(this->hidden->mouse_last)
#define mouse_accel		(this->hidden->mouse_accel)
#define mouse_relative		(this->hidden->mouse_relative)
#define SDL_modelist		(this->hidden->modelist)
#define saved_mode		(this->hidden->saved_mode)
#define saved_view		(this->hidden->saved_view)
#define use_xme			(this->hidden->use_xme)
#define saved_res		(this->hidden->saved_res)
#define xinerama_x		(this->hidden->xinerama_x)
#define xinerama_y		(this->hidden->xinerama_y)
#define use_vidmode		(this->hidden->use_vidmode)
#define currently_fullscreen	(this->hidden->currently_fullscreen)
#define switch_waiting		(this->hidden->switch_waiting)
#define switch_time		(this->hidden->switch_time)
#define blit_queued		(this->hidden->blit_queued)
#define SDL_DisplayColormap	(this->hidden->DisplayColormap)
#define SDL_PrivateColormap	(this->hidden->PrivateColormap)
#define SDL_XColorMap		(this->hidden->XColorMap)
#define SDL_XPixels		(this->hidden->XPixels)
#define gamma_saved		(this->hidden->gamma_saved)
#define gamma_changed		(this->hidden->gamma_changed)
#define SDL_iconcolors		(this->hidden->iconcolors)

/* Some versions of XFree86 have bugs - detect if this is one of them */
#define BUGGY_XFREE86(condition, buggy_version) \
((strcmp(ServerVendor(SDL_Display), "The XFree86 Project, Inc") == 0) && \
 (VendorRelease(SDL_Display) condition buggy_version))

#endif /* _SDL_x11video_h */