view src/timer/beos/SDL_systimer.c @ 1627:aee7ea396f59

Fixed bug #179 SDL_SemValue() always returns 0. That's because the underlying POSIX sem_getvalue() is implemented as a noop in Mac OS X. Apart from that, semaphores do work properly (at least according to test/testsem), so I'm not sure if this is worth fixing at all.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 13 Apr 2006 14:04:13 +0000
parents d910939febfa
children 92947e3a18db
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include <be/kernel/OS.h>

#include "SDL_thread.h"
#include "SDL_timer.h"
#include "../SDL_timer_c.h"

static bigtime_t start;

void SDL_StartTicks(void)
{
	/* Set first ticks value */
	start = system_time();
}

Uint32 SDL_GetTicks(void)
{
	return((system_time()-start)/1000);
}

void SDL_Delay(Uint32 ms)
{
	snooze(ms*1000);
}

/* Data to handle a single periodic alarm */
static int timer_alive = 0;
static SDL_Thread *timer = NULL;

static int RunTimer(void *unused)
{
	while ( timer_alive ) {
		if ( SDL_timer_running ) {
			SDL_ThreadedTimerCheck();
		}
		SDL_Delay(10);
	}
	return(0);
}

/* This is only called if the event thread is not running */
int SDL_SYS_TimerInit(void)
{
	timer_alive = 1;
	timer = SDL_CreateThread(RunTimer, NULL);
	if ( timer == NULL )
		return(-1);
	return(SDL_SetTimerThreaded(1));
}

void SDL_SYS_TimerQuit(void)
{
	timer_alive = 0;
	if ( timer ) {
		SDL_WaitThread(timer, NULL);
		timer = NULL;
	}
}

int SDL_SYS_StartTimer(void)
{
	SDL_SetError("Internal logic error: BeOS uses threaded timer");
	return(-1);
}

void SDL_SYS_StopTimer(void)
{
	return;
}