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Date: Thu, 17 Jun 2004 11:38:51 -0700 (PDT)
From: Eric Wing <ewing2121@yahoo.com>
Subject: New OS X patch (was Re: [SDL] Bug with inverted mouse coordinates in
I have a new patch for OS X I would like to submit.
First, it appears no further action has been taken on
my fix from Apple on the OpenGL windowed mode mouse
inversion problem. The fix would reunify the code, and
no longer require case checking for which version of
the OS you are running. This is probably a good fix
because the behavior with the old code could change
again with future versions of the OS, so those fixes
are included in this new patch.
But in addition, when I was at Apple, I asked them
about the ability to distinguish between the modifier
keys on the left and right sides of the keyboard (e.g.
Left Shift, Right Shift, Left/Right Alt, L/R Cmd, L/R
Ctrl). They told me that starting with Panther, the OS
began supporting this feature. This has always been a
source of annoyance for me when bringing a program
that comes from Windows or Linux to OS X when the
keybindings happened to need distinguishable left-side
and right-side keys. So the rest of the patch I am
submitting contains new code to support this feature
on Panther (and presumably later versions of the OS).
So after removing the OS version checks for the mouse
inversion problem, I reused the OS version checks to
activate the Left/Right detection of modifier keys. If
you are running Panther (or above), the new code will
attempt to distinguish between sides. For the older
OS's, the code path reverts to the original code.
I've tested with Panther on a G4 Cube, G5 dual
processor, and Powerbook Rev C. The Cube and G5
keyboards demonstrated the ability to distinguish
between sides. The Powerbook seems to only have
left-side keys, but the patch was still able to handle
it by producing the same results as before the patch.
I also wanted to test a non-Apple keyboard.
Unfortunately, I don't have any PC USB keyboards.
However, I was able to borrow a Sun Microsystems USB
keyboard, so I tried that out on the G5, and I got the
correct behavior for left and right sides. I'm
expecting that if it worked with a Sun keyboard, most
other keyboards should work with no problems.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 20 Aug 2004 22:35:23 +0000 |
parents | 355632dca928 |
children | 85cbe9c892f4 |
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<HTML ><HEAD ><TITLE >SDL_Event</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="SDL Event Structures." HREF="eventstructures.html"><LINK REL="PREVIOUS" TITLE="SDL Event Structures." HREF="eventstructures.html"><LINK REL="NEXT" TITLE="SDL_ActiveEvent" HREF="sdlactiveevent.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="eventstructures.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlactiveevent.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLEVENT" ></A >SDL_Event</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN3711" ></A ><H2 >Name</H2 >SDL_Event -- General event structure</DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3714" ></A ><H2 >Structure Definition</H2 ><PRE CLASS="PROGRAMLISTING" >typedef union{ Uint8 type; SDL_ActiveEvent active; SDL_KeyboardEvent key; SDL_MouseMotionEvent motion; SDL_MouseButtonEvent button; SDL_JoyAxisEvent jaxis; SDL_JoyBallEvent jball; SDL_JoyHatEvent jhat; SDL_JoyButtonEvent jbutton; SDL_ResizeEvent resize; SDL_ExposeEvent expose; SDL_QuitEvent quit; SDL_UserEvent user; SDL_SywWMEvent syswm; } SDL_Event;</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3717" ></A ><H2 >Structure Data</H2 ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN3719" ></A ><P ></P ><TABLE BORDER="0" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >type</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >The type of event</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >active</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlactiveevent.html" >Activation event</A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >key</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlkeyboardevent.html" >Keyboard event</A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >motion</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlmousemotionevent.html" >Mouse motion event</A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >button</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlmousebuttonevent.html" >Mouse button event</A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >jaxis</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdljoyaxisevent.html" >Joystick axis motion event</A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >jball</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdljoyballevent.html" >Joystick trackball motion event</A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >jhat</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdljoyhatevent.html" >Joystick hat motion event</A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >jbutton</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdljoybuttonevent.html" >Joystick button event</A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >resize</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlresizeevent.html" >Application window resize event</A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >expose</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlexposeevent.html" >Application window expose event</A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >quit</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlquitevent.html" >Application quit request event</A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >user</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdluserevent.html" >User defined event</A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >syswm</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlsyswmevent.html" >Undefined window manager event</A ></TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3791" ></A ><H2 >Description</H2 ><P >The <SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN > union is the core to all event handling is SDL, its probably the most important structure after <SPAN CLASS="STRUCTNAME" >SDL_Surface</SPAN >. <SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN > is a union of all event structures used in SDL, using it is a simple matter of knowing which union member relates to which event <TT CLASS="STRUCTFIELD" ><I >type</I ></TT >.</P ><P ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN3799" ></A ><P ></P ><TABLE BORDER="1" CLASS="CALSTABLE" ><THEAD ><TR ><TH ALIGN="LEFT" VALIGN="TOP" >Event <TT CLASS="STRUCTFIELD" ><I >type</I ></TT ></TH ><TH ALIGN="LEFT" VALIGN="TOP" >Event Structure</TH ></TR ></THEAD ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="MIDDLE" ><TT CLASS="LITERAL" >SDL_ACTIVEEVENT</TT ></TD ><TD ALIGN="LEFT" VALIGN="MIDDLE" ><A HREF="sdlactiveevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_ActiveEvent</SPAN ></A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_KEYDOWN/UP</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlkeyboardevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_KeyboardEvent</SPAN ></A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_MOUSEMOTION</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlmousemotionevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_MouseMotionEvent</SPAN ></A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_MOUSEBUTTONDOWN/UP</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlmousebuttonevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_MouseButtonEvent</SPAN ></A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_JOYAXISMOTION</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdljoyaxisevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_JoyAxisEvent</SPAN ></A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_JOYBALLMOTION</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdljoyballevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_JoyBallEvent</SPAN ></A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_JOYHATMOTION</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdljoyhatevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_JoyHatEvent</SPAN ></A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_JOYBUTTONDOWN/UP</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdljoybuttonevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_JoyButtonEvent</SPAN ></A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_QUIT</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlquitevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_QuitEvent</SPAN ></A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_SYSWMEVENT</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlsyswmevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_SysWMEvent</SPAN ></A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_VIDEORESIZE</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlresizeevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_ResizeEvent</SPAN ></A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_VIDEOEXPOSE</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlexposeevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_ExposeEvent</SPAN ></A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_USEREVENT</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdluserevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_UserEvent</SPAN ></A ></TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3885" ></A ><H2 >Use</H2 ><P >The <SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN > structure has two uses</P ><P ></P ><UL COMPACT="COMPACT" ><LI ><P >Reading events on the event queue</P ></LI ><LI ><P >Placing events on the event queue</P ></LI ></UL ><P >Reading events from the event queue is done with either <A HREF="sdlpollevent.html" ><TT CLASS="FUNCTION" >SDL_PollEvent</TT ></A > or <A HREF="sdlpeepevents.html" ><TT CLASS="FUNCTION" >SDL_PeepEvents</TT ></A >. We'll use <TT CLASS="FUNCTION" >SDL_PollEvent</TT > and step through an example.</P ><P >First off, we create an empty <SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN > structure. <PRE CLASS="PROGRAMLISTING" >SDL_Event test_event;</PRE > <TT CLASS="FUNCTION" >SDL_PollEvent</TT > removes the next event from the event queue, if there are no events on the queue it returns <SPAN CLASS="RETURNVALUE" >0</SPAN > otherwise it returns <SPAN CLASS="RETURNVALUE" >1</SPAN >. We use a <TT CLASS="FUNCTION" >while</TT > loop to process each event in turn. <PRE CLASS="PROGRAMLISTING" >while(SDL_PollEvent(&test_event)) {</PRE > The <TT CLASS="FUNCTION" >SDL_PollEvent</TT > function take a pointer to an <SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN > structure that is to be filled with event information. We know that if <TT CLASS="FUNCTION" >SDL_PollEvent</TT > removes an event from the queue then the event information will be placed in our <SPAN CLASS="STRUCTNAME" >test_event</SPAN > structure, but we also know that the <SPAN CLASS="emphasis" ><I CLASS="EMPHASIS" >type</I ></SPAN > of event will be placed in the <TT CLASS="STRUCTFIELD" ><I >type</I ></TT > member of <SPAN CLASS="STRUCTNAME" >test_event</SPAN >. So to handle each event <TT CLASS="STRUCTFIELD" ><I >type</I ></TT > seperately we use a <TT CLASS="FUNCTION" >switch</TT > statement. <PRE CLASS="PROGRAMLISTING" > switch(test_event.type) {</PRE > We need to know what kind of events we're looking for <SPAN CLASS="emphasis" ><I CLASS="EMPHASIS" >and</I ></SPAN > the event <TT CLASS="STRUCTFIELD" ><I >type</I ></TT >'s of those events. So lets assume we want to detect where the user is moving the mouse pointer within our application. We look through our event types and notice that <TT CLASS="LITERAL" >SDL_MOUSEMOTION</TT > is, more than likely, the event we're looking for. A little <A HREF="sdlmousemotionevent.html" >more</A > research tells use that <TT CLASS="LITERAL" >SDL_MOUSEMOTION</TT > events are handled within the <A HREF="sdlmousemotionevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_MouseMotionEvent</SPAN ></A > structure which is the <TT CLASS="STRUCTFIELD" ><I >motion</I ></TT > member of <SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN >. We can check for the <TT CLASS="LITERAL" >SDL_MOUSEMOTION</TT > event <TT CLASS="STRUCTFIELD" ><I >type</I ></TT > within our <TT CLASS="FUNCTION" >switch</TT > statement like so: <PRE CLASS="PROGRAMLISTING" > case SDL_MOUSEMOTION:</PRE > All we need do now is read the information out of the <TT CLASS="STRUCTFIELD" ><I >motion</I ></TT > member of <SPAN CLASS="STRUCTNAME" >test_event</SPAN >. <PRE CLASS="PROGRAMLISTING" > printf("We got a motion event.\n"); printf("Current mouse position is: (%d, %d)\n", test_event.motion.x, test_event.motion.y); break; default: printf("Unhandled Event!\n"); break; } } printf("Event queue empty.\n");</PRE ></P ><P >It is also possible to push events onto the event queue and so use it as a two-way communication path. Both <A HREF="sdlpushevent.html" ><TT CLASS="FUNCTION" >SDL_PushEvent</TT ></A > and <A HREF="sdlpeepevents.html" ><TT CLASS="FUNCTION" >SDL_PeepEvents</TT ></A > allow you to place events onto the event queue. This is usually used to place a <TT CLASS="LITERAL" >SDL_USEREVENT</TT > on the event queue, however you could use it to post fake input events if you wished. Creating your own events is a simple matter of choosing the event type you want, setting the <TT CLASS="STRUCTFIELD" ><I >type</I ></TT > member and filling the appropriate member structure with information. <PRE CLASS="PROGRAMLISTING" >SDL_Event user_event; user_event.type=SDL_USEREVENT; user_event.user.code=2; user_event.user.data1=NULL; user_event.user.data2=NULL; SDL_PushEvent(&user_event);</PRE ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3942" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlpollevent.html" ><TT CLASS="FUNCTION" >SDL_PollEvent</TT ></A >, <A HREF="sdlpushevent.html" ><TT CLASS="FUNCTION" >SDL_PushEvent</TT ></A >, <A HREF="sdlpeepevents.html" ><TT CLASS="FUNCTION" >SDL_PeepEvents</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="eventstructures.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlactiveevent.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL Event Structures.</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="eventstructures.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_ActiveEvent</TD ></TR ></TABLE ></DIV ></BODY ></HTML >