Mercurial > sdl-ios-xcode
view docs/man3/SDL_GL_SwapBuffers.3 @ 1627:aee7ea396f59
Fixed bug #179
SDL_SemValue() always returns 0. That's because the underlying POSIX
sem_getvalue() is implemented as a noop in Mac OS X. Apart from that,
semaphores do work properly (at least according to test/testsem), so I'm not
sure if this is worth fixing at all.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 13 Apr 2006 14:04:13 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_GL_SwapBuffers" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_GL_SwapBuffers\- Swap OpenGL framebuffers/Update Display .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_GL_SwapBuffers\fP\fR(\fBvoid \fR); .SH "DESCRIPTION" .PP Swap the OpenGL buffers, if double-buffering is supported\&. .SH "SEE ALSO" .PP \fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_GL_SetAttribute\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01