view src/video/x11/SDL_x11wm.c @ 1927:aeb8263d377a

OpenGL renderer is feature complete! Dynamically load GL functions in the OpenGL renderer.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 22 Jul 2006 23:04:41 +0000
parents c121d94672cb
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include <X11/Xlib.h>
#include <X11/Xutil.h>

#include "SDL_version.h"
#include "SDL_timer.h"
#include "SDL_video.h"
#include "SDL_syswm.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "SDL_x11modes_c.h"
#include "SDL_x11wm_c.h"

static Uint8
reverse_byte(Uint8 x)
{
    x = (x & 0xaa) >> 1 | (x & 0x55) << 1;
    x = (x & 0xcc) >> 2 | (x & 0x33) << 2;
    x = (x & 0xf0) >> 4 | (x & 0x0f) << 4;
    return x;
}

void
X11_SetIcon(_THIS, SDL_Surface * icon, Uint8 * mask)
{
    SDL_Surface *sicon;
    XWMHints *wmhints;
    XImage *icon_image;
    Pixmap icon_pixmap;
    Pixmap mask_pixmap;
    Window icon_window = None;
    GC gc;
    XGCValues GCvalues;
    int i, dbpp;
    SDL_Rect bounds;
    Uint8 *LSBmask;
    Visual *dvis;
    char *p;
    int masksize;

    SDL_Lock_EventThread();

    /* The icon must use the default visual, depth and colormap of the
       screen, so it might need a conversion */
    dvis = DefaultVisual(SDL_Display, SDL_Screen);
    dbpp = DefaultDepth(SDL_Display, SDL_Screen);
    for (i = 0; i < this->hidden->nvisuals; i++) {
        if (this->hidden->visuals[i].visual == dvis) {
            dbpp = this->hidden->visuals[i].bpp;
            break;
        }
    }

    /* The Visual struct is supposed to be opaque but we cheat a little */
    sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h,
                                 dbpp,
                                 dvis->red_mask, dvis->green_mask,
                                 dvis->blue_mask, 0);
    if (sicon == NULL)
        goto done;

    if (dbpp == 8) {
        /* Default visual is 8bit; we need to allocate colours from
           the default colormap */
        SDL_Color want[256], got[256];
        int nwant;
        Colormap dcmap;
        int missing;
        dcmap = DefaultColormap(SDL_Display, SDL_Screen);
        if (icon->format->palette) {
            /* The icon has a palette as well - we just have to
               find those colours */
            nwant = icon->format->palette->ncolors;
            SDL_memcpy(want, icon->format->palette->colors,
                       nwant * sizeof want[0]);
        } else {
            /* try the standard 6x6x6 cube for lack of better
               ideas */
            int r, g, b, i;
            for (r = i = 0; r < 256; r += 0x33)
                for (g = 0; g < 256; g += 0x33)
                    for (b = 0; b < 256; b += 0x33, i++) {
                        want[i].r = r;
                        want[i].g = g;
                        want[i].b = b;
                    }
            nwant = 216;
        }
        if (SDL_iconcolors) {
            /* free already allocated colours first */
            unsigned long freelist[512];
            int nfree = 0;
            for (i = 0; i < 256; i++) {
                while (SDL_iconcolors[i]) {
                    freelist[nfree++] = i;
                    SDL_iconcolors[i]--;
                }
            }
            XFreeColors(GFX_Display, dcmap, freelist, nfree, 0);
        }
        if (!SDL_iconcolors)
            SDL_iconcolors = SDL_malloc(256 * sizeof *SDL_iconcolors);
        SDL_memset(SDL_iconcolors, 0, 256 * sizeof *SDL_iconcolors);

        /* try to allocate the colours */
        SDL_memset(got, 0, sizeof got);
        missing = 0;
        for (i = 0; i < nwant; i++) {
            XColor c;
            c.red = want[i].r << 8;
            c.green = want[i].g << 8;
            c.blue = want[i].b << 8;
            c.flags = DoRed | DoGreen | DoBlue;
            if (XAllocColor(GFX_Display, dcmap, &c)) {
                /* got the colour */
                SDL_iconcolors[c.pixel]++;
                got[c.pixel] = want[i];
            } else {
                missing = 1;
            }
        }
        if (missing) {
            /* Some colours were apparently missing, so we just
               allocate all the rest as well */
            XColor cols[256];
            for (i = 0; i < 256; i++)
                cols[i].pixel = i;
            XQueryColors(GFX_Display, dcmap, cols, 256);
            for (i = 0; i < 256; i++) {
                got[i].r = cols[i].red >> 8;
                got[i].g = cols[i].green >> 8;
                got[i].b = cols[i].blue >> 8;
                if (!SDL_iconcolors[i]) {
                    if (XAllocColor(GFX_Display, dcmap, cols + i)) {
                        SDL_iconcolors[i] = 1;
                    } else {
                        /* index not available */
                        got[i].r = 0;
                        got[i].g = 0;
                        got[i].b = 0;
                    }
                }
            }
        }

        SDL_SetColors(sicon, got, 0, 256);
    }

    bounds.x = 0;
    bounds.y = 0;
    bounds.w = icon->w;
    bounds.h = icon->h;
    if (SDL_LowerBlit(icon, &bounds, sicon, &bounds) < 0)
        goto done;

    /* We need the mask as given, except in LSBfirst format instead of
       MSBfirst. Reverse the bits in each byte. */
    masksize = ((sicon->w + 7) >> 3) * sicon->h;
    LSBmask = SDL_malloc(masksize);
    if (LSBmask == NULL) {
        goto done;
    }
    SDL_memset(LSBmask, 0, masksize);
    for (i = 0; i < masksize; i++)
        LSBmask[i] = reverse_byte(mask[i]);
    mask_pixmap = XCreatePixmapFromBitmapData(SDL_Display, WMwindow,
                                              (char *) LSBmask,
                                              sicon->w, sicon->h, 1L, 0L, 1);

    /* Transfer the image to an X11 pixmap */
    icon_image = XCreateImage(SDL_Display,
                              DefaultVisual(SDL_Display, SDL_Screen),
                              DefaultDepth(SDL_Display, SDL_Screen),
                              ZPixmap, 0, sicon->pixels,
                              sicon->w, sicon->h, 32, 0);
    icon_image->byte_order = (SDL_BYTEORDER == SDL_BIG_ENDIAN)
        ? MSBFirst : LSBFirst;
    icon_pixmap = XCreatePixmap(SDL_Display, SDL_Root, sicon->w, sicon->h,
                                DefaultDepth(SDL_Display, SDL_Screen));
    gc = XCreateGC(SDL_Display, icon_pixmap, 0, &GCvalues);
    XPutImage(SDL_Display, icon_pixmap, gc, icon_image,
              0, 0, 0, 0, sicon->w, sicon->h);
    XFreeGC(SDL_Display, gc);
    XDestroyImage(icon_image);
    SDL_free(LSBmask);
    sicon->pixels = NULL;

    /* Some buggy window managers (some versions of Enlightenment, it
       seems) need an icon window *and* icon pixmap to work properly, while
       it screws up others. The default is only to use a pixmap. */
    p = SDL_getenv("SDL_VIDEO_X11_ICONWIN");
    if (p && *p) {
        icon_window = XCreateSimpleWindow(SDL_Display, SDL_Root,
                                          0, 0, sicon->w, sicon->h, 0,
                                          CopyFromParent, CopyFromParent);
        XSetWindowBackgroundPixmap(SDL_Display, icon_window, icon_pixmap);
        XClearWindow(SDL_Display, icon_window);
    }

    /* Set the window icon to the icon pixmap (and icon window) */
    wmhints = XAllocWMHints();
    wmhints->flags = (IconPixmapHint | IconMaskHint);
    wmhints->icon_pixmap = icon_pixmap;
    wmhints->icon_mask = mask_pixmap;
    if (icon_window != None) {
        wmhints->flags |= IconWindowHint;
        wmhints->icon_window = icon_window;
    }
    XSetWMHints(SDL_Display, WMwindow, wmhints);
    XFree(wmhints);
    XSync(SDL_Display, False);

  done:
    SDL_Unlock_EventThread();
    SDL_FreeSurface(sicon);
}

void
X11_SetCaptionNoLock(_THIS, const char *title, const char *icon)
{
    XTextProperty titleprop, iconprop;
    Status status;

#ifdef X_HAVE_UTF8_STRING
    Atom _NET_WM_NAME;
    Atom _NET_WM_ICON_NAME;

    /* Look up some useful Atoms */
    if (SDL_X11_HAVE_UTF8) {
        _NET_WM_NAME = XInternAtom(SDL_Display, "_NET_WM_NAME", False);
        _NET_WM_ICON_NAME =
            XInternAtom(SDL_Display, "_NET_WM_ICON_NAME", False);
    }
#endif

    if (title != NULL) {
        char *title_latin1 = SDL_iconv_utf8_latin1((char *) title);
        if (!title_latin1) {
            SDL_OutOfMemory();
            return;
        }
        status = XStringListToTextProperty(&title_latin1, 1, &titleprop);
        SDL_free(title_latin1);
        if (status) {
            XSetTextProperty(SDL_Display, WMwindow, &titleprop, XA_WM_NAME);
            XFree(titleprop.value);
        }
#ifdef X_HAVE_UTF8_STRING
        if (SDL_X11_HAVE_UTF8) {
            status = Xutf8TextListToTextProperty(SDL_Display,
                                                 (char **) &title, 1,
                                                 XUTF8StringStyle,
                                                 &titleprop);
            if (status == Success) {
                XSetTextProperty(SDL_Display, WMwindow, &titleprop,
                                 _NET_WM_NAME);
                XFree(titleprop.value);
            }
        }
#endif
    }
    if (icon != NULL) {
        char *icon_latin1 = SDL_iconv_utf8_latin1((char *) icon);
        if (!icon_latin1) {
            SDL_OutOfMemory();
            return;
        }
        status = XStringListToTextProperty(&icon_latin1, 1, &iconprop);
        SDL_free(icon_latin1);
        if (status) {
            XSetTextProperty(SDL_Display, WMwindow, &iconprop,
                             XA_WM_ICON_NAME);
            XFree(iconprop.value);
        }
#ifdef X_HAVE_UTF8_STRING
        if (SDL_X11_HAVE_UTF8) {
            status = Xutf8TextListToTextProperty(SDL_Display,
                                                 (char **) &icon, 1,
                                                 XUTF8StringStyle, &iconprop);
            if (status == Success) {
                XSetTextProperty(SDL_Display, WMwindow, &iconprop,
                                 _NET_WM_ICON_NAME);
                XFree(iconprop.value);
            }
        }
#endif
    }
    XSync(SDL_Display, False);
}

void
X11_SetCaption(_THIS, const char *title, const char *icon)
{
    SDL_Lock_EventThread();
    X11_SetCaptionNoLock(this, title, icon);
    SDL_Unlock_EventThread();
}

/* Iconify the window */
int
X11_IconifyWindow(_THIS)
{
    int result;

    SDL_Lock_EventThread();
    result = XIconifyWindow(SDL_Display, WMwindow, SDL_Screen);
    XSync(SDL_Display, False);
    SDL_Unlock_EventThread();
    return (result);
}

SDL_GrabMode
X11_GrabInputNoLock(_THIS, SDL_GrabMode mode)
{
    int result;

    if (SDL_VideoSurface == NULL) {
        return (SDL_GRAB_OFF);
    }
    if (!SDL_Window) {
        return (mode);          /* Will be set later on mode switch */
    }
    if (mode == SDL_GRAB_OFF) {
        XUngrabPointer(SDL_Display, CurrentTime);
        XUngrabKeyboard(SDL_Display, CurrentTime);
    } else {
        if (SDL_VideoSurface->flags & SDL_FULLSCREEN) {
            /* Unbind the mouse from the fullscreen window */
            XUngrabPointer(SDL_Display, CurrentTime);
        }
        /* Try to grab the mouse */
#if 0                           /* We'll wait here until we actually grab, otherwise behavior undefined */
        for (numtries = 0; numtries < 10; ++numtries) {
#else
        for (;;) {
#endif
            result = XGrabPointer(SDL_Display, SDL_Window, True, 0,
                                  GrabModeAsync, GrabModeAsync,
                                  SDL_Window, None, CurrentTime);
            if (result == GrabSuccess) {
                break;
            }
            SDL_Delay(100);
        }
        if (result != GrabSuccess) {
            /* Uh, oh, what do we do here? */ ;
        }
        /* Now grab the keyboard */
        XGrabKeyboard(SDL_Display, WMwindow, True,
                      GrabModeAsync, GrabModeAsync, CurrentTime);

        /* Raise the window if we grab the mouse */
        if (!(SDL_VideoSurface->flags & SDL_FULLSCREEN))
            XRaiseWindow(SDL_Display, WMwindow);

        /* Make sure we register input focus */
        SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS);
    }
    XSync(SDL_Display, False);

    return (mode);
}

SDL_GrabMode
X11_GrabInput(_THIS, SDL_GrabMode mode)
{
    SDL_Lock_EventThread();
    mode = X11_GrabInputNoLock(this, mode);
    SDL_Unlock_EventThread();

    return (mode);
}

/* If 'info' is the right version, this function fills it and returns 1.
   Otherwise, in case of a version mismatch, it returns -1.
*/
static void
lock_display(void)
{
    SDL_Lock_EventThread();
}
static void
unlock_display(void)
{
    /* Make sure any X11 transactions are completed */
    SDL_VideoDevice *this = current_video;
    XSync(SDL_Display, False);
    SDL_Unlock_EventThread();
}

int
X11_GetWMInfo(_THIS, SDL_SysWMinfo * info)
{
    if (info->version.major <= SDL_MAJOR_VERSION) {
        info->subsystem = SDL_SYSWM_X11;
        info->info.x11.display = SDL_Display;
        info->info.x11.window = SDL_Window;
        if (SDL_VERSIONNUM(info->version.major,
                           info->version.minor,
                           info->version.patch) >= 1002) {
            info->info.x11.fswindow = FSwindow;
            info->info.x11.wmwindow = WMwindow;
        }
        info->info.x11.lock_func = lock_display;
        info->info.x11.unlock_func = unlock_display;
        return (1);
    } else {
        SDL_SetError("Application not compiled with SDL %d.%d\n",
                     SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
        return (-1);
    }
}

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