view docs/man3/SDL_GetGammaRamp.3 @ 4399:ae9c094e9200 SDL-1.2

Patched to compile on Visual C++.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 24 Jan 2010 17:54:57 +0000
parents 1238da4a7112
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.TH "SDL_GetGammaRamp" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GetGammaRamp \- Gets the color gamma lookup tables for the display
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_GetGammaRamp\fP\fR(\fBUint16 *redtable, Uint16 *greentable, Uint16 *bluetable\fR);
.SH "DESCRIPTION"
.PP
Gets the gamma translation lookup tables currently used by the display\&. Each table is an array of 256 Uint16 values\&.
.PP
Not all display hardware is able to change gamma\&.
.SH "RETURN VALUE"
.PP
Returns -1 on error\&.
.SH "SEE ALSO"
.PP
\fISDL_SetGamma\fR \fISDL_SetGammaRamp\fR
.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01