Mercurial > sdl-ios-xcode
view src/video/quartz/CGS.h @ 1927:aeb8263d377a
OpenGL renderer is feature complete!
Dynamically load GL functions in the OpenGL renderer.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 22 Jul 2006 23:04:41 +0000 |
parents | c121d94672cb |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2003 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Obscuring code: maximum number of windows above ours (inclusive) Note: this doesn't work too well in practice and should be phased out when we add OpenGL 2D acceleration. It was never enabled in the first place, so this shouldn't be a problem ;-) */ #define kMaxWindows 256 /* Some of the Core Graphics Server API for obscuring code */ #define kCGSWindowLevelTop 2147483632 #define kCGSWindowLevelDockIconDrag 500 #define kCGSWindowLevelDockMenu 101 #define kCGSWindowLevelMenuIgnore 21 #define kCGSWindowLevelMenu 20 #define kCGSWindowLevelDockLabel 12 #define kCGSWindowLevelDockIcon 11 #define kCGSWindowLevelDock 10 #define kCGSWindowLevelUtility 3 #define kCGSWindowLevelNormal 0 /* For completeness; We never use these window levels, they are always below us #define kCGSWindowLevelMBarShadow -20 #define kCGSWindowLevelDesktopPicture -2147483647 #define kCGSWindowLevelDesktop -2147483648 */ typedef CGError CGSError; typedef long CGSWindowCount; typedef void *CGSConnectionID; typedef int CGSWindowID; typedef CGSWindowID *CGSWindowIDList; typedef CGWindowLevel CGSWindowLevel; typedef NSRect CGSRect; extern CGSConnectionID _CGSDefaultConnection(); extern CGSError CGSGetOnScreenWindowList(CGSConnectionID cid, CGSConnectionID owner, CGSWindowCount listCapacity, CGSWindowIDList list, CGSWindowCount * listCount); extern CGSError CGSGetScreenRectForWindow(CGSConnectionID cid, CGSWindowID wid, CGSRect * rect); extern CGWindowLevel CGSGetWindowLevel(CGSConnectionID cid, CGSWindowID wid, CGSWindowLevel * level); extern CGSError CGSDisplayHWFill(CGDirectDisplayID id, unsigned int x, unsigned int y, unsigned int w, unsigned int h, unsigned int color); extern CGSError CGSDisplayCanHWFill(CGDirectDisplayID id); extern CGSError CGSGetMouseEnabledFlags(CGSConnectionID cid, CGSWindowID wid, int *flags); int CGSDisplayHWSync(CGDirectDisplayID id); /* vi: set ts=4 sw=4 expandtab: */