view src/joystick/SDL_joystick.c @ 934:af585d6efec8

Date: Thu, 17 Jun 2004 11:38:51 -0700 (PDT) From: Eric Wing <ewing2121@yahoo.com> Subject: New OS X patch (was Re: [SDL] Bug with inverted mouse coordinates in I have a new patch for OS X I would like to submit. First, it appears no further action has been taken on my fix from Apple on the OpenGL windowed mode mouse inversion problem. The fix would reunify the code, and no longer require case checking for which version of the OS you are running. This is probably a good fix because the behavior with the old code could change again with future versions of the OS, so those fixes are included in this new patch. But in addition, when I was at Apple, I asked them about the ability to distinguish between the modifier keys on the left and right sides of the keyboard (e.g. Left Shift, Right Shift, Left/Right Alt, L/R Cmd, L/R Ctrl). They told me that starting with Panther, the OS began supporting this feature. This has always been a source of annoyance for me when bringing a program that comes from Windows or Linux to OS X when the keybindings happened to need distinguishable left-side and right-side keys. So the rest of the patch I am submitting contains new code to support this feature on Panther (and presumably later versions of the OS). So after removing the OS version checks for the mouse inversion problem, I reused the OS version checks to activate the Left/Right detection of modifier keys. If you are running Panther (or above), the new code will attempt to distinguish between sides. For the older OS's, the code path reverts to the original code. I've tested with Panther on a G4 Cube, G5 dual processor, and Powerbook Rev C. The Cube and G5 keyboards demonstrated the ability to distinguish between sides. The Powerbook seems to only have left-side keys, but the patch was still able to handle it by producing the same results as before the patch. I also wanted to test a non-Apple keyboard. Unfortunately, I don't have any PC USB keyboards. However, I was able to borrow a Sun Microsystems USB keyboard, so I tried that out on the G5, and I got the correct behavior for left and right sides. I'm expecting that if it worked with a Sun keyboard, most other keyboards should work with no problems.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 20 Aug 2004 22:35:23 +0000
parents b8d311d90021
children c9b51268668f
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* This is the joystick API for Simple DirectMedia Layer */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "SDL_error.h"
#include "SDL_events.h"
#ifndef DISABLE_EVENTS
#include "SDL_events_c.h"
#endif
#include "SDL_joystick_c.h"
#include "SDL_sysjoystick.h"

/* This is used for Quake III Arena */
#ifdef DISABLE_EVENTS
#define SDL_Lock_EventThread()
#define SDL_Unlock_EventThread()
#endif

Uint8 SDL_numjoysticks = 0;
SDL_Joystick **SDL_joysticks = NULL;
static SDL_Joystick *default_joystick = NULL;

int SDL_JoystickInit(void)
{
	int arraylen;
	int status;

	SDL_numjoysticks = 0;
	status = SDL_SYS_JoystickInit();
	if ( status >= 0 ) {
		arraylen = (status+1)*sizeof(*SDL_joysticks);
		SDL_joysticks = (SDL_Joystick **)malloc(arraylen);
		if ( SDL_joysticks == NULL ) {
			SDL_numjoysticks = 0;
		} else {
			memset(SDL_joysticks, 0, arraylen);
			SDL_numjoysticks = status;
		}
		status = 0;
	}
	default_joystick = NULL;
	return(status);
}

/*
 * Count the number of joysticks attached to the system
 */
int SDL_NumJoysticks(void)
{
	return SDL_numjoysticks;
}

/*
 * Get the implementation dependent name of a joystick
 */
const char *SDL_JoystickName(int device_index)
{
	if ( (device_index < 0) || (device_index >= SDL_numjoysticks) ) {
		SDL_SetError("There are %d joysticks available",
		             SDL_numjoysticks);
		return(NULL);
	}
	return(SDL_SYS_JoystickName(device_index));
}

/*
 * Open a joystick for use - the index passed as an argument refers to
 * the N'th joystick on the system.  This index is the value which will
 * identify this joystick in future joystick events.
 *
 * This function returns a joystick identifier, or NULL if an error occurred.
 */
SDL_Joystick *SDL_JoystickOpen(int device_index)
{
	int i;
	SDL_Joystick *joystick;

	if ( (device_index < 0) || (device_index >= SDL_numjoysticks) ) {
		SDL_SetError("There are %d joysticks available",
		             SDL_numjoysticks);
		return(NULL);
	}

	/* If the joystick is already open, return it */
	for ( i=0; SDL_joysticks[i]; ++i ) {
		if ( device_index == SDL_joysticks[i]->index ) {
			joystick = SDL_joysticks[i];
			++joystick->ref_count;
			return(joystick);
		}
	}

	/* Create and initialize the joystick */
	joystick = (SDL_Joystick *)malloc((sizeof *joystick));
	if ( joystick != NULL ) {
		memset(joystick, 0, (sizeof *joystick));
		joystick->index = device_index;
		if ( SDL_SYS_JoystickOpen(joystick) < 0 ) {
			free(joystick);
			joystick = NULL;
		} else {
			if ( joystick->naxes > 0 ) {
				joystick->axes = (Sint16 *)malloc
					(joystick->naxes*sizeof(Sint16));
			}
			if ( joystick->nhats > 0 ) {
				joystick->hats = (Uint8 *)malloc
					(joystick->nhats*sizeof(Uint8));
			}
			if ( joystick->nballs > 0 ) {
				joystick->balls = (struct balldelta *)malloc
				  (joystick->nballs*sizeof(*joystick->balls));
			}
			if ( joystick->nbuttons > 0 ) {
				joystick->buttons = (Uint8 *)malloc
					(joystick->nbuttons*sizeof(Uint8));
			}
			if ( ((joystick->naxes > 0) && !joystick->axes)
			  || ((joystick->nhats > 0) && !joystick->hats)
			  || ((joystick->nballs > 0) && !joystick->balls)
			  || ((joystick->nbuttons > 0) && !joystick->buttons)) {
				SDL_OutOfMemory();
				SDL_JoystickClose(joystick);
				joystick = NULL;
			}
			if ( joystick->axes ) {
				memset(joystick->axes, 0,
					joystick->naxes*sizeof(Sint16));
			}
			if ( joystick->hats ) {
				memset(joystick->hats, 0,
					joystick->nhats*sizeof(Uint8));
			}
			if ( joystick->balls ) {
				memset(joystick->balls, 0,
				  joystick->nballs*sizeof(*joystick->balls));
			}
			if ( joystick->buttons ) {
				memset(joystick->buttons, 0,
					joystick->nbuttons*sizeof(Uint8));
			}
		}
	}
	if ( joystick ) {
		/* Add joystick to list */
		++joystick->ref_count;
		SDL_Lock_EventThread();
		for ( i=0; SDL_joysticks[i]; ++i )
			/* Skip to next joystick */;
		SDL_joysticks[i] = joystick;
		SDL_Unlock_EventThread();
	}
	return(joystick);
}

/*
 * Returns 1 if the joystick has been opened, or 0 if it has not.
 */
int SDL_JoystickOpened(int device_index)
{
	int i, opened;

	opened = 0;
	for ( i=0; SDL_joysticks[i]; ++i ) {
		if ( SDL_joysticks[i]->index == (Uint8)device_index ) {
			opened = 1;
			break;
		}
	}
	return(opened);
}

static int ValidJoystick(SDL_Joystick **joystick)
{
	int valid;

	if ( *joystick == NULL ) {
		*joystick = default_joystick;
	}
	if ( *joystick == NULL ) {
		SDL_SetError("Joystick hasn't been opened yet");
		valid = 0;
	} else {
		valid = 1;
	}
	return valid;
}

/*
 * Get the device index of an opened joystick.
 */
int SDL_JoystickIndex(SDL_Joystick *joystick)
{
	if ( ! ValidJoystick(&joystick) ) {
		return(-1);
	}
	return(joystick->index);
}

/*
 * Get the number of multi-dimensional axis controls on a joystick
 */
int SDL_JoystickNumAxes(SDL_Joystick *joystick)
{
	if ( ! ValidJoystick(&joystick) ) {
		return(-1);
	}
	return(joystick->naxes);
}

/*
 * Get the number of hats on a joystick
 */
int SDL_JoystickNumHats(SDL_Joystick *joystick)
{
	if ( ! ValidJoystick(&joystick) ) {
		return(-1);
	}
	return(joystick->nhats);
}

/*
 * Get the number of trackballs on a joystick
 */
int SDL_JoystickNumBalls(SDL_Joystick *joystick)
{
	if ( ! ValidJoystick(&joystick) ) {
		return(-1);
	}
	return(joystick->nballs);
}

/*
 * Get the number of buttons on a joystick
 */
int SDL_JoystickNumButtons(SDL_Joystick *joystick)
{
	if ( ! ValidJoystick(&joystick) ) {
		return(-1);
	}
	return(joystick->nbuttons);
}

/*
 * Get the current state of an axis control on a joystick
 */
Sint16 SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis)
{
	Sint16 state;

	if ( ! ValidJoystick(&joystick) ) {
		return(0);
	}
	if ( axis < joystick->naxes ) {
		state = joystick->axes[axis];
	} else {
		SDL_SetError("Joystick only has %d axes", joystick->naxes);
		state = 0;
	}
	return(state);
}

/*
 * Get the current state of a hat on a joystick
 */
Uint8 SDL_JoystickGetHat(SDL_Joystick *joystick, int hat)
{
	Uint8 state;

	if ( ! ValidJoystick(&joystick) ) {
		return(0);
	}
	if ( hat < joystick->nhats ) {
		state = joystick->hats[hat];
	} else {
		SDL_SetError("Joystick only has %d hats", joystick->nhats);
		state = 0;
	}
	return(state);
}

/*
 * Get the ball axis change since the last poll
 */
int SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy)
{
	int retval;

	if ( ! ValidJoystick(&joystick) ) {
		return(-1);
	}

	retval = 0;
	if ( ball < joystick->nballs ) {
		if ( dx ) {
			*dx = joystick->balls[ball].dx;
		}
		if ( dy ) {
			*dy = joystick->balls[ball].dy;
		}
		joystick->balls[ball].dx = 0;
		joystick->balls[ball].dy = 0;
	} else {
		SDL_SetError("Joystick only has %d balls", joystick->nballs);
		retval = -1;
	}
	return(retval);
}

/*
 * Get the current state of a button on a joystick
 */
Uint8 SDL_JoystickGetButton(SDL_Joystick *joystick, int button)
{
	Uint8 state;

	if ( ! ValidJoystick(&joystick) ) {
		return(0);
	}
	if ( button < joystick->nbuttons ) {
		state = joystick->buttons[button];
	} else {
		SDL_SetError("Joystick only has %d buttons",joystick->nbuttons);
		state = 0;
	}
	return(state);
}

/*
 * Close a joystick previously opened with SDL_JoystickOpen()
 */
void SDL_JoystickClose(SDL_Joystick *joystick)
{
	int i;

	if ( ! ValidJoystick(&joystick) ) {
		return;
	}

	/* First decrement ref count */
	if ( --joystick->ref_count > 0 ) {
		return;
	}

	/* Lock the event queue - prevent joystick polling */
	SDL_Lock_EventThread();

	if ( joystick == default_joystick ) {
		default_joystick = NULL;
	}
	SDL_SYS_JoystickClose(joystick);

	/* Remove joystick from list */
	for ( i=0; SDL_joysticks[i]; ++i ) {
		if ( joystick == SDL_joysticks[i] ) {
			memcpy(&SDL_joysticks[i], &SDL_joysticks[i+1],
			       (SDL_numjoysticks-i)*sizeof(joystick));
			break;
		}
	}

	/* Let the event thread keep running */
	SDL_Unlock_EventThread();

	/* Free the data associated with this joystick */
	if ( joystick->axes ) {
		free(joystick->axes);
	}
	if ( joystick->hats ) {
		free(joystick->hats);
	}
	if ( joystick->balls ) {
		free(joystick->balls);
	}
	if ( joystick->buttons ) {
		free(joystick->buttons);
	}
	free(joystick);
}

void SDL_JoystickQuit(void)
{
	/* Stop the event polling */
	SDL_Lock_EventThread();
	SDL_numjoysticks = 0;
	SDL_Unlock_EventThread();

	/* Quit the joystick setup */
	SDL_SYS_JoystickQuit();
	if ( SDL_joysticks ) {
		free(SDL_joysticks);
		SDL_joysticks = NULL;
	}
}


/* These are global for SDL_sysjoystick.c and SDL_events.c */

int SDL_PrivateJoystickAxis(SDL_Joystick *joystick, Uint8 axis, Sint16 value)
{
	int posted;

	/* Update internal joystick state */
	joystick->axes[axis] = value;

	/* Post the event, if desired */
	posted = 0;
#ifndef DISABLE_EVENTS
	if ( SDL_ProcessEvents[SDL_JOYAXISMOTION] == SDL_ENABLE ) {
		SDL_Event event;
		event.type = SDL_JOYAXISMOTION;
		event.jaxis.which = joystick->index;
		event.jaxis.axis = axis;
		event.jaxis.value = value;
		if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
			posted = 1;
			SDL_PushEvent(&event);
		}
	}
#endif /* !DISABLE_EVENTS */
	return(posted);
}

int SDL_PrivateJoystickHat(SDL_Joystick *joystick, Uint8 hat, Uint8 value)
{
	int posted;

	/* Update internal joystick state */
	joystick->hats[hat] = value;

	/* Post the event, if desired */
	posted = 0;
#ifndef DISABLE_EVENTS
	if ( SDL_ProcessEvents[SDL_JOYHATMOTION] == SDL_ENABLE ) {
		SDL_Event event;
		event.jhat.type = SDL_JOYHATMOTION;
		event.jhat.which = joystick->index;
		event.jhat.hat = hat;
		event.jhat.value = value;
		if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
			posted = 1;
			SDL_PushEvent(&event);
		}
	}
#endif /* !DISABLE_EVENTS */
	return(posted);
}

int SDL_PrivateJoystickBall(SDL_Joystick *joystick, Uint8 ball,
					Sint16 xrel, Sint16 yrel)
{
	int posted;

	/* Update internal mouse state */
	joystick->balls[ball].dx += xrel;
	joystick->balls[ball].dy += yrel;

	/* Post the event, if desired */
	posted = 0;
#ifndef DISABLE_EVENTS
	if ( SDL_ProcessEvents[SDL_JOYBALLMOTION] == SDL_ENABLE ) {
		SDL_Event event;
		event.jball.type = SDL_JOYBALLMOTION;
		event.jball.which = joystick->index;
		event.jball.ball = ball;
		event.jball.xrel = xrel;
		event.jball.yrel = yrel;
		if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
			posted = 1;
			SDL_PushEvent(&event);
		}
	}
#endif /* !DISABLE_EVENTS */
	return(posted);
}

int SDL_PrivateJoystickButton(SDL_Joystick *joystick, Uint8 button, Uint8 state)
{
	int posted;
#ifndef DISABLE_EVENTS
	SDL_Event event;

	switch ( state ) {
		case SDL_PRESSED:
			event.type = SDL_JOYBUTTONDOWN;
			break;
		case SDL_RELEASED:
			event.type = SDL_JOYBUTTONUP;
			break;
		default:
			/* Invalid state -- bail */
			return(0);
	}
#endif /* !DISABLE_EVENTS */

	/* Update internal joystick state */
	joystick->buttons[button] = state;

	/* Post the event, if desired */
	posted = 0;
#ifndef DISABLE_EVENTS
	if ( SDL_ProcessEvents[event.type] == SDL_ENABLE ) {
		event.jbutton.which = joystick->index;
		event.jbutton.button = button;
		event.jbutton.state = state;
		if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
			posted = 1;
			SDL_PushEvent(&event);
		}
	}
#endif /* !DISABLE_EVENTS */
	return(posted);
}

void SDL_JoystickUpdate(void)
{
	int i;

	for ( i=0; SDL_joysticks[i]; ++i ) {
		SDL_SYS_JoystickUpdate(SDL_joysticks[i]);
	}
}

int SDL_JoystickEventState(int state)
{
#ifdef DISABLE_EVENTS
	return SDL_IGNORE;
#else
	const Uint8 event_list[] = {
		SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYHATMOTION,
		SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP,
	};
	int i;

	switch (state) {
		case SDL_QUERY:
			state = SDL_IGNORE;
			for ( i=0; i<SDL_TABLESIZE(event_list); ++i ) {
				state = SDL_EventState(event_list[i],SDL_QUERY);
				if ( state == SDL_ENABLE ) {
					break;
				}
			}
			break;
		default:
			for ( i=0; i<SDL_TABLESIZE(event_list); ++i ) {
				SDL_EventState(event_list[i], state);
			}
			break;
	}
	return(state);
#endif /* DISABLE_EVENTS */
}