Mercurial > sdl-ios-xcode
view src/video/cybergfx/SDL_cgximage.c @ 1927:aeb8263d377a
OpenGL renderer is feature complete!
Dynamically load GL functions in the OpenGL renderer.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 22 Jul 2006 23:04:41 +0000 |
parents | c121d94672cb |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_endian.h" #include "SDL_cgximage_c.h" #ifdef HAVE_KSTAT #include <kstat.h> #endif #ifdef USE_CGX_WRITELUTPIXEL #if defined(__SASC) || defined(__PPC__) #define WLUT WriteLUTPixelArray #else void WLUT(APTR a, UWORD b, UWORD c, UWORD d, struct RastPort *e, APTR f, UWORD g, UWORD h, UWORD i, UWORD l, UBYTE m) { WriteLUTPixelArray(a, b, c, d, e, f, g, h, i, l, m); } #endif #endif /* Various screen update functions available */ static void CGX_NormalUpdate(_THIS, int numrects, SDL_Rect * rects); static void CGX_FakeUpdate(_THIS, int numrects, SDL_Rect * rects); BOOL SafeDisp = TRUE, SafeChange = TRUE; struct MsgPort *safeport = NULL, *dispport = NULL; ULONG safe_sigbit, disp_sigbit; int use_picasso96 = 1; int CGX_SetupImage(_THIS, SDL_Surface * screen) { SDL_Ximage = NULL; if (screen->flags & SDL_HWSURFACE) { ULONG pitch; if (!screen->hwdata) { if (!(screen->hwdata = SDL_malloc(sizeof(struct private_hwdata)))) return -1; D(bug("Creating system accel struct\n")); } screen->hwdata->lock = NULL; screen->hwdata->allocated = 0; screen->hwdata->mask = NULL; screen->hwdata->bmap = SDL_RastPort->BitMap; screen->hwdata->videodata = this; if (!(screen->hwdata->lock = LockBitMapTags(screen->hwdata->bmap, LBMI_BASEADDRESS, (ULONG) & screen-> pixels, LBMI_BYTESPERROW, (ULONG) & pitch, TAG_DONE))) { SDL_free(screen->hwdata); screen->hwdata = NULL; return -1; } else { UnLockBitMap(screen->hwdata->lock); screen->hwdata->lock = NULL; } screen->pitch = pitch; this->UpdateRects = CGX_FakeUpdate; D(bug ("Accel video image configured (%lx, pitch %ld).\n", screen->pixels, screen->pitch)); return 0; } screen->pixels = SDL_malloc(screen->h * screen->pitch); if (screen->pixels == NULL) { SDL_OutOfMemory(); return (-1); } SDL_Ximage = screen->pixels; if (SDL_Ximage == NULL) { SDL_SetError("Couldn't create XImage"); return (-1); } this->UpdateRects = CGX_NormalUpdate; return (0); } void CGX_DestroyImage(_THIS, SDL_Surface * screen) { if (SDL_Ximage) { SDL_free(SDL_Ximage); SDL_Ximage = NULL; } if (screen) { screen->pixels = NULL; if (screen->hwdata) { SDL_free(screen->hwdata); screen->hwdata = NULL; } } } /* This is a hack to see whether this system has more than 1 CPU */ static int num_CPU(void) { return 1; } int CGX_ResizeImage(_THIS, SDL_Surface * screen, Uint32 flags) { int retval; D(bug("Calling ResizeImage()\n")); CGX_DestroyImage(this, screen); if (flags & SDL_INTERNALOPENGL) { /* No image when using GL */ retval = 0; } else { retval = CGX_SetupImage(this, screen); /* We support asynchronous blitting on the display */ if (flags & SDL_ASYNCBLIT) { if (num_CPU() > 1) { screen->flags |= SDL_ASYNCBLIT; } } } return (retval); } int CGX_AllocHWSurface(_THIS, SDL_Surface * surface) { D(bug ("Alloc HW surface...%ld x %ld x %ld!\n", surface->w, surface->h, this->hidden->depth)); if (surface == SDL_VideoSurface) { D(bug("Allocation skipped, it's system one!\n")); return 0; } if (!surface->hwdata) { if (!(surface->hwdata = SDL_malloc(sizeof(struct private_hwdata)))) return -1; } surface->hwdata->mask = NULL; surface->hwdata->lock = NULL; surface->hwdata->videodata = this; surface->hwdata->allocated = 0; if (surface->hwdata->bmap = AllocBitMap(surface->w, surface->h, this->hidden->depth, BMF_MINPLANES, SDL_Display->RastPort.BitMap)) { surface->hwdata->allocated = 1; surface->flags |= SDL_HWSURFACE; D(bug("...OK\n")); return 0; } else { SDL_free(surface->hwdata); surface->hwdata = NULL; } return (-1); } void CGX_FreeHWSurface(_THIS, SDL_Surface * surface) { if (surface && surface != SDL_VideoSurface && surface->hwdata) { D(bug("Free hw surface.\n")); if (surface->hwdata->mask) SDL_free(surface->hwdata->mask); if (surface->hwdata->bmap && surface->hwdata->allocated) FreeBitMap(surface->hwdata->bmap); SDL_free(surface->hwdata); surface->hwdata = NULL; surface->pixels = NULL; D(bug("end of free hw surface\n")); } return; } int CGX_LockHWSurface(_THIS, SDL_Surface * surface) { if (surface->hwdata) { // D(bug("Locking a bitmap...\n")); if (!surface->hwdata->lock) { Uint32 pitch; if (! (surface->hwdata->lock = LockBitMapTags(surface->hwdata->bmap, LBMI_BASEADDRESS, (ULONG) & surface->pixels, LBMI_BYTESPERROW, (ULONG) & pitch, TAG_DONE))) return -1; // surface->pitch e' a 16bit! surface->pitch = pitch; if (!currently_fullscreen && surface == SDL_VideoSurface) surface->pixels = ((char *) surface->pixels) + (surface->pitch * (SDL_Window->BorderTop + SDL_Window->TopEdge) + surface->format->BytesPerPixel * (SDL_Window->BorderLeft + SDL_Window->LeftEdge)); } D( else bug("Already locked!!!\n")); } return (0); } void CGX_UnlockHWSurface(_THIS, SDL_Surface * surface) { if (surface->hwdata && surface->hwdata->lock) { UnLockBitMap(surface->hwdata->lock); surface->hwdata->lock = NULL; // surface->pixels=NULL; } } int CGX_FlipHWSurface(_THIS, SDL_Surface * surface) { static int current = 0; if (this->hidden->dbuffer) { if (!SafeChange) { Wait(disp_sigbit); // Non faccio nulla, vuoto solo la porta while (GetMsg(dispport) != NULL); SafeChange = TRUE; } if (ChangeScreenBuffer(SDL_Display, this->hidden->SB[current ^ 1])) { surface->hwdata->bmap = SDL_RastPort->BitMap = this->hidden->SB[current]->sb_BitMap; SafeChange = FALSE; SafeDisp = FALSE; current ^= 1; } if (!SafeDisp) { Wait(safe_sigbit); while (GetMsg(safeport) != NULL); SafeDisp = TRUE; } } return (0); } /* Byte-swap the pixels in the display image */ static void CGX_SwapAllPixels(SDL_Surface * screen) { int x, y; switch (screen->format->BytesPerPixel) { case 2: { Uint16 *spot; for (y = 0; y < screen->h; ++y) { spot = (Uint16 *) ((Uint8 *) screen->pixels + y * screen->pitch); for (x = 0; x < screen->w; ++x, ++spot) { *spot = SDL_Swap16(*spot); } } } break; case 4: { Uint32 *spot; for (y = 0; y < screen->h; ++y) { spot = (Uint32 *) ((Uint8 *) screen->pixels + y * screen->pitch); for (x = 0; x < screen->w; ++x, ++spot) { *spot = SDL_Swap32(*spot); } } } break; default: /* should never get here */ break; } } static void CGX_SwapPixels(SDL_Surface * screen, int numrects, SDL_Rect * rects) { int i; int x, minx, maxx; int y, miny, maxy; switch (screen->format->BytesPerPixel) { case 2: { Uint16 *spot; for (i = 0; i < numrects; ++i) { minx = rects[i].x; maxx = rects[i].x + rects[i].w; miny = rects[i].y; maxy = rects[i].y + rects[i].h; for (y = miny; y < maxy; ++y) { spot = (Uint16 *) ((Uint8 *) screen->pixels + y * screen->pitch + minx * 2); for (x = minx; x < maxx; ++x, ++spot) { *spot = SDL_Swap16(*spot); } } } } break; case 4: { Uint32 *spot; for (i = 0; i < numrects; ++i) { minx = rects[i].x; maxx = rects[i].x + rects[i].w; miny = rects[i].y; maxy = rects[i].y + rects[i].h; for (y = miny; y < maxy; ++y) { spot = (Uint32 *) ((Uint8 *) screen->pixels + y * screen->pitch + minx * 4); for (x = minx; x < maxx; ++x, ++spot) { *spot = SDL_Swap32(*spot); } } } } break; default: /* should never get here */ break; } } #ifdef __SASC #define USE_WPA WritePixelArray #else void USE_WPA(char *a, int b, int c, int d, struct RastPort *e, int f, int g, int h, int i, Uint32 l) { WritePixelArray(a, b, c, d, e, f, g, h, i, l); } #endif static void CGX_FakeUpdate(_THIS, int numrects, SDL_Rect * rects) { } static void CGX_NormalUpdate(_THIS, int numrects, SDL_Rect * rects) { int i, format, customroutine = 0; #ifndef USE_CGX_WRITELUTPIXEL int bpp; #endif if (this->hidden->same_format && !use_picasso96) { format = RECTFMT_RAW; } else switch (this->screen->format->BytesPerPixel) { case 4: format = RECTFMT_RGBA; break; case 3: format = RECTFMT_RGB; break; case 2: customroutine = 1; break; case 1: // D(bug("soft depth: 8 hardbpp: %ld\n",this->hidden->depth)); if (this->hidden->depth > 8) { #ifndef USE_CGX_WRITELUTPIXEL if (this->hidden->depth > 32) customroutine = 4; else if (this->hidden->depth > 16) { bpp = this->hidden->BytesPerPixel; // That one is the only one that needs bpp customroutine = 2; // The slow one! } else customroutine = 3; #else customroutine = 2; #endif // format=RECTFMT_LUT8; Vecchia funzione x usare la WritePixelArray. } else customroutine = 1; break; default: D(bug("Unable to blit this surface!\n")); return; } /* Check for endian-swapped X server, swap if necessary (VERY slow!) */ if (swap_pixels && ((this->screen->format->BytesPerPixel % 2) == 0)) { D(bug("Software Swapping! SLOOOW!\n")); CGX_SwapPixels(this->screen, numrects, rects); for (i = 0; i < numrects; ++i) { if (!rects[i].w) { /* Clipped? */ continue; } USE_WPA(this->screen->pixels, rects[i].x, rects[i].y, this->screen->pitch, SDL_RastPort, SDL_Window->BorderLeft + rects[i].x, SDL_Window->BorderTop + rects[i].y, rects[i].w, rects[i].h, format); } CGX_SwapPixels(this->screen, numrects, rects); } else if (customroutine == 2) { #ifdef USE_CGX_WRITELUTPIXEL for (i = 0; i < numrects; ++i) { if (!rects[i].w) { /* Clipped? */ continue; } WLUT(this->screen->pixels, rects[i].x, rects[i].y, this->screen->pitch, SDL_RastPort, SDL_XPixels, SDL_Window->BorderLeft + rects[i].x, SDL_Window->BorderTop + rects[i].y, rects[i].w, rects[i].h, CTABFMT_XRGB8); } #else unsigned char *bm_address; Uint32 destpitch; APTR handle; if (handle = LockBitMapTags(SDL_RastPort->BitMap, LBMI_BASEADDRESS, &bm_address, LBMI_BYTESPERROW, &destpitch, TAG_DONE)) { int srcwidth; unsigned char *destbase; register int j, k, t; register unsigned char *mask, *dst; register unsigned char *src, *dest; // Aggiungo il bordo della finestra se sono fullscreen. if (currently_fullscreen) destbase = bm_address; else destbase = bm_address + (SDL_Window->TopEdge + SDL_Window->BorderTop) * destpitch + (SDL_Window->BorderLeft + SDL_Window->LeftEdge) * this->hidden->BytesPerPixel; for (i = 0; i < numrects; ++i) { srcwidth = rects[i].w; if (!srcwidth) { /* Clipped? */ continue; } dest = destbase + rects[i].x * this->hidden->BytesPerPixel; dest += (rects[i].y * destpitch); src = ((char *) (this->screen->pixels)) + rects[i].x; src += (rects[i].y * this->screen->pitch); for (j = rects[i].h; j; --j) { dst = dest; // SLOW routine, used for 8->24 bit mapping for (k = 0; k < srcwidth; k++) { mask = (unsigned char *) (&SDL_XPixels[src[k]]); for (t = 0; t < bpp; t++) { dst[t] = mask[t]; } dst += bpp; } src += this->screen->pitch; dest += destpitch; } } UnLockBitMap(handle); } } else if (customroutine == 3) { unsigned char *bm_address; Uint32 destpitch; APTR handle; if (handle = LockBitMapTags(SDL_RastPort->BitMap, LBMI_BASEADDRESS, &bm_address, LBMI_BYTESPERROW, &destpitch, TAG_DONE)) { int srcwidth; unsigned char *destbase; register int j, k; register unsigned char *src, *dest; register Uint16 *destl, *srcl; if (currently_fullscreen) destbase = bm_address; else destbase = bm_address + (SDL_Window->TopEdge + SDL_Window->BorderTop) * destpitch + (SDL_Window->BorderLeft + SDL_Window->LeftEdge) * this->hidden->BytesPerPixel; for (i = 0; i < numrects; ++i) { srcwidth = rects[i].w; if (!srcwidth) { /* Clipped? */ continue; } dest = destbase + rects[i].x * this->hidden->BytesPerPixel; dest += (rects[i].y * destpitch); src = ((char *) (this->screen->pixels)) + rects[i].x; src += (rects[i].y * this->screen->pitch); // This is the fast, well not too slow, remapping code for 16bit displays for (j = rects[i].h; j; --j) { destl = (Uint16 *) dest; for (k = 0; k < srcwidth; k++) { srcl = (Uint16 *) & SDL_XPixels[src[k]]; *destl = *srcl; destl++; } src += this->screen->pitch; dest += destpitch; } } UnLockBitMap(handle); } } else if (customroutine == 4) { unsigned char *bm_address; Uint32 destpitch; APTR handle; if (handle = LockBitMapTags(SDL_RastPort->BitMap, LBMI_BASEADDRESS, &bm_address, LBMI_BYTESPERROW, &destpitch, TAG_DONE)) { int srcwidth; unsigned char *destbase; register int j, k; register unsigned char *src, *dest; register Uint32 *destl, *srcl; if (currently_fullscreen) destbase = bm_address; else destbase = bm_address + (SDL_Window->TopEdge + SDL_Window->BorderTop) * destpitch + (SDL_Window->BorderLeft + SDL_Window->LeftEdge) * this->hidden->BytesPerPixel; for (i = 0; i < numrects; ++i) { srcwidth = rects[i].w; if (!srcwidth) { /* Clipped? */ continue; } dest = destbase + rects[i].x * this->hidden->BytesPerPixel; dest += (rects[i].y * destpitch); src = ((char *) (this->screen->pixels)) + rects[i].x; src += (rects[i].y * this->screen->pitch); // This is the fast, well not too slow, remapping code for 32bit displays for (j = rects[i].h; j; --j) { destl = (Uint32 *) dest; for (k = 0; k < srcwidth; k++) { srcl = (Uint32 *) & SDL_XPixels[src[k]]; *destl = *srcl; destl++; } src += this->screen->pitch; dest += destpitch; } } UnLockBitMap(handle); } #endif } else if (customroutine) { unsigned char *bm_address; Uint32 destpitch; APTR handle; // D(bug("Using customroutine!\n")); if (handle = LockBitMapTags(SDL_RastPort->BitMap, LBMI_BASEADDRESS, (ULONG) & bm_address, LBMI_BYTESPERROW, (ULONG) & destpitch, TAG_DONE)) { unsigned char *destbase; register int j, srcwidth; register unsigned char *src, *dest; // Aggiungo il bordo della finestra se sono fullscreen. if (currently_fullscreen) destbase = bm_address; else destbase = bm_address + (SDL_Window->TopEdge + SDL_Window->BorderTop) * destpitch + (SDL_Window->BorderLeft + SDL_Window->LeftEdge) * this->screen->format->BytesPerPixel; for (i = 0; i < numrects; ++i) { srcwidth = rects[i].w; if (!srcwidth) { /* Clipped? */ continue; } dest = destbase + rects[i].x * this->screen->format->BytesPerPixel; dest += (rects[i].y * destpitch); src = ((char *) (this->screen->pixels)) + rects[i].x * this->screen->format->BytesPerPixel; src += (rects[i].y * this->screen->pitch); srcwidth *= this->screen->format->BytesPerPixel; // D(bug("Rects: %ld,%ld %ld,%ld Src:%lx Dest:%lx\n",rects[i].x,rects[i].y,rects[i].w,rects[i].h,src,dest)); for (j = rects[i].h; j; --j) { SDL_memcpy(dest, src, srcwidth); src += this->screen->pitch; dest += destpitch; } } UnLockBitMap(handle); // D(bug("Rectblit addr: %lx pitch: %ld rects:%ld srcptr: %lx srcpitch: %ld\n",bm_address,destpitch,numrects,this->screen->pixels,this->screen->pitch)); } } else { for (i = 0; i < numrects; ++i) { if (!rects[i].w) { /* Clipped? */ continue; } USE_WPA(this->screen->pixels, rects[i].x, rects[i].y, this->screen->pitch, SDL_RastPort, SDL_Window->BorderLeft + rects[i].x, SDL_Window->BorderTop + rects[i].y, rects[i].w, rects[i].h, format); } } } void CGX_RefreshDisplay(_THIS) { int format, customroutine = 0; #ifndef USE_CGX_WRITELUTPIXEL int bpp; #endif /* Don't refresh a display that doesn't have an image (like GL) */ if (!SDL_Ximage) { return; } if (this->hidden->same_format && !use_picasso96) { format = RECTFMT_RAW; } else switch (this->screen->format->BytesPerPixel) { case 4: format = RECTFMT_RGBA; break; case 3: format = RECTFMT_RGB; break; case 2: customroutine = 1; break; case 1: // D(bug("soft depth: 8 hardbpp: %ld\n",this->hidden->depth)); if (this->hidden->depth > 8) { #ifndef USE_CGX_WRITELUTPIXEL if (this->hidden->depth > 32) customroutine = 4; else if (this->hidden->depth > 16) { bpp = this->hidden->BytesPerPixel; // That one is the only one that needs bpp customroutine = 2; // The slow one! } else customroutine = 3; #else customroutine = 2; #endif // format=RECTFMT_LUT8; } else customroutine = 1; break; } /* Check for endian-swapped X server, swap if necessary */ if (swap_pixels && ((this->screen->format->BytesPerPixel % 2) == 0)) { CGX_SwapAllPixels(this->screen); USE_WPA(this->screen->pixels, 0, 0, this->screen->pitch, SDL_RastPort, SDL_Window->BorderLeft, SDL_Window->BorderTop, this->screen->w, this->screen->h, format); CGX_SwapAllPixels(this->screen); } else if (customroutine == 2) { #ifdef USE_CGX_WRITELUTPIXEL WLUT(this->screen->pixels, 0, 0, this->screen->pitch, SDL_RastPort, SDL_XPixels, SDL_Window->BorderLeft, SDL_Window->BorderTop, this->screen->w, this->screen->h, CTABFMT_XRGB8); #else unsigned char *bm_address; Uint32 destpitch; APTR handle; if (handle = LockBitMapTags(SDL_RastPort->BitMap, LBMI_BASEADDRESS, (ULONG) & bm_address, LBMI_BYTESPERROW, (ULONG) & destpitch, TAG_DONE)) { register int j, k, t; register unsigned char *mask, *dst; register unsigned char *src, *dest; // Aggiungo il bordo della finestra se sono fullscreen. if (!currently_fullscreen) dest = bm_address + (SDL_Window->TopEdge + SDL_Window->BorderTop) * destpitch + (SDL_Window->BorderLeft + SDL_Window->LeftEdge) * this->hidden->BytesPerPixel; else dest = bm_address; src = this->screen->pixels; for (j = this->screen->h; j; --j) { dst = dest; // SLOW routine, used for 8->24 bit mapping for (k = 0; k < this->screen->w; k++) { mask = (unsigned char *) (&SDL_XPixels[src[k]]); for (t = 0; t < bpp; t++) { dst[t] = mask[t]; } dst += bpp; } src += this->screen->pitch; dest += destpitch; } UnLockBitMap(handle); } } else if (customroutine == 3) { unsigned char *bm_address; Uint32 destpitch; APTR handle; if (handle = LockBitMapTags(SDL_RastPort->BitMap, LBMI_BASEADDRESS, (ULONG) & bm_address, LBMI_BYTESPERROW, (ULONG) & destpitch, TAG_DONE)) { register int j, k; register unsigned char *src, *dest; register Uint16 *destl, *srcl; if (!currently_fullscreen) dest = bm_address + (SDL_Window->TopEdge + SDL_Window->BorderTop) * destpitch + (SDL_Window->BorderLeft + SDL_Window->LeftEdge) * this->hidden->BytesPerPixel; else dest = bm_address; src = this->screen->pixels; // This is the fast, well not too slow, remapping code for 16bit displays for (j = this->screen->h; j; --j) { destl = (Uint16 *) dest; for (k = 0; k < this->screen->w; k++) { srcl = (Uint16 *) & SDL_XPixels[src[k]]; *destl = *srcl; destl++; } src += this->screen->pitch; dest += destpitch; } UnLockBitMap(handle); } } else if (customroutine == 4) { unsigned char *bm_address; Uint32 destpitch; APTR handle; if (handle = LockBitMapTags(SDL_RastPort->BitMap, LBMI_BASEADDRESS, (ULONG) & bm_address, LBMI_BYTESPERROW, (ULONG) & destpitch, TAG_DONE)) { register int j, k; register unsigned char *src, *dest; register Uint32 *destl, *srcl; if (!currently_fullscreen) dest = bm_address + (SDL_Window->TopEdge + SDL_Window->BorderTop) * destpitch + (SDL_Window->BorderLeft + SDL_Window->LeftEdge) * this->hidden->BytesPerPixel; else dest = bm_address; src = this->screen->pixels; // This is the fast, well not too slow, remapping code for 32bit displays for (j = this->screen->h; j; --j) { destl = (Uint32 *) dest; for (k = 0; k < this->screen->w; k++) { srcl = (Uint32 *) & SDL_XPixels[src[k]]; *destl = *srcl; destl++; } src += this->screen->pitch; dest += destpitch; } UnLockBitMap(handle); } #endif } else if (customroutine) { unsigned char *bm_address; Uint32 destpitch; APTR handle; if (handle = LockBitMapTags(SDL_RastPort->BitMap, LBMI_BASEADDRESS, (ULONG) & bm_address, LBMI_BYTESPERROW, (ULONG) & destpitch, TAG_DONE)) { register int j; register unsigned char *src, *dest; if (!currently_fullscreen) dest = bm_address + (SDL_Window->TopEdge + SDL_Window->BorderTop) * destpitch + (SDL_Window->BorderLeft + SDL_Window->LeftEdge) * this->screen->format->BytesPerPixel; else dest = bm_address; src = this->screen->pixels; // D(bug("addr: %lx pitch: %ld src:%lx srcpitch: %ld\n",dest,destpitch,this->screen->pixels,this->screen->pitch)); if (this->screen->pitch == destpitch) { SDL_memcpy(dest, src, this->screen->pitch * this->screen->h); } else { for (j = this->screen->h; j; --j) { SDL_memcpy(dest, src, this->screen->pitch); src += this->screen->pitch; dest += destpitch; } } UnLockBitMap(handle); } } else { USE_WPA(this->screen->pixels, 0, 0, this->screen->pitch, SDL_RastPort, SDL_Window->BorderLeft, SDL_Window->BorderTop, this->screen->w, this->screen->h, format); } } /* vi: set ts=4 sw=4 expandtab: */