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view docs/html/sdlsetvideomode.html @ 934:af585d6efec8
Date: Thu, 17 Jun 2004 11:38:51 -0700 (PDT)
From: Eric Wing <ewing2121@yahoo.com>
Subject: New OS X patch (was Re: [SDL] Bug with inverted mouse coordinates in
I have a new patch for OS X I would like to submit.
First, it appears no further action has been taken on
my fix from Apple on the OpenGL windowed mode mouse
inversion problem. The fix would reunify the code, and
no longer require case checking for which version of
the OS you are running. This is probably a good fix
because the behavior with the old code could change
again with future versions of the OS, so those fixes
are included in this new patch.
But in addition, when I was at Apple, I asked them
about the ability to distinguish between the modifier
keys on the left and right sides of the keyboard (e.g.
Left Shift, Right Shift, Left/Right Alt, L/R Cmd, L/R
Ctrl). They told me that starting with Panther, the OS
began supporting this feature. This has always been a
source of annoyance for me when bringing a program
that comes from Windows or Linux to OS X when the
keybindings happened to need distinguishable left-side
and right-side keys. So the rest of the patch I am
submitting contains new code to support this feature
on Panther (and presumably later versions of the OS).
So after removing the OS version checks for the mouse
inversion problem, I reused the OS version checks to
activate the Left/Right detection of modifier keys. If
you are running Panther (or above), the new code will
attempt to distinguish between sides. For the older
OS's, the code path reverts to the original code.
I've tested with Panther on a G4 Cube, G5 dual
processor, and Powerbook Rev C. The Cube and G5
keyboards demonstrated the ability to distinguish
between sides. The Powerbook seems to only have
left-side keys, but the patch was still able to handle
it by producing the same results as before the patch.
I also wanted to test a non-Apple keyboard.
Unfortunately, I don't have any PC USB keyboards.
However, I was able to borrow a Sun Microsystems USB
keyboard, so I tried that out on the G5, and I got the
correct behavior for left and right sides. I'm
expecting that if it worked with a Sun keyboard, most
other keyboards should work with no problems.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 20 Aug 2004 22:35:23 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_SetVideoMode</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_VideoModeOK" HREF="sdlvideomodeok.html"><LINK REL="NEXT" TITLE="SDL_UpdateRect" HREF="sdlupdaterect.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlvideomodeok.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlupdaterect.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLSETVIDEOMODE" ></A >SDL_SetVideoMode</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN1239" ></A ><H2 >Name</H2 >SDL_SetVideoMode -- Set up a video mode with the specified width, height and bits-per-pixel.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN1242" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN1243" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >SDL_Surface *<B CLASS="FSFUNC" >SDL_SetVideoMode</B ></CODE >(int width, int height, int bpp, Uint32 flags);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1249" ></A ><H2 >Description</H2 ><P >Set up a video mode with the specified width, height and bits-per-pixel.</P ><P >If <TT CLASS="PARAMETER" ><I >bpp</I ></TT > is 0, it is treated as the current display bits per pixel.</P ><P >The <TT CLASS="PARAMETER" ><I >flags</I ></TT > parameter is the same as the <TT CLASS="STRUCTFIELD" ><I >flags</I ></TT > field of the <A HREF="sdlsurface.html" ><SPAN CLASS="STRUCTNAME" >SDL_Surface</SPAN ></A > structure. OR'd combinations of the following values are valid.</P ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN1259" ></A ><P ></P ><TABLE BORDER="1" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_SWSURFACE</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Create the video surface in system memory</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_HWSURFACE</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Create the video surface in video memory</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_ASYNCBLIT</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Enables the use of asynchronous updates of the display surface. This will usually slow down blitting on single CPU machines, but may provide a speed increase on SMP systems.</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_ANYFORMAT</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Normally, if a video surface of the requested bits-per-pixel (<TT CLASS="PARAMETER" ><I >bpp</I ></TT >) is not available, SDL will emulate one with a shadow surface. Passing <TT CLASS="LITERAL" >SDL_ANYFORMAT</TT > prevents this and causes SDL to use the video surface, regardless of its pixel depth.</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_HWPALETTE</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Give SDL exclusive palette access. Without this flag you may not always get the the colors you request with <A HREF="sdlsetcolors.html" ><TT CLASS="FUNCTION" >SDL_SetColors</TT ></A > or <A HREF="sdlsetpalette.html" ><TT CLASS="FUNCTION" >SDL_SetPalette</TT ></A >.</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_DOUBLEBUF</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Enable hardware double buffering; only valid with SDL_HWSURFACE. Calling <A HREF="sdlflip.html" ><TT CLASS="FUNCTION" >SDL_Flip</TT ></A > will flip the buffers and update the screen. All drawing will take place on the surface that is not displayed at the moment. If double buffering could not be enabled then <TT CLASS="FUNCTION" >SDL_Flip</TT > will just perform a <A HREF="sdlupdaterect.html" ><TT CLASS="FUNCTION" >SDL_UpdateRect</TT ></A > on the entire screen.</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_FULLSCREEN</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >SDL will attempt to use a fullscreen mode. If a hardware resolution change is not possible (for whatever reason), the next higher resolution will be used and the display window centered on a black background.</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_OPENGL</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Create an OpenGL rendering context. You should have previously set OpenGL video attributes with <A HREF="sdlglsetattribute.html" ><TT CLASS="FUNCTION" >SDL_GL_SetAttribute</TT ></A >.</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_OPENGLBLIT</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Create an OpenGL rendering context, like above, but allow normal blitting operations. The screen (2D) surface may have an alpha channel, and <A HREF="sdlupdaterects.html" ><TT CLASS="FUNCTION" >SDL_UpdateRects</TT ></A > must be used for updating changes to the screen surface. NOTE: This option is kept for compatibility only, and is <SPAN CLASS="emphasis" ><I CLASS="EMPHASIS" >not</I ></SPAN > recommended for new code.</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_RESIZABLE</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Create a resizable window. When the window is resized by the user a <A HREF="sdlresizeevent.html" ><TT CLASS="LITERAL" >SDL_VIDEORESIZE</TT ></A > event is generated and <TT CLASS="FUNCTION" >SDL_SetVideoMode</TT > can be called again with the new size.</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_NOFRAME</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >If possible, <TT CLASS="LITERAL" >SDL_NOFRAME</TT > causes SDL to create a window with no title bar or frame decoration. Fullscreen modes automatically have this flag set.</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ><DIV CLASS="NOTE" ><BLOCKQUOTE CLASS="NOTE" ><P ><B >Note: </B >Whatever <TT CLASS="PARAMETER" ><I >flags</I ></TT > <TT CLASS="FUNCTION" >SDL_SetVideoMode</TT > could satisfy are set in the <TT CLASS="STRUCTFIELD" ><I >flags</I ></TT > member of the returned surface.</P ></BLOCKQUOTE ></DIV ><DIV CLASS="NOTE" ><BLOCKQUOTE CLASS="NOTE" ><P ><B >Note: </B >The <TT CLASS="PARAMETER" ><I >bpp</I ></TT > parameter is the number of bits per pixel, so a <TT CLASS="PARAMETER" ><I >bpp</I ></TT > of 24 uses the packed representation of 3 bytes/pixel. For the more common 4 bytes/pixel mode, use a <TT CLASS="PARAMETER" ><I >bpp</I ></TT > of 32. Somewhat oddly, both 15 and 16 will request a 2 bytes/pixel mode, but different pixel formats.</P ></BLOCKQUOTE ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1336" ></A ><H2 >Return Value</H2 ><P >The framebuffer surface, or <SPAN CLASS="RETURNVALUE" >NULL</SPAN > if it fails. The surface returned is freed by SDL_Quit() and should nt be freed by the caller.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1340" ></A ><H2 >See Also</H2 ><P ><A HREF="sdllocksurface.html" ><TT CLASS="FUNCTION" >SDL_LockSurface</TT ></A >, <A HREF="sdlsetcolors.html" ><TT CLASS="FUNCTION" >SDL_SetColors</TT ></A >, <A HREF="sdlflip.html" ><TT CLASS="FUNCTION" >SDL_Flip</TT ></A >, <A HREF="sdlsurface.html" ><SPAN CLASS="STRUCTNAME" >SDL_Surface</SPAN ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlvideomodeok.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlupdaterect.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_VideoModeOK</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_UpdateRect</TD ></TR ></TABLE ></DIV ></BODY ></HTML >