Mercurial > sdl-ios-xcode
view src/video/cybergfx/SDL_cgxgl.c @ 1927:aeb8263d377a
OpenGL renderer is feature complete!
Dynamically load GL functions in the OpenGL renderer.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 22 Jul 2006 23:04:41 +0000 |
parents | c121d94672cb |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* StormMesa implementation of SDL OpenGL support */ #include "SDL_cgxgl_c.h" #include "SDL_cgxvideo.h" #if SDL_VIDEO_OPENGL AmigaMesaContext glcont = NULL; #endif /* Init OpenGL */ int CGX_GL_Init(_THIS) { #if SDL_VIDEO_OPENGL int i = 0; struct TagItem attributes[14]; /* 14 should be more than enough :) */ struct Window *win = (struct Window *) SDL_Window; // default config. Always used... attributes[i].ti_Tag = AMA_Window; attributes[i++].ti_Data = (unsigned long) win; attributes[i].ti_Tag = AMA_Left; attributes[i++].ti_Data = 0; attributes[i].ti_Tag = AMA_Bottom; attributes[i++].ti_Data = 0; attributes[i].ti_Tag = AMA_Width; attributes[i++].ti_Data = win->Width - win->BorderLeft - win->BorderRight; attributes[i].ti_Tag = AMA_Height; attributes[i++].ti_Data = win->Height - win->BorderBottom - win->BorderTop; attributes[i].ti_Tag = AMA_DirectRender; attributes[i++].ti_Data = GL_TRUE; // double buffer ? attributes[i].ti_Tag = AMA_DoubleBuf; if (this->gl_config.double_buffer) { attributes[i++].ti_Data = GL_TRUE; } else { attributes[i++].ti_Data = GL_FALSE; } // RGB(A) Mode ? attributes[i].ti_Tag = AMA_RGBMode; if (this->gl_config.red_size != 0 && this->gl_config.blue_size != 0 && this->gl_config.green_size != 0) { attributes[i++].ti_Data = GL_TRUE; } else { attributes[i++].ti_Data = GL_FALSE; } // no depth buffer ? if (this->gl_config.depth_size == 0) { attributes[i].ti_Tag = AMA_NoDepth; attributes[i++].ti_Data = GL_TRUE; } // no stencil buffer ? if (this->gl_config.stencil_size == 0) { attributes[i].ti_Tag = AMA_NoStencil; attributes[i++].ti_Data = GL_TRUE; } // no accum buffer ? if (this->gl_config.accum_red_size != 0 && this->gl_config.accum_blue_size != 0 && this->gl_config.accum_green_size != 0) { attributes[i].ti_Tag = AMA_NoAccum; attributes[i++].ti_Data = GL_TRUE; } // done... attributes[i].ti_Tag = TAG_DONE; glcont = AmigaMesaCreateContext(attributes); if (glcont == NULL) { SDL_SetError("Couldn't create OpenGL context"); return (-1); } this->gl_data->gl_active = 1; this->gl_config.driver_loaded = 1; return (0); #else SDL_SetError("OpenGL support not configured"); return (-1); #endif } /* Quit OpenGL */ void CGX_GL_Quit(_THIS) { #if SDL_VIDEO_OPENGL if (glcont != NULL) { AmigaMesaDestroyContext(glcont); glcont = NULL; this->gl_data->gl_active = 0; this->gl_config.driver_loaded = 0; } #endif } /* Attach context to another window */ int CGX_GL_Update(_THIS) { #if SDL_VIDEO_OPENGL struct TagItem tags[2]; struct Window *win = (struct Window *) SDL_Window; if (glcont == NULL) { return -1; //should never happen } tags[0].ti_Tag = AMA_Window; tags[0].ti_Data = (unsigned long) win; tags[1].ti_Tag = TAG_DONE; AmigaMesaSetRast(glcont, tags); return 0; #else SDL_SetError("OpenGL support not configured"); return -1; #endif } #if SDL_VIDEO_OPENGL /* Make the current context active */ int CGX_GL_MakeCurrent(_THIS) { if (glcont == NULL) return -1; AmigaMesaMakeCurrent(glcont, glcont->buffer); return 0; } void CGX_GL_SwapBuffers(_THIS) { AmigaMesaSwapBuffers(glcont); } int CGX_GL_GetAttribute(_THIS, SDL_GLattr attrib, int *value) { GLenum mesa_attrib; switch (attrib) { case SDL_GL_RED_SIZE: mesa_attrib = GL_RED_BITS; break; case SDL_GL_GREEN_SIZE: mesa_attrib = GL_GREEN_BITS; break; case SDL_GL_BLUE_SIZE: mesa_attrib = GL_BLUE_BITS; break; case SDL_GL_ALPHA_SIZE: mesa_attrib = GL_ALPHA_BITS; break; case SDL_GL_DOUBLEBUFFER: mesa_attrib = GL_DOUBLEBUFFER; break; case SDL_GL_DEPTH_SIZE: mesa_attrib = GL_DEPTH_BITS; break; case SDL_GL_STENCIL_SIZE: mesa_attrib = GL_STENCIL_BITS; break; case SDL_GL_ACCUM_RED_SIZE: mesa_attrib = GL_ACCUM_RED_BITS; break; case SDL_GL_ACCUM_GREEN_SIZE: mesa_attrib = GL_ACCUM_GREEN_BITS; break; case SDL_GL_ACCUM_BLUE_SIZE: mesa_attrib = GL_ACCUM_BLUE_BITS; break; case SDL_GL_ACCUM_ALPHA_SIZE: mesa_attrib = GL_ACCUM_ALPHA_BITS; break; default: return -1; } AmigaMesaGetConfig(glcont->visual, mesa_attrib, value); return 0; } void * CGX_GL_GetProcAddress(_THIS, const char *proc) { void *func = NULL; func = AmiGetGLProc(proc); return func; } int CGX_GL_LoadLibrary(_THIS, const char *path) { /* Library is always open */ this->gl_config.driver_loaded = 1; return 0; } #endif /* SDL_VIDEO_OPENGL */ /* vi: set ts=4 sw=4 expandtab: */